Did you find GTA IV boring?

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erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Originally posted by: austin316
Originally posted by: erwos
Originally posted by: vi edit
Spend $10 on Crackdown.
Definitely. Better yet, spend $20 and give a copy to a friend. Co-op is where the game shines.

That said, GTA4 has some really fun multiplayer modes that are definitely worth checking out...

which ones?
GTA Race and the cops and robbers one come to mind.
 

Platypus

Lifer
Apr 26, 2001
31,046
321
136
I'm finding it very boring myself, I bought it used.. I might just take it back and get Saints Row 2. Everyone is saying how much better that one is. I find the friends/girlfriend thing overly tedious and boring and the driving is the absolute worst controls I've ever encountered in any game. It's completely impossible to turn corners and use the ebrake without spinning out of control and the regular break isn't responsive enough. I had no problems with the driving in any other GTA game but this one.
 

DarkThinker

Platinum Member
Mar 17, 2007
2,822
0
0
I stopped playing GTA after GTA2 I LOVED GTA2! However, I hate the direction GTA took from there on. I really never played GTAIII nor GTAIV but I have a feeling that I might be in the minority of minorities here :p
 

StageLeft

No Lifer
Sep 29, 2000
70,150
5
0
I'm still plugging away at this. It gets much better. The dating/relationship building is complete bullsh*t, so I almost completely avoid it. I have no interest in playing darts or giving a handjob to Roman so that he gives me a thumbsup, and it appears mostly irrelevant to the story anyway.


BTW< what's the point of GTA Race? It seems stupid; once you get shot out of your car, if you do, you're stuck on a bike while the others go around the track in their exotics, and there are so few weapons that it's almost impossible to actually stop other players. I fail to understand the motivation to engage in combat instead of running away. I've done a lot of multi races, but the gta race didn't click.
 

Jules

Lifer
Oct 9, 1999
15,213
0
76
Pretty good game. Picked it up for the 2nd time the other day at Block buster. They had buy 1 game at 15 bucks and get another free. So i picked that up and Fuel of War.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Skoorb
BTW< what's the point of GTA Race? It seems stupid; once you get shot out of your car, if you do, you're stuck on a bike while the others go around the track in their exotics, and there are so few weapons that it's almost impossible to actually stop other players. I fail to understand the motivation to engage in combat instead of running away. I've done a lot of multi races, but the gta race didn't click.

It depends in some degree as to how the match is configured, how much faster the other cars are, or how powerful the weapons are. The thing to recognize is that you dont necessarily win the match by winning the race - you can easily win more money by killing instead of racing.

So basically, it starts out as a race where you can sabotage others. Once you get killed, which tends to happen to the majority of players, the game changes to basically paying those people back and possibly jacking a car to get back in the race, while watching your back against everyone else on a faggio.

There have been times when I've died near the beginning and just dropped from the game, but it's also quite possible to turn the tables - if you've got a desert eagle and you set up a proper roadblock, you can definitely take one of those exotics back.

It's definitely more fun when the cars arent as fast, motorcycles are prob my fav, and the times square track seems to be the crowd favorite cause it's never too far for revenge. It's probably my favorite mode, even though its so chaotic and disorganized, it's just fun. It's perfectly ok to grief others in GTA race. :p
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
Having to make friends with people was one of the worst mechanics I've ever seen. I still can't believe they made us do that bullshit. It'd be okay if some of the activities involved sandbox elements. I don't want to go bowling, I won't to hold up a liquor store!
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Talking to my friends about GTAIV has taught me this:
Those who do not enjoy it do not implement-

A: Calling a taxi to get around town. (No more long drives, skip the scene)
B: Using the cover system whenever possible in gunfights.
C: Properly using lock-on targeting with weapons
D: Using all your map items for a particular mission. (Knife, Bulletproof vest, food/sleep)

It seems to me a lot of the frustration that players get from the game is them not playing it to their "DAMN I WANNA GET SHIT DONE NOWW!!" mentality because they don't know how to. Read the manual or an FAQ if you need to, but the mechanics of the game is fine.

That being said, it was boring. Needs more imaginative plot and more interesting characters. Searching for 3 different hookers so you could see the animation for each whorish service was only entertaining once.

(Oh hell...okay twice. :D )
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Eeezee
Having to make friends with people was one of the worst mechanics I've ever seen. I still can't believe they made us do that bullshit. It'd be okay if some of the activities involved sandbox elements. I don't want to go bowling, I won't to hold up a liquor store!

Then do it.. I held up one of those clucky chicken shacks or whatever it was with jacob, and when the cops came, he had my back.
 

