Did fallout 1 and 2 fans like fallout 3?

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Via

Diamond Member
Jan 14, 2009
4,670
4
0
I would rate them Fallout - 10.0 and Fallout 2 - 8.5.

I haven't played Fallout 3 but I think I'll go rent it for the 360 today (it might finally be in stock). I don't want to mess with the PC version after reading about all of the problems people have had.
 

astralusion

Senior member
Nov 19, 2004
487
0
0
My opinion was similar to a previous poster. I really enjoyed 1 and 2, especially 2 which i break out every now and then. My issue with Fallout 3 was that while I like the game, it felt more like a game that was inspired by the original fallouts, developed by people heavily influenced by the first games, but not actually a real sequel.
 

VashHT

Diamond Member
Feb 1, 2007
3,351
1,431
136
I couldn't stand the combat system in FO3. I loved the turn based fighting from the first 2 games, if they would've just added the option to make it full turn based (not the half assed attempt that VATS is) then it would've been a lot better imo. Overall I'd give the game a 7.5 or so, it didn't live up to the old games for me at all.
 

Atreus21

Lifer
Aug 21, 2007
12,001
571
126
Originally posted by: Maximilian
Just curious. I never played the original games ive only played fallout 3 and i thought it was really cool, the whole setting, the gameplay etc it was all really well done imo. So did the original community like it?

I played 1, and worship 2. I haven't played 3 yet, as I've been scared of ruining it.
 

Atreus21

Lifer
Aug 21, 2007
12,001
571
126
This brings to mind a question:

Has a sequel to any game ever been released which deliberately used less than up-to-date graphics/engines/other modern innovations so as to provide a seamless transition from prequel to sequel?

For example, if Fallout 3 had used the same POV and similar graphics to Fallout 1&2?

Some might say the modernization was irrelevant, and it's all about maintaining the *feel* of the game, and the atmosphere/whatnot.
 

Atreus21

Lifer
Aug 21, 2007
12,001
571
126
Originally posted by: zerogear
Originally posted by: acheron
Originally posted by: erwos
I thought Fallout 3 compared quite well to Fallout 1 & 2. It's _different_, but the only real quibble I had was the total removal of all sexual material. The gameplay itself is quite fun, and the setting is undeniably Fallout-esque.

I am on an enforced FO3 hiatus... it will end when all of the DLC is released. Ditto for GTA4.

As a female character I offered a male NPC the possibility of a threesome to get him to do something for me. Even if I didn't have to follow up on it, I think that counts a little bit. :p

I miss impregnating both mother/daughter per Fallout 2.

I miss laying on the bed after just having sex, in full enclave armor, while the mother lavishes praise on me for "that thing I do with my tongue."
 

Atreus21

Lifer
Aug 21, 2007
12,001
571
126
Originally posted by: Born2bwire
Originally posted by: zerogear
Originally posted by: acheron
Originally posted by: erwos
I thought Fallout 3 compared quite well to Fallout 1 & 2. It's _different_, but the only real quibble I had was the total removal of all sexual material. The gameplay itself is quite fun, and the setting is undeniably Fallout-esque.

I am on an enforced FO3 hiatus... it will end when all of the DLC is released. Ditto for GTA4.

As a female character I offered a male NPC the possibility of a threesome to get him to do something for me. Even if I didn't have to follow up on it, I think that counts a little bit. :p

I miss impregnating both mother/daughter per Fallout 2.

I think I missed that one... Oh wait, now I remember. Hahah, good times, good times. I just can't remember how you get out of there without the husband going to work on you.

Given the crazy nature of the game, I had to ask myself what "husband going to work on you" meant. :)
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Originally posted by: Atreus21
This brings to mind a question:

Has a sequel to any game ever been released which deliberately used less than up-to-date graphics/engines/other modern innovations so as to provide a seamless transition from prequel to sequel?

For example, if Fallout 3 had used the same POV and similar graphics to Fallout 1&2?

Some might say the modernization was irrelevant, and it's all about maintaining the *feel* of the game, and the atmosphere/whatnot.

Only thing I can think of is Street Fighter 4, which stayed 2D in a world of 3D fighters. It's still gorgeous and in HD, but definitely 'older' technology to keep the feel of the old games.
 

Drako

Lifer
Jun 9, 2007
10,697
161
106
Originally posted by: TidusZ
The people who claim Fallout 1 and 2 were amazing and Fallout 3 didn't live up to it are victims of nostalgia. They usually fail to point out that Fallout 1 and 2 had more bugs than a cheap motel. Nonetheless, they were great games, and Fallout 3 was a great game. Bring on #4.

Agree 100%. Loved all three of these games - I think I still have the Fallout 1 somewhere in a pile of floppies in the the garage :).

 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
I think I still have the Fallout 1 somewhere in a pile of floppies in the the garage :).

The good old Target Fallout/Fallout 2 jewel case for $9.99.

Absolutely the best $10 I spent in my PC gaming life.

 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Fallout 3 lost the dark, twisted, really do anything you want RPG feeling that Fallout 2 had. I mean, I had to install a mod just to kill children. Wtf is up with that? I enjoyed the VATS system somewhat, it was a little too non-turnbased for me eventually. Fallout 2, to me, is the one of the holy grail of RPGs falling just behind of KOTOR, but I am HUGE Star Wars nerd. As just a generic, post-apocolyptical RPG, it was a great game. As a follow up in the Fallout series, it was mediocre at best.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Originally posted by: Atreus21
This brings to mind a question:

Has a sequel to any game ever been released which deliberately used less than up-to-date graphics/engines/other modern innovations so as to provide a seamless transition from prequel to sequel?

