DirectX 11.2 for Windows 8.1 and Xbox One only

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chernobog

Member
Jun 25, 2013
79
0
0
Direct X is outdated, Open GL was never outdated. Why?

Because you can do everything on Open GL and create new stuff alone compared to Direct X that puts limits on you. Games on Open GL run better and look better, looking at Rage.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Direct X is outdated, Open GL was never outdated. Why?

Because you can do everything on Open GL and create new stuff alone compared to Direct X that puts limits on you. Games on Open GL run better and look better, looking at Rage.

Rage was a performance mess when it first released, not sure about now. And it tended to have low-resolution textures and gratuituous texture pop-in thanks to the experimental "megatexture" technique. And in general its graphics features were not up to DirectX 11 standard, lacking tessellation, advanced shadowing and ambient occlusion, more dynamic light sources, etc. Rage was like any other console port -- consoles were targeted for performance and visuals, not high-end PCs, a fact which John Carmack later apologized to the PC gaming community for.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Direct X is outdated, Open GL was never outdated. Why?

Because you can do everything on Open GL and create new stuff alone compared to Direct X that puts limits on you. Games on Open GL run better and look better, looking at Rage.
lol RAGE? that game has ass ugly textures for a modern game.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Direct X is outdated, Open GL was never outdated. Why?

Because you can do everything on Open GL and create new stuff alone compared to Direct X that puts limits on you. Games on Open GL run better and look better, looking at Rage.

Rage is locked to 60fps, no multi-gpu support, No tessellation, ultra low resolution textures. Not the best example by far.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
lol RAGE? that game has ugly textures for a modern game.

This is pretty much why I don't see anything exciting, feature wise, in DX11.2. Mega textures are pretty much not needed now from what I can tell, since all of the next generation systems have a ton of VRAM.

To see the once mighty ID software, who were always on the bleeding edge of graphical development in years past - to release Rage was a massive disappointment to say the least. Hopefully they redeem themselves with Doom 4.....
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
This is pretty much why I don't see anything exciting, feature wise, in DX11.2. Mega textures are pretty much not needed now from what I can tell, since all of the next generation systems have a ton of VRAM.

To see the once mighty ID software, who were always on the bleeding edge of graphical development in years past - to release Rage was a massive disappointment to say the least. Hopefully they redeem themselves with Doom 4.....

Well if you actually target a level of detail that pushes the limits of even high-end PC graphics cards rather than last-gen consoles, megatexturing or "Tiled Resources" can still be quite useful.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
This is pretty much why I don't see anything exciting, feature wise, in DX11.2. Mega textures are pretty much not needed now from what I can tell, since all of the next generation systems have a ton of VRAM.

To see the once mighty ID software, who were always on the bleeding edge of graphical development in years past - to release Rage was a massive disappointment to say the least. Hopefully they redeem themselves with Doom 4.....
yeah the textures in Crysis 3 makes RAGE look like a 15 year old game. hell I have Gamecube games with better textures than RAGE.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
The gun looks decent. The rest of the image not so much. D:

lol it looks worse than a counter strike gun.

Counter+Strike+1.6+2.jpg
 
Aug 11, 2008
10,451
642
126
Curious, do folks really use the start menu that much? When I use windows 7, I use the start menu primarily for finding things such as the control panel, running programs manually via the run prompt, or shutting my PC down. Rarely, if ever, do I actually go searching for an application through the start menu. On my windows 7 box I have pretty much all of my important applications icon'ed on my desktop.

Do folks really use the start menu regularly for application access? I don't think i've used the start menu in that manner in a very, very long time.

Yes. I much prefer to launch programs from the start menu rather than having my desktop cluttered with shortcuts.

What I really have against win 8 is that they gained nothing by removing the start menu, but eliminated a feature many find useful.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,007
126
Add me to the "disillusioned by Rage" crowd. Don't get me wrong, I have great respect for Carmack and the theory behind Rage's engine was insightful, even borderline genius. But the practical implementation was extremely poor.

I have 16GB RAM and 6GB VRAM, yet my HDD light glows solid blue because the game is constantly paging in textures from the disk. Even simply spinning on the same spot causes previous areas to pop-in as soon as my back gets turned on them. It's like the engine completely lacks any kind of internal storage or caching for assets.

Curious, do folks really use the start menu that much? When I use windows 7, I use the start menu primarily for finding things such as the control panel, running programs manually via the run prompt, or shutting my PC down. Rarely, if ever, do I actually go searching for an application through the start menu. On my windows 7 box I have pretty much all of my important applications icon'ed on my desktop.

Do folks really use the start menu regularly for application access? I don't think i've used the start menu in that manner in a very, very long time.
I use it heavily. I have 140+ games sitting in there right now so this business of pinning things to the Taskbar doesn't fly with me. Also search is useless given I can't remember all of them, so I can't search for something I can't remember.

And everything is available through software. There is no hardware requirement. When we actually see if the software solution is 25% slower or whatever then I can start to care lol
By "software" do you mean "done on the CPU"? Because that can easily be 100 times slower.
 

Spjut

Senior member
Apr 9, 2011
933
163
106
Rage was a performance mess when it first released, not sure about now. And it tended to have low-resolution textures and gratuituous texture pop-in thanks to the experimental "megatexture" technique. And in general its graphics features were not up to DirectX 11 standard, lacking tessellation, advanced shadowing and ambient occlusion, more dynamic light sources, etc. Rage was like any other console port -- consoles were targeted for performance and visuals, not high-end PCs, a fact which John Carmack later apologized to the PC gaming community for.

IMO, Carmack's apology feels alot more genuine than the typical excuses we have to put up with at times

I don't know much more impressive Rage's tech had been if it had catered towards the mid- and high-end PCs instead of the consoles, but with AMD adding hardware support for it, and Microsoft exposing it in DX11.2, it at least seems like Carmack was on the right track. Someone just had to be the first guy doing it.

We just have to hope the new Wolfenstein will use this on the PS4/Xbone and PC and show the technique's true glory:D
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
It was never released. The excuse was it being over 20GB or something.

Ah that's a shame. Hopefully someday community modders will fix it, maybe with a source code release. Of course by then it will be waaaay outdated.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Ah that's a shame. Hopefully someday community modders will fix it, maybe with a source code release. Of course by then it will be waaaay outdated.

Yeah I was waiting for it hoping it would come. Never did. Oh well
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
This is pretty much why I don't see anything exciting, feature wise, in DX11.2. Mega textures are pretty much not needed now from what I can tell, since all of the next generation systems have a ton of VRAM.

To see the once mighty ID software, who were always on the bleeding edge of graphical development in years past - to release Rage was a massive disappointment to say the least. Hopefully they redeem themselves with Doom 4.....

Yeah that really made me doubt the veracity of anything John Carmack has to say these days. I have the feeling that he just let his 'team' there at iD loose to focus on crappy consoles, and as such, the game was a hideous mess on PC.

If they work hard and focus on high end stuff, hopefully it will really bring them back to relevance. Consolization hurt the entire industry, stifling innovation and holding back PC gaming. Part of the problem was the immensely short-sighted memory limitations of the 360/PS3. Even going with 1GB would have really helped drastically.