StageLeft

No Lifer
Sep 29, 2000
70,150
5
0
Originally posted by: reallyscrued
Talking to my friends about GTAIV has taught me this:
Those who do not enjoy it do not implement-

A: Calling a taxi to get around town. (No more long drives, skip the scene)
B: Using the cover system whenever possible in gunfights.
C: Properly using lock-on targeting with weapons
D: Using all your map items for a particular mission. (Knife, Bulletproof vest, food/sleep)

It seems to me a lot of the frustration that players get from the game is them not playing it to their "DAMN I WANNA GET SHIT DONE NOWW!!" mentality because they don't know how to. Read the manual or an FAQ if you need to, but the mechanics of the game is fine.

That being said, it was boring. Needs more imaginative plot and more interesting characters. Searching for 3 different hookers so you could see the animation for each whorish service was only entertaining once.

(Oh hell...okay twice. :D )
What do you mean "knife"? I've never used mine. I like guns.

I agree, the taxi thing is a major enhancement. I always use it. Sometimes I use the cab to bring me somewhere, then I get out and steal it.

*spoilers below*

BTW, I'm on the Three Leaf Clover mission now, and the first time through without grenades it felt a lot like the movie Heat. Absolutely awesome mission, I have to say. I do like Niko's voice acting when he's in a gunfight, too. The one with his cousin captured he really did some nice screaming :)

 

Platypus

Lifer
Apr 26, 2001
31,046
321
136
can anyone address the driving mechanics? am I just doing something horribly wrong or are they fucking terrible?
 

Auryg

Platinum Member
Dec 28, 2003
2,377
0
71
Originally posted by: Platypus
can anyone address the driving mechanics? am I just doing something horribly wrong or are they fucking terrible?

Every car controls like something from the 50's in order to be 'realistic.' While the last few GTAs obviously weren't realistic at all, they overdid it.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
My major complaint is the lack of checkpoints. In particular, the missions where you have to save Roman in that warehouse. I fought my way through (kicking ass) and got to him at the top. At that point, he told me to follow him to his car. As I was walking (very slowly) behind him, I accidentally bumped him. This caused him to fall down. No big deal, right? Wrong. We happened to be four stories up, walking across a walkway that conveniently didn't have rails on the side he fell on. So, he died, and I have to start ALL over (I even have to DRIVE there again).

That is an example of a VERY poor design/gameplay element choice. If they put in checkpoints, I would like this game a LOT more.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Originally posted by: Platypus
can anyone address the driving mechanics? am I just doing something horribly wrong or are they fucking terrible?

Watch the road ahead and learn to use which brake at what time. Every time you crash, understand that there was probably something you could have done to avoid the situation. There is a learning curve to getting around the city as quickly as you can in this game.

I do wish there was an option to put a fucking seatbelt on though.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Originally posted by: mc866
Originally posted by: biggestmuff
GTA IV was over-rated and over-hyped.

+1

YES VERY BORING!!!!!

I actually loaded it up and played a bit this weekend because I'm done with Fable 2 and GOW2 single player so I figured I should go back and try and get more done.

Along with agreeing with what was said above I got bored with the game right away, the story seemed slow and there wasn't much to keep my interest in continuing, I was also frustrated by the fact that I would spend 25-45 min on one mission just to fail it, try it over a few times and I end up putting in 2hrs on a game and getting nothing accomplished. Dunno, maybe I just suck at the game, but I thought some of the missions were pretty tough, especially the stupid chase ones.

Oh, boo hoo. Mc866 isn't up for a little challenge? You obviously weren't around when gaming was tough and annoying, and they designed it that way. Play Contra III or even Ikaruga that came out some time ago. Sonic the Hedgehog and Vectorman didn't even have save states back in the day.

My gaming experiences don't stem further back than that but honestly, games these days have become far too easy and far too mainstream. As someone stated before, maybe Saints Row is more up your alley.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: reallyscrued
Originally posted by: mc866
Originally posted by: biggestmuff
GTA IV was over-rated and over-hyped.

+1

YES VERY BORING!!!!!

I actually loaded it up and played a bit this weekend because I'm done with Fable 2 and GOW2 single player so I figured I should go back and try and get more done.

Along with agreeing with what was said above I got bored with the game right away, the story seemed slow and there wasn't much to keep my interest in continuing, I was also frustrated by the fact that I would spend 25-45 min on one mission just to fail it, try it over a few times and I end up putting in 2hrs on a game and getting nothing accomplished. Dunno, maybe I just suck at the game, but I thought some of the missions were pretty tough, especially the stupid chase ones.

Oh, boo hoo. Mc866 isn't up for a little challenge? You obviously weren't around when gaming was tough and annoying, and they designed it that way. Play Contra III or even Ikaruga that came out some time ago. Sonic the Hedgehog and Vectorman didn't even have save states back in the day.

My gaming experiences don't stem further back than that but honestly, games these days have become far too easy and far too mainstream. As someone stated before, maybe Saints Row is more up your alley.

