Difference between WoW and Diablo?

GoStumpy

Golden Member
Sep 14, 2011
1,211
11
81
:awe::biggrin:

:sneaky:

D:

Honestly, wife asked me today what the difference is.... and other than the 3rd person view, I couldn't really think of much! Sure there are small differences, WoW you pick races, Diablo is a lot darker, but really, they are eerily similar.

Or am I missing something major?

:D

-edited to include all diablo, not just DIII-
 
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drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Posting in a troll thread.

The only real way they're similar is that they've both been dumbed down considerably from their original concepts. Diablo 3 was designed to be played on consoles and tablets, so it is, by necessity, much simpler and baser than a typical PC RPG (see Path of Exile or, to a lesser extent, Kingdoms of Amalur.)

World of Warcraft has been bleeding subscribers and thus they're looking to pull in as many new markets (types of players) as possible.

Unfortunately for us PC gamers, we're left with games which lack polish (Path of Exile and KoA) or games that are designed to be played by 5 year olds (WoW and Diablo 3.) The third category would be games like Skyrim, which have potential but lack direction (which a lot of people like, and Skyrim was pretty fun for a while.) Or, games which shoehorn you in to a prescribed path (Dragon Age 2.) Really, the last good story-driven RPG for the PC was Dragon Age Origins. I was really hoping for Diablo 3 to be that, but it just isn't. Sure, it's story driven, but it's effectively a few cutscenes with a whole shitload of mindless clicking in between.

Mass Effect wasn't bad, but I don't consider it to really be an RPG. ME1 had some definite RPG elements to it, but ME2 was a cover-based shooter at its core. That's probably why I prefered ME1 overall to ME2. Haven't played ME3 yet...will wait until it's cheaper, but I've heard that it's a bit more RPGish than ME2, but not as much as ME1.

I'm not saying that PC RPGs should go all JRPG on us (like FF7, or whatever) but I wouldn't mind a bit more depth to my games...some focus on story and gameplay would be way awesome. It seems to me as though developers are trying to find ways to make their games more appealing to the general public (i.e. 10 year old boys) and in doing so, they're alienating their core audiance. That, unfortunately, is not limited to just PC games, though.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
:awe::biggrin:

:sneaky:

D:

Honestly, wife asked me today what the difference is.... and other than the 3rd person view, I couldn't really think of much! Sure there are small differences, WoW you pick races, Diablo is a lot darker, but really, they are eerily similar.

Or am I missing something major?

:D

What? D3 and WoW aren't very similar. I have many complaints about D3, but that isn't one of them. What an obvious troll.
 

RedString

Senior member
Feb 24, 2011
299
0
0
After having all the best items not even half way through the game i got very tired of DA Origins. Story was good but it just got boring not being able to progress. Very overrated imo.
nowadays it seems online competitive games can stay fun.

Ps. I think drebo doesn't understand what a hack n slash is :p
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
:awe::biggrin:

:sneaky:

D:

Honestly, wife asked me today what the difference is.... and other than the 3rd person view, I couldn't really think of much! Sure there are small differences, WoW you pick races, Diablo is a lot darker, but really, they are eerily similar.

Or am I missing something major?

:D

You are correct, they are similar in every way. Its just WoW with darker game play. But even more boring.

Prob the worst game blizzard has put out.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
After having all the best items not even half way through the game i got very tired of DA Origins. Story was good but it just got boring not being able to progress. Very overrated imo.
nowadays it seems online competitive games can stay fun.

Ps. I think drebo doesn't understand what a hack n slash is :p

Interesting observation about DA:O...I played through 5 and a half times, though, and never experienced that. Perhaps you would have enjoyed it more on a higher difficulty level. My first playthrough was on Casual, my second on Normal for about the first 20% of the game and Hard for the rest, and all subsequent were on Hard or Impossible.

Also, I know what a hack and slash is. I played D2 for YEARS. The difference is that D2 required some semblence of strategy for the more difficult fights, and potions were a way of life. The same is not true of D3. There is no challenge in D3, no strategy, and no variety.

Path of Exile is perhaps the other extreme...for instance, my Marauder in PoE uses 2H Maces...he really can't use anything BUT 2H maces...but he's really, really good with 2H maces. In Diablo 3, your character can go from 2H weapons to Sword+Board with a trip to town. There is no complexity or variety what so ever in character advancement, which for the last two Diablo games was a huge part of the game. In D1, yeah, every class could get every spell, but it required sacrifices...did you REALLY need to be able to cast Heal on your warrior, cause it would require you to sacrifice points in Strength or Vitality to get the Int to cast it.

