- Sep 11, 2014
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Much more information can be found in the video
For comparison: NVIDIA claims that the fastest Turing parts, based on the TU102 GPU, can handle upwards of 10 billion ray intersections per second (10 GigaRays/second) @ Anandtech
Not sure if this should be posted in the "Graphics Cards" or "CPUs and Overclocking" forum, admins can delete one of the threads
For comparison: NVIDIA claims that the fastest Turing parts, based on the TU102 GPU, can handle upwards of 10 billion ray intersections per second (10 GigaRays/second) @ Anandtech
Not sure if this should be posted in the "Graphics Cards" or "CPUs and Overclocking" forum, admins can delete one of the threads
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