Didn't like Oblivion, should i even try Skyrim?

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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I don't think so, and I made this argument before--if you were actually excavating a dungeon--in real life--you would opt for the design that required far less stone and earth movement. Tunneling is a grueling process, and if you want to try and be realistic in terms of the world of Skyrim, these guys didn't have giant mechanical tunnel diggers like we have now.

You can't just go dig wherever you want, you have to consider the strata and the support above you when choosing where to path. If anything, the most linear, efficient design would be the most realistic.

As far as simple gameplay, I'm somewhere on the fence between meandering and linear--I don't mind the linearity in Skyrim because so many of the dungeons are just freaking huge, and often open up out of places that you least expect. the variation in environment is quite good, too. At least--you know what the crypt dungeon will look like, the caves offer quite a bit of variety, as well as the handful of glades and even the castles have weird variation in some examples. For me, the repetitive thing about them is that they can be too long, and they always have that shortcut return path once you reach the end. I don't mind it, since it makes going back and forth a bit easier (I hate too much backtracking), but as soon as you enter a dungeon, you come to expect and notice that shortcut path which you can't quite enter.

Would suggest that you go spelunking sometime. or go into an existing mine IRL. They are not one single path leading to chambers with one entrance and one exit. And they certainly don't loop around on themselves leading to the same exit miraculously hidden from the entrance but close enough so there isn't any backpeddling.

Understand that development of these cave systems were (hypothetically) exactly that. Expansions of natural formations and not necessarily dug out 100%. There would/should be branches that lead nowhere and branches that go places. But natural cave systems are far from straight linear lines. So that at least should mean more than just what we see in game. Even intentional "Tunnels" intended to lead from one place to another would potentially hit on cross shafts or open up pockets that would later open out to chambers. and if they were Mines originally, repurposed as hideouts or burial chambers, they would be all over the place as the original miners would have been searching for that elusive vein of ore.

Besides, this is fantasy. If you are going to throw logic at the problem then why magic?
 
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zinfamous

No Lifer
Jul 12, 2006
111,892
31,410
146
Would suggest that you go spelunking sometime. or go into an existing mine IRL. They are not one single path leading to chambers with one entrance and one exit. And they certainly don't loop around on themselves leading to the same exit miraculously hidden from the entrance but close enough so there isn't any backpeddling.

Understand that development of these cave systems were (hypothetically) exactly that. Expansions of natural formations and not necessarily dug out 100%. There would/should be branches that lead nowhere and branches that go places. But natural cave systems are far from straight linear lines. So that at least should mean more than just what we see in game. Even intentional "Tunnels" intended to lead from one place to another would potentially hit on cross shafts or open up pockets that would later open out to chambers.

Besides, this is fantasy. If you are going to throw logic at the problem then why magic?

as far as natural cave systems--yes, you are correct.

but as you said, this is fantasy--why even bother trying to argue about a realistic cave or dungeon system? :p
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
as far as natural cave systems--yes, you are correct.

but as you said, this is fantasy--why even bother trying to argue about a realistic cave or dungeon system? :p

Exactly. So your preference is the linear Sonic style dungeons. Mine is more elaborate system of passages and chambers. To taste.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
Skyrim's two hand combat system was a good idea and an improvement over Oblivion. I just wish it had a better hotkey system. It should be you hold down a hotkey and then press right or left mouse button depending on which hand you want it in.
 

Nvidiaguy07

Platinum Member
Feb 22, 2008
2,846
4
81
I see its on sale on steam, so im probably just gonna buy it. I think my biggest problem with playing games that are so big and open like this is my OCD, and I like to know that its possible to get everything. FFX was my favorite game because its deeper than FF7 and other early RPG's, but still deep enough to put in 100-200 hours trying to complete the sphere grid and dominate the battle arena, etc.

I have a few questions though before i buy:

If i buy it on steam, does steam save my character/progress on its servers, or is it stored locally? If not, how can i use my dropbox to sync my character?

My main PC is pretty fast and will handle the game at high settings. My current laptop is a Macbook Air 13" newest model. I have bootcamp installed, but how will it handle this game?

Lastly, how is the 360 controller support with this game? I probably will use keyboard and mouse most of the time, but id like to have the sit-back experience available if I'm feeling lazy.
 

Lumathix

Golden Member
Mar 16, 2004
1,686
0
46
They might as well have called it Oblivion Scrolls.

It's 2012, who wants to stare at a monitor and read some crappy virtual book with a clumsy interface? I feel sorry for u if u actually enjoy that, it's lazy, cheap and stupid. There's just to many small things that piss you off. Equal rights for women in mid-evil times, scripted dragons that destroy entire towns but leave you unscratched, unimaginative ambient looping audio tracks that are totally uninspiring, its dark and gloomy like this is a normal condition for everybody, even warrior heaven looks like hell !!! WTF?? The fuiggin horse's don't run any faster than you can on your feet, your henchmen can't even get on theirs. Fast traveling everywhere because the world isn't even fun to explore, the combat sucks how many goddamn carrots do I gotta eat???. You don't have mana for sh t so the spell casting is really just kind of an after thought. The console version is a mess, crashes, horse's that fly in the air, same old frikin looting system, blacksmith bs and all those different machines you gotta find. You're frikin dragon born and you gotta find cooking pots?? Salt is an infinite resource but in skyrim there's like 2 salt piles in the whole frikin map?? A barter system with broke ass vendors.

