I've got some large datasets made up of several million anisotropic voxels.
I tried a quick script to build a mesh around the voxels - and it sort of works, but the polygon count is BIG. This makes it well slow, and I run out of vertex buffer on the graphics card pretty quicly too.
Any way other than building a surface mesh?
I tried a quick script to build a mesh around the voxels - and it sort of works, but the polygon count is BIG. This makes it well slow, and I run out of vertex buffer on the graphics card pretty quicly too.
Any way other than building a surface mesh?
