AMD might not have the resources needed to take low level APIs to a new level. DX12 though Nvidia or Intel might be a better track for AMD in the long run.
AMD might not have the resources needed to take low level APIs to a new level. DX12 though Nvidia or Intel might be a better track for AMD in the long run.
AMD is going to continue with Mantle because they want to be able to add features to their hardware and have an API that can use them. They drop Mantle and we will go right back to where we were with no meaningful updates for years at a time. With Mantle AMD is free to incorporate new features into their next gen GPU's and use them immediately.
This is a plus that i've been thinking ever since mantle came up. Once DX12 is available it wont really be updated much at all for years to come. Who wants to have to keep reinstalling windows just for another DX. Mantle will make it possible for everyone to enjoy the latest features without reinstallation of windows. I bet Mantle will be ahead of DX12 once its released also. After its released it will still get new features here and there while DX12 collects dust until the next OS comes out. Everyone will be onboard with Mantle once its out of beta. Once Intel is in on it there is a high chance Nvidia might just support it out of necessity. Its just a matter of time mostly. If anything supports DX12 then it will support Mantle pretty much.
Yes he should burn in hell()Yeah this argument with the "Beta" is stupid as hell. Every time Huddy gives a new interview he mentions a higher number of partners. Yet they dont give Intel access because they cant give everyone access to Mantle at this point.
Lies, lies and more lies.
You do realise that Intel is not a developer and it is AMD's number one competetor do you ??
On the other hand, a recent article in Tom's hardware showed only a 10% increase in Thief and essentially no increase in BF4. So you can pick whatever benchmark you want. Point is, it is not a foregone conclusion that Mantle (or DX 12) is going to make some kind of magic transformation in an APU. We need more information at different settings in a lot more games to come to some kind of conclusion. And as I stated, that demo cited by the OP is obviously programmed to load up the cpu with draw calls and show DX12 in the best light.
is dx12 able to run on dx11 hardware?
i imagine not
Just like 'dx9 cards' could run on dx11.is dx12 able to run on dx11 hardware?
i imagine not
So they don't share the "open" API with a competitor...
Obviously not with Intel at the moment. But i would wait untill they finish it and then see if it will be open or not![]()
Obviously not with Intel at the moment. But i would wait untill they finish it and then see if it will be open or not![]()
Doesnt make sense to use AMD's Direct3D drivers to show how "great" Mantle is when the competition can even beat or come close to Mantle with Direct3D. :|
I think you are heavily generalizing things. Just look at the facts, Mantle does affect performance. No one denies that.One of the arguments against Mantle was that DX11 could be made just as fast, that there wasn't really any performance benefit of Mantle over DX11, the API isn't really affecting performance, we are all just imagining things.
Then DX12 comes along, and now the same people are saying "Hey look, you know those performance increases you see with Mantle? Well DX12 gives similar increases!"
Well which is it? Either Mantle increases performance or not. Either there can be performance improvements beyond DX11 or not. The anti-AMD doublespeak by some posters here really highlights their agenda.