This really isn't the same. This isn't a platforming or space-shooting type game. Games that you mentioned didn't HAVE to be tough...it was just a design choice. However, GTA IV is pretty bad about it. There's no reason why I should have to repeat things like driving to a mission because I failed it. If you look at my specific example posted above, it's things like THAT which make the no-checkpoint system REALLY frustrating in THIS game.

This isn't Sonic, Ikaruga, or anything like that.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Originally posted by: hans030390
Originally posted by: reallyscrued
Originally posted by: mc866
Originally posted by: biggestmuff
GTA IV was over-rated and over-hyped.

+1

YES VERY BORING!!!!!

I actually loaded it up and played a bit this weekend because I'm done with Fable 2 and GOW2 single player so I figured I should go back and try and get more done.

Along with agreeing with what was said above I got bored with the game right away, the story seemed slow and there wasn't much to keep my interest in continuing, I was also frustrated by the fact that I would spend 25-45 min on one mission just to fail it, try it over a few times and I end up putting in 2hrs on a game and getting nothing accomplished. Dunno, maybe I just suck at the game, but I thought some of the missions were pretty tough, especially the stupid chase ones.

Oh, boo hoo. Mc866 isn't up for a little challenge? You obviously weren't around when gaming was tough and annoying, and they designed it that way. Play Contra III or even Ikaruga that came out some time ago. Sonic the Hedgehog and Vectorman didn't even have save states back in the day.

My gaming experiences don't stem further back than that but honestly, games these days have become far too easy and far too mainstream. As someone stated before, maybe Saints Row is more up your alley.

This really isn't the same. This isn't a platforming or space-shooting type game. Games that you mentioned didn't HAVE to be tough...it was just a design choice. However, GTA IV is pretty bad about it. There's no reason why I should have to repeat things like driving to a mission because I failed it. If you look at my specific example posted above, it's things like THAT which make the no-checkpoint system REALLY frustrating in THIS game.

This isn't Sonic, Ikaruga, or anything like that.

You're right. There is no reason. Hail a cab.
 

Syphilis

Junior Member
Oct 12, 2006
21
0
0
GTA IV never really had a particularly engaging opening salvo, or for that matter, first act. Little Jacob, I remember, was when you first are entrusted some hand held justice and gunpowder, so you are in fact very close to many of the exciting and challenging adventures up to and including (possible spoiler alert):

1. a bank heist
2. stealing a car
3. killing your "gay" internet lover
4. sniping a warehouse
5. saving your brother from loan sharks
6. and many, many more

I remember asking the same question myself, right about that point. But giving it breathing room, but my third safe house switch, I was hooked.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: reallyscrued
Originally posted by: hans030390
Originally posted by: reallyscrued
Originally posted by: mc866
Originally posted by: biggestmuff
GTA IV was over-rated and over-hyped.

+1

YES VERY BORING!!!!!

I actually loaded it up and played a bit this weekend because I'm done with Fable 2 and GOW2 single player so I figured I should go back and try and get more done.

Along with agreeing with what was said above I got bored with the game right away, the story seemed slow and there wasn't much to keep my interest in continuing, I was also frustrated by the fact that I would spend 25-45 min on one mission just to fail it, try it over a few times and I end up putting in 2hrs on a game and getting nothing accomplished. Dunno, maybe I just suck at the game, but I thought some of the missions were pretty tough, especially the stupid chase ones.

Oh, boo hoo. Mc866 isn't up for a little challenge? You obviously weren't around when gaming was tough and annoying, and they designed it that way. Play Contra III or even Ikaruga that came out some time ago. Sonic the Hedgehog and Vectorman didn't even have save states back in the day.

My gaming experiences don't stem further back than that but honestly, games these days have become far too easy and far too mainstream. As someone stated before, maybe Saints Row is more up your alley.

This really isn't the same. This isn't a platforming or space-shooting type game. Games that you mentioned didn't HAVE to be tough...it was just a design choice. However, GTA IV is pretty bad about it. There's no reason why I should have to repeat things like driving to a mission because I failed it. If you look at my specific example posted above, it's things like THAT which make the no-checkpoint system REALLY frustrating in THIS game.

This isn't Sonic, Ikaruga, or anything like that.

You're right. There is no reason. Hail a cab.

I do. It's stupid enough that I have to do that every time. Not only because it can be hard to find them, but it's very easy to accidentally steal them instead of getting in the passenger's spot (another complaint).
 
Oct 25, 2006
11,036
11
91
Originally posted by: reallyscrued
Originally posted by: hans030390
Originally posted by: reallyscrued
Originally posted by: mc866
Originally posted by: biggestmuff
GTA IV was over-rated and over-hyped.

+1

YES VERY BORING!!!!!

I actually loaded it up and played a bit this weekend because I'm done with Fable 2 and GOW2 single player so I figured I should go back and try and get more done.

