Direct3D gurus: Any way to accelerate voxel rendering?

Mark R

Diamond Member
Oct 9, 1999
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I've got some large datasets made up of several million anisotropic voxels.

I tried a quick script to build a mesh around the voxels - and it sort of works, but the polygon count is BIG. This makes it well slow, and I run out of vertex buffer on the graphics card pretty quicly too.

Any way other than building a surface mesh?