The fact that your character development is predetermined and that there are no unique play mechanics in the game at all make Diablo 3 very, very hard to enjoy after the first 20 minutes or so. Every class plays the same way...more than that, though, every "subclass" (and I use the term loosely) plays exactly the same. In Diablo 2, a Frenzy barbarian was a totally different animal from a WW barb. In Diablo 3, every skill is either A) completely worthless, or B) the same as every other skill. You left click on everything and occasionally right click. That's it. Item properties are also pointless...so much so that the only thing that matters is the great big number they plaster on the tooltip (DPS for weapons, Armor for armor). That, and the weapons and armor are so artificially restricted that there's no possible way to use something that might be considered suboptimal for your class. Remember Throwing Barbarians in D2? Useless outside of Normal mode, but still fun to mess around with. No such thing in D3. A barbarian can't even EQUIP a bow.

Anyway, I've been over this. Some people might like that style of gameplay, but I prefer a more rich style of play. Even in a hack-and-slash type of game, I'd like some depth of character and depth of gameplay. Path of Exile perhaps takes the depth of character development a bit too far, and the depth of gameplay perhaps not far enough, but I have to say I prefer that to Diablo 3, which is completely lacking in both categories.
 
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AVP

Senior member
Jan 19, 2005
885
0
76
It seems to me as though developers are trying to find ways to make their games more appealing to the general public (i.e. 10 year old boys) and in doing so, they're alienating their core audiance. That, unfortunately, is not limited to just PC games, though.

Maybe because the only time RPGs were fun was when you were 10 and you have grown up and realized how stupid they usually are.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
The way some people dress up Diablo 2 as anything other than a hack and slash Gauntlet clone is bizarre.
 

GoStumpy

Golden Member
Sep 14, 2011
1,211
11
81
Not a troll, honest!

Funny thread, maybe, poking fun at an obviously polarized fanbase, perhaps, but honest question? Yeah, unfortunately.
 

GoStumpy

Golden Member
Sep 14, 2011
1,211
11
81
Aha, there's one.. Diablo games have a single-player portion... I don't think WoW does?

edited thread title to just Diablo, not really specific to D3
 

Dranoche

Senior member
Jul 6, 2009
302
68
101
Some mechanics in WoW were obviously inspired by Diablo II. Some mechanics in Diablo III were obviously inspired by WoW. I think its a little odd to see integral mechanics evolving directly across two IP's from the same developer. How that affects the games may certainly be questionable, but it isn't enough to say that the games are the same.

WoW follows a traditional MMO structure, with raiding as the ultimate goal. Diablo is much faster paced with the focus on killing as many things and getting as many pieces of loot as you can before your left mouse button breaks. I don't understand why there is confusion here, but I do see it a lot with newer gamers.
 

Dranoche

Senior member
Jul 6, 2009
302
68
101
Interesting observation about DA:O...I played through 5 and a half times, though, and never experienced that. Perhaps you would have enjoyed it more on a higher difficulty level. My first playthrough was on Casual, my second on Normal for about the first 20% of the game and Hard for the rest, and all subsequent were on Hard or Impossible.

Also, I know what a hack and slash is. I played D2 for YEARS. The difference is that D2 required some semblence of strategy for the more difficult fights, and potions were a way of life. The same is not true of D3. There is no challenge in D3, no strategy, and no variety.

Path of Exile is perhaps the other extreme...for instance, my Marauder in PoE uses 2H Maces...he really can't use anything BUT 2H maces...but he's really, really good with 2H maces. In Diablo 3, your character can go from 2H weapons to Sword+Board with a trip to town. There is no complexity or variety what so ever in character advancement, which for the last two Diablo games was a huge part of the game. In D1, yeah, every class could get every spell, but it required sacrifices...did you REALLY need to be able to cast Heal on your warrior, cause it would require you to sacrifice points in Strength or Vitality to get the Int to cast it.

The fact that your character development is predetermined and that there are no unique play mechanics in the game at all make Diablo 3 very, very hard to enjoy after the first 20 minutes or so. Every class plays the same way...more than that, though, every "subclass" (and I use the term loosely) plays exactly the same. In Diablo 2, a Frenzy barbarian was a totally different animal from a WW barb. In Diablo 3, every skill is either A) completely worthless, or B) the same as every other skill. You left click on everything and occasionally right click. That's it. Item properties are also pointless...so much so that the only thing that matters is the great big number they plaster on the tooltip (DPS for weapons, Armor for armor). That, and the weapons and armor are so artificially restricted that there's no possible way to use something that might be considered suboptimal for your class. Remember Throwing Barbarians in D2? Useless outside of Normal mode, but still fun to mess around with. No such thing in D3. A barbarian can't even EQUIP a bow.

