- Nov 14, 2011
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https://www.eurogamer.net/articles/digitalfoundry-2019-teraflop-face-off-current-gen-vs-next-gen
Quite an interesting article, trying to normalise FLOPs and bandwidth and then compare across generations to see how performance has improved. I think Richard's analysis of the DX12 results is missing one crucial thing- the original GCN1 parts like Tahiti did not have many async compute engines, whereas the consoles had significantly more beefed up async capabilities,which were then brought back to PC from Hawaii onwards. I think it would have been very interesting to have a Tonga part compared against Tahiti (with normalised bandwidth and clocks), to see how their DX12 performance compared.
Quite an interesting article, trying to normalise FLOPs and bandwidth and then compare across generations to see how performance has improved. I think Richard's analysis of the DX12 results is missing one crucial thing- the original GCN1 parts like Tahiti did not have many async compute engines, whereas the consoles had significantly more beefed up async capabilities,which were then brought back to PC from Hawaii onwards. I think it would have been very interesting to have a Tonga part compared against Tahiti (with normalised bandwidth and clocks), to see how their DX12 performance compared.