Along with agreeing with what was said above I got bored with the game right away, the story seemed slow and there wasn't much to keep my interest in continuing, I was also frustrated by the fact that I would spend 25-45 min on one mission just to fail it, try it over a few times and I end up putting in 2hrs on a game and getting nothing accomplished. Dunno, maybe I just suck at the game, but I thought some of the missions were pretty tough, especially the stupid chase ones.

Oh, boo hoo. Mc866 isn't up for a little challenge? You obviously weren't around when gaming was tough and annoying, and they designed it that way. Play Contra III or even Ikaruga that came out some time ago. Sonic the Hedgehog and Vectorman didn't even have save states back in the day.

My gaming experiences don't stem further back than that but honestly, games these days have become far too easy and far too mainstream. As someone stated before, maybe Saints Row is more up your alley.

This really isn't the same. This isn't a platforming or space-shooting type game. Games that you mentioned didn't HAVE to be tough...it was just a design choice. However, GTA IV is pretty bad about it. There's no reason why I should have to repeat things like driving to a mission because I failed it. If you look at my specific example posted above, it's things like THAT which make the no-checkpoint system REALLY frustrating in THIS game.

This isn't Sonic, Ikaruga, or anything like that.

You're right. There is no reason. Hail a cab.

What about missions where you have to drive to the mission itself and auto fail if you leave the mission vehicle?

Oh god I hated those missions. Everytime I died, it was another 10-15 minutes wasted just getting to the mission again.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
I do. It's stupid enough that I have to do that every time. Not only because it can be hard to find them, but it's very easy to accidentally steal them instead of getting in the passenger's spot (another complaint).

I'll agree with that. Although I don't know if you're playing it on the PC or not (and if the control scheme is more customizable as a result), the console version uses the same button for hi-jacking a car as it does to enter a taxi. You just have to hold it longer. Why they didn't just use the "hail cab" button to enter the taxi as a passenger when it is in close proximity is beyond me. Maybe to show some connection over which controls physically do what.

What about missions where you have to drive to the mission itself and auto fail if you leave the mission vehicle? Oh god I hated those missions.

I'm not aware of any missions that require you to drive a particular vehicle TO its starting point, although I've only gotten to the middle island. If I'm mistaken, feel free to refresh my memory. There have been missions where it required me to drive someone's car and mofos would chase me. (One Brucie mission I think?) Even that's pretty simple. If you're good at shooting, skid the car into wide alley or some kind of store front, get out, and pop off a couple of AK rounds in the heads of your chasers. If you're good at driving, just drive like hell. Take your time to not crash but try and outmaneuver the company.

Everytime I died, it was another 10-15 minutes wasted just getting to the mission again.

I still don't understand why everyone's complaining about this. It takes 3 seconds to hail a cab and maybe another 10 seconds max to have it load your destination.
 

Cabages

Platinum Member
Jan 1, 2006
2,918
0
0
Its an okay game. Definitely doesnt deserve GOTY though.

Dont plan on playing it again.
 

jacktesterson

Diamond Member
Sep 28, 2001
5,493
3
81
I liked it.

Only thing I didnt like was constant doing stuff with friends to keep them happy. Besides that, great game.

San Andreas was still the best overall GTA.
 

StageLeft

No Lifer
Sep 29, 2000
70,150
5
0
That is an example of a VERY poor design/gameplay element choice. If they put in checkpoints, I would like this game a LOT more.
Agreed. On the three leaf clover mission there is necessary driving to get everybody to the location, then the long fight scene, followed by escape from cops and if anything bad happens you're screwed, even if it's at the last moment and you could waste an easy 10+ minutes.

BTW I find the mechanics of driving not terrible. The cars love to oversteer, but it's relatively fun.
but it's very easy to accidentally steal them instead of getting in the passenger's spot (another complaint).
I thought that, too, but all you have to do is HOLD Y. It took me a bit to get that.

Not sure i mentioned it, but I've loaded a game in a safe house and it's taken so long to pull all the textures up (from HD, mind you), that the safe house and adjoining staircase, etc. all stay black and I run out before they ever get a chance to load.
 

chitwood

Golden Member
Aug 21, 2008
1,208
59
91
I think it may be a case of me simply running out of steam for this game series.

I played GTA3 and GTA Vice City to the point where I've pretty much memorized both games, but by the time I got to GTA San Andreas, I was feeling my interest begin to falter. Also of note, the camera as it follows your car. It faithfully stayed right behind your car in GTA3 and Vice City, but for some reason became extremely lazy in San Andreas and GTA4, to where you had to manually move it back behind your vehicle to see what's in front of you. I can't tell you how many times in ran into a parked car (or police cruiser) simply because the camera is too slow to re-center itself behind my car. Anyone else notice that?