Anyway, I've been over this. Some people might like that style of gameplay, but I prefer a more rich style of play. Even in a hack-and-slash type of game, I'd like some depth of character and depth of gameplay. Path of Exile perhaps takes the depth of character development a bit too far, and the depth of gameplay perhaps not far enough, but I have to say I prefer that to Diablo 3, which is completely lacking in both categories.

So you're mad that they removed useless options and are letting you try a different play style without having to roll a new character? I understand that the trial and error of figuring out what works better is certainly engaging for a lot of people, but I don't see how tossing in options that are obviously useless or making you start over to try something different makes for a deeper experience. Its potentially frustrating, and it has never been the point of Diablo. You kill things fast and get loot. I don't think Diablo has ever tried to be anything different than that, and the devs have never given us any reason to believe it would be any different.
 

RedString

Senior member
Feb 24, 2011
299
0
0
Interesting observation about DA:O...I played through 5 and a half times, though, and never experienced that. Perhaps you would have enjoyed it more on a higher difficulty level. My first playthrough was on Casual, my second on Normal for about the first 20% of the game and Hard for the rest, and all subsequent were on Hard or Impossible.

Also, I know what a hack and slash is. I played D2 for YEARS. The difference is that D2 required some semblence of strategy for the more difficult fights, and potions were a way of life. The same is not true of D3. There is no challenge in D3, no strategy, and no variety.

Path of Exile is perhaps the other extreme...for instance, my Marauder in PoE uses 2H Maces...he really can't use anything BUT 2H maces...but he's really, really good with 2H maces. In Diablo 3, your character can go from 2H weapons to Sword+Board with a trip to town. There is no complexity or variety what so ever in character advancement, which for the last two Diablo games was a huge part of the game. In D1, yeah, every class could get every spell, but it required sacrifices...did you REALLY need to be able to cast Heal on your warrior, cause it would require you to sacrifice points in Strength or Vitality to get the Int to cast it.

The fact that your character development is predetermined and that there are no unique play mechanics in the game at all make Diablo 3 very, very hard to enjoy after the first 20 minutes or so. Every class plays the same way...more than that, though, every "subclass" (and I use the term loosely) plays exactly the same. In Diablo 2, a Frenzy barbarian was a totally different animal from a WW barb. In Diablo 3, every skill is either A) completely worthless, or B) the same as every other skill. You left click on everything and occasionally right click. That's it. Item properties are also pointless...so much so that the only thing that matters is the great big number they plaster on the tooltip (DPS for weapons, Armor for armor). That, and the weapons and armor are so artificially restricted that there's no possible way to use something that might be considered suboptimal for your class. Remember Throwing Barbarians in D2? Useless outside of Normal mode, but still fun to mess around with. No such thing in D3. A barbarian can't even EQUIP a bow.

Anyway, I've been over this. Some people might like that style of gameplay, but I prefer a more rich style of play. Even in a hack-and-slash type of game, I'd like some depth of character and depth of gameplay. Path of Exile perhaps takes the depth of character development a bit too far, and the depth of gameplay perhaps not far enough, but I have to say I prefer that to Diablo 3, which is completely lacking in both categories.

If you're a true d2 vet you'll know they took awhile and many patches to really get the experience where it needed to be. D3 will change over time with the help of feedback and will get better and better as well. I don't doubt it will have a long way to go at the beginning.

I definitely don't like being constrained with my game play. I haven't got a chance to play beta so I can't speak about first hand experience. I've pre ordered, hopefully it is tweaked before then. Aside from sc2, blizzard hasn't disappointed me yet and I've played everyone a LOT from very beginning wc1. Cept for that viking game.. never played.

Sent from my Transformer TF101 using Tapatalk


edit: Just went to check up on playing D3 beta. Apparently I've had beta available this whole time.. just haven't been to my Games under Acct in forever so I didn't know.

I'll reply with my opinion after I have some time to play awhile.
 
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Dravic

Senior member
May 18, 2000
892
0
76
ones an MMO RPG and ones a hack and slash RPG

Same type/style of game, different game genre.

Like asking the difference between a hamburger and a steak

Both beef, different types.
 

Powermoloch

Lifer
Jul 5, 2005
10,084
4
76
diablo 2 - dungeon crawling, loot, epics

WoW - dungeon crawling, loot, epics


nope, no difference at all
 
Aug 11, 2008
10,451
642
126
I'm assuming everyone that would be interested in the game has an internet connection.

Probably, but I still rebel at the on-line all the time DRM reqiurement. Steam and even Origin have off line play if you want to utilize it. I dont know why there was such rage directed at Ubisoft over this and everybody seems to give Blizzard a pass. I was looking forward to this game immensely, but the online all the time DRM and auction house crap are making me seriously reconsider buying it.