Silverforce11
Lifer
- Feb 19, 2009
- 10,457
- 10
- 76
5% is peanuts to use a well supported engine that can port export cross-platform.
Many online distribution platforms charge 20-30% to sell your games on it. My current part time hobby is making games.
I also dabbled in Unity (its fast becoming the standard for indie devs!). If and when Unity goes DX12, it means a lot of indie games will be able to export to support DX12 and be backwards compatible.
A recent good Unity-made game I played was Wasteland 2. That game definitely could benefit from DX12 and more multi-threading as it does become CPU bottlenecked in a lot of places.
Unity is going to win out (it's probably already won) in the long term for indie gamedevs due to its low barrier of entry and the resource store where any one can sell assets or plugins. It's community driven. Bigger studios with more money can go with Crytek, UE4 etc.
Many online distribution platforms charge 20-30% to sell your games on it. My current part time hobby is making games.
I also dabbled in Unity (its fast becoming the standard for indie devs!). If and when Unity goes DX12, it means a lot of indie games will be able to export to support DX12 and be backwards compatible.
A recent good Unity-made game I played was Wasteland 2. That game definitely could benefit from DX12 and more multi-threading as it does become CPU bottlenecked in a lot of places.
Unity is going to win out (it's probably already won) in the long term for indie gamedevs due to its low barrier of entry and the resource store where any one can sell assets or plugins. It's community driven. Bigger studios with more money can go with Crytek, UE4 etc.