You gotta work your ass off to avoid quest givers, sh tty looking menus, horrible loading sequences *EVERYWHERE*, just to walk into a goddamn hut. I'm just gunna stop. If you're gonna make an action roll play game at least make the action parts fun. I've seen better artwork by 5th graders.

800px-SR-creature-Cow.jpg

Mid-Evil times? Dude seriously?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
You didnt even jump on the Roll play.

Which is mildly ironic cuz that issue was brought up by Gary Gygax a long time ago about players who roll-play vs. Role-play.
 

Nvidiaguy07

Platinum Member
Feb 22, 2008
2,846
4
81
I see its on sale on steam, so im probably just gonna buy it. I think my biggest problem with playing games that are so big and open like this is my OCD, and I like to know that its possible to get everything. FFX was my favorite game because its deeper than FF7 and other early RPG's, but still deep enough to put in 100-200 hours trying to complete the sphere grid and dominate the battle arena, etc.

I have a few questions though before i buy:

If i buy it on steam, does steam save my character/progress on its servers, or is it stored locally? If not, how can i use my dropbox to sync my character?

My main PC is pretty fast and will handle the game at high settings. My current laptop is a Macbook Air 13" newest model. I have bootcamp installed, but how will it handle this game?

Lastly, how is the 360 controller support with this game? I probably will use keyboard and mouse most of the time, but id like to have the sit-back experience available if I'm feeling lazy.

bump anyone know this?
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
They might as well have called it Oblivion Scrolls.

It's 2012, who wants to stare at a monitor and read some crappy virtual book with a clumsy interface? I feel sorry for u if u actually enjoy that, it's lazy, cheap and stupid. There's just to many small things that piss you off. Equal rights for women in mid-evil times, scripted dragons that destroy entire towns but leave you unscratched, unimaginative ambient looping audio tracks that are totally uninspiring, its dark and gloomy like this is a normal condition for everybody, even warrior heaven looks like hell !!! WTF?? The fuiggin horse's don't run any faster than you can on your feet, your henchmen can't even get on theirs. Fast traveling everywhere because the world isn't even fun to explore, the combat sucks how many goddamn carrots do I gotta eat???. You don't have mana for sh t so the spell casting is really just kind of an after thought. The console version is a mess, crashes, horse's that fly in the air, same old frikin looting system, blacksmith bs and all those different machines you gotta find. You're frikin dragon born and you gotta find cooking pots?? Salt is an infinite resource but in skyrim there's like 2 salt piles in the whole frikin map?? A barter system with broke ass vendors.

You gotta work your ass off to avoid quest givers, sh tty looking menus, horrible loading sequences *EVERYWHERE*, just to walk into a goddamn hut. I'm just gunna stop. If you're gonna make an action roll play game at least make the action parts fun. I've seen better artwork by 5th graders.

800px-SR-creature-Cow.jpg

That has to be one of the worst, most incoherent, and blatantly ridiculous rants I've read on this forum in a long time. And that's saying something.

Weak.
 
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pauldun170

Diamond Member
Sep 26, 2011
9,510
5,734
136
They might as well have called it Oblivion Scrolls.

It's 2012, who wants to stare at a monitor and read some crappy virtual book with a clumsy interface? I feel sorry for u if u actually enjoy that, it's lazy, cheap and stupid. There's just to many small things that piss you off. Equal rights for women in mid-evil times, scripted dragons that destroy entire towns but leave you unscratched, unimaginative ambient looping audio tracks that are totally uninspiring, its dark and gloomy like this is a normal condition for everybody, even warrior heaven looks like hell !!! WTF?? The fuiggin horse's don't run any faster than you can on your feet, your henchmen can't even get on theirs. Fast traveling everywhere because the world isn't even fun to explore, the combat sucks how many goddamn carrots do I gotta eat???. You don't have mana for sh t so the spell casting is really just kind of an after thought. The console version is a mess, crashes, horse's that fly in the air, same old frikin looting system, blacksmith bs and all those different machines you gotta find. You're frikin dragon born and you gotta find cooking pots?? Salt is an infinite resource but in skyrim there's like 2 salt piles in the whole frikin map?? A barter system with broke ass vendors.

You gotta work your ass off to avoid quest givers, sh tty looking menus, horrible loading sequences *EVERYWHERE*, just to walk into a goddamn hut. I'm just gunna stop. If you're gonna make an action roll play game at least make the action parts fun. I've seen better artwork by 5th graders.

800px-SR-creature-Cow.jpg
tumblr_lmhyf8ycya1qcexbyo1_250.jpg