I own a Geforce2 GTS (asus 7700 pure), and performance is superb... exept for when I'm using Direct3d applications.
OPENGL:
Quake 3 performance (HIGH QUALITY (exept 16 bit colors)):
1024x768 62fps (Texture Compression)
1600x1200 55 fps (Texture Compression)
Unreal Tournament (HIGH QUALITY (16 bit colors)):
1600x1200 "beautiful performance" (Texture Compression)
Halflife (HIGH):
1280x960 "strange delays"
DIRECT3D:
Halflife (HIGH):
1280x960 "mouse delay"
Midtown Madness (HIGH or LOW QUALITY - no difference (16 bit colors))
640x480 "acceptable"
800x600 "shitty"
800x600 2x2FSAA "no differince in performance"
It seems there is a bottleneck somewhere in my sys, but I cant locate it... I mean; 7 fps differince in 1024x768 and 1600x1200 cant be normal!
My sys:
PIII/500/128. MSI-noname ATX mainboard. Creative SBLive. Geforce II GTS/Detonator 631. DirectX 8. 5400rpm western digital hdd. blablabla. WinME.
Crimson Skies and Supreme Snowboarder also run like sh*t.
Thanks for taking a look at this!
OPENGL:
Quake 3 performance (HIGH QUALITY (exept 16 bit colors)):
1024x768 62fps (Texture Compression)
1600x1200 55 fps (Texture Compression)
Unreal Tournament (HIGH QUALITY (16 bit colors)):
1600x1200 "beautiful performance" (Texture Compression)
Halflife (HIGH):
1280x960 "strange delays"
DIRECT3D:
Halflife (HIGH):
1280x960 "mouse delay"
Midtown Madness (HIGH or LOW QUALITY - no difference (16 bit colors))
640x480 "acceptable"
800x600 "shitty"
800x600 2x2FSAA "no differince in performance"
It seems there is a bottleneck somewhere in my sys, but I cant locate it... I mean; 7 fps differince in 1024x768 and 1600x1200 cant be normal!
My sys:
PIII/500/128. MSI-noname ATX mainboard. Creative SBLive. Geforce II GTS/Detonator 631. DirectX 8. 5400rpm western digital hdd. blablabla. WinME.
Crimson Skies and Supreme Snowboarder also run like sh*t.
Thanks for taking a look at this!
