Sonikku
Lifer
- Jun 23, 2005
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There was a time when there was this unspoken rule between companies that game consoles were never so top of the line when they came out that one would take a loss selling it at release. There was plenty of room for Arcades to have a higher end cabinet that offered gaming a whole generation ahead of the at home experience. But the $200 Super Nintendo's that were profitable right out of the gate gave way to the $600 PS3's that were so high end, they cost even more then that to mass produce, with Sony actually taking a loss selling a machine a trice what consoles once went for.
Arcades can't one up that. Certainly not to the extent to be profitable. Even if they could, the games would look little better because the costs in designing a highly detailed 3D game today are so much higher then designing a 2D sprite game of the 90's that virtually every mondern game is built on lowest common denominator (Xbox in most cases), then ported from there. A 4 grand gaming PC could up the AA and AF a little and do other tricks, but by and large the majority of gaming engines are held back by the most common hardware and the costs in producing them. They have no where to grow.
The only Arcade games that seem worth ones while are the ones that find different ways to offer an experience you can't get at home. DDR comes to mind, unusual Japanese games that didn't make the cut for US consoles are another. Despite these few titles however, it's clear the business has been routed. There's one arcade left where I live and besides the obligatory DDR machine, the games all range from NES to Playstation 2 graphics, if not those old ball throwing/hammer beating games from the 80's that dispense tickets. How they pay the rent to stay open in a mall is anyone's guess.
Arcades can't one up that. Certainly not to the extent to be profitable. Even if they could, the games would look little better because the costs in designing a highly detailed 3D game today are so much higher then designing a 2D sprite game of the 90's that virtually every mondern game is built on lowest common denominator (Xbox in most cases), then ported from there. A 4 grand gaming PC could up the AA and AF a little and do other tricks, but by and large the majority of gaming engines are held back by the most common hardware and the costs in producing them. They have no where to grow.
The only Arcade games that seem worth ones while are the ones that find different ways to offer an experience you can't get at home. DDR comes to mind, unusual Japanese games that didn't make the cut for US consoles are another. Despite these few titles however, it's clear the business has been routed. There's one arcade left where I live and besides the obligatory DDR machine, the games all range from NES to Playstation 2 graphics, if not those old ball throwing/hammer beating games from the 80's that dispense tickets. How they pay the rent to stay open in a mall is anyone's guess.
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