For example, if Fallout 3 had used the same POV and similar graphics to Fallout 1&2?

Some might say the modernization was irrelevant, and it's all about maintaining the *feel* of the game, and the atmosphere/whatnot.

Diablo 2 did this. It actually did very well, so it has some historical success. I would have preffered better graphics and gameplay in D2, rather than the feeling of D1 with a few extra characters, spells, and larger dungeons; but I am probably the minority there.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Originally posted by: smackababy
Fallout 3 lost the dark, twisted, really do anything you want RPG feeling that Fallout 2 had. I mean, I had to install a mod just to kill children. Wtf is up with that? I enjoyed the VATS system somewhat, it was a little too non-turnbased for me eventually. Fallout 2, to me, is the one of the holy grail of RPGs falling just behind of KOTOR, but I am HUGE Star Wars nerd. As just a generic, post-apocolyptical RPG, it was a great game. As a follow up in the Fallout series, it was mediocre at best.

That plus your username means you're too fucked up for AT. Off to 4chan with ya
 

Shadowknight

Diamond Member
May 4, 2001
3,959
3
81
I thought it was okay, but after awhile I got bored with it. Fallout 1 and 2 were setup that while you could do quests irrelevant to the main plot, you'd run into elements reminding you of the main plot's existence; such as running into the Enclave buying drugs in New Reno, a crashed vertibird near Klemeth, the Children of the Apocalypse church in the Hub, etc. But with Fallout 3, Project Purity had ZERO existence outside of the direct quest-line. Also, while I enjoyed the first five minutes after getting out of the Vault, having to walk everywhere got old REAL fast. It would have been nice to have fast-travel enabled for everywhere (like in Fallout 1 and 2) but to run into "special" encounters like the crashed spaceship, you had to search the wasteland manually (or reimplement the luck and wasteland survival skills so you can automatically stop fast-traveling when you get near a special encounter). The train tunnels got repetitive, being blocked off from most of DC by rubble requiring travel through train tunnels gots repetitive, and the constant fetch-quests for Nuka-Cola Quantum/scrap metal/sugar bombs/chinese assault rifles/bobble-heads also got repetitive.

I didn't hate the game, don't get me wrong, but a combination of the poor implementation of power armor (I don't care if it breaks the game at level 1), too much manual travel, badly done combat outside of VATS, poor voice acting (ye olde English in post-Apoptalyptic America?) and over-emphasis on combat prevents this game from being a classic. Most of the game concentrated on combat; the other Fallout games put far more thought into playing non-violenetly, using your explosive skills, the retard play-through, etc. With this game, I thought it was alright to play through once, but I can't see myself playing it over and over again like the first two.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Originally posted by: gorcorps
Originally posted by: smackababy
Fallout 3 lost the dark, twisted, really do anything you want RPG feeling that Fallout 2 had. I mean, I had to install a mod just to kill children. Wtf is up with that? I enjoyed the VATS system somewhat, it was a little too non-turnbased for me eventually. Fallout 2, to me, is the one of the holy grail of RPGs falling just behind of KOTOR, but I am HUGE Star Wars nerd. As just a generic, post-apocolyptical RPG, it was a great game. As a follow up in the Fallout series, it was mediocre at best.

That plus your username means you're too fucked up for AT. Off to 4chan with ya

1.) My username is from an mc chris song, nothing to do with 4chan.
2.) It was an extreme example of the COMPLETE freedom offered in Fallout 2.
 

Born2bwire

Diamond Member
Oct 28, 2005
9,840
6
71
Originally posted by: smackababy
Originally posted by: gorcorps
Originally posted by: smackababy
Fallout 3 lost the dark, twisted, really do anything you want RPG feeling that Fallout 2 had. I mean, I had to install a mod just to kill children. Wtf is up with that? I enjoyed the VATS system somewhat, it was a little too non-turnbased for me eventually. Fallout 2, to me, is the one of the holy grail of RPGs falling just behind of KOTOR, but I am HUGE Star Wars nerd. As just a generic, post-apocolyptical RPG, it was a great game. As a follow up in the Fallout series, it was mediocre at best.

That plus your username means you're too fucked up for AT. Off to 4chan with ya

1.) My username is from an mc chris song, nothing to do with 4chan.
2.) It was an extreme example of the COMPLETE freedom offered in Fallout 2.*

*Not valid outside the US.

Only the US versions allowed you to kill the kids. They got really lazy with the UK version, they just deleted the kids' sprites altogether but this caused some problems because they didn't correct all the scripts to note the fact that you couldn't interact with the children anymore. I think this caused problems because there is one quest where you rescue a child, but is now non-existent. Fallout 2 is still pretty buggy.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Originally posted by: Shadowknight
Also, while I enjoyed the first five minutes after getting out of the Vault, having to walk everywhere got old REAL fast. It would have been nice to have fast-travel enabled for everywhere (like in Fallout 1 and 2) but to run into "special" encounters like the crashed spaceship, you had to search the wasteland manually (or reimplement the luck and wasteland survival skills so you can automatically stop fast-traveling when you get near a special encounter).

I agree with most of your other comments, but you do realize the game did have quick travel? You could click on the map and go someplace instantly. Please tell me you didn't really run everywhere you had to go.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: Drift3r
Story/plot wise Fallout 3 is shallow IMHO. Sorry but Besthada is not on the same level as Bioware ( or even Blizzard ) or the defunct Black Isles and Trokia when it comes to weaving a interesting and engaging epic storyline that just grabs you and makes you want to play over again once you are done.

Yea the story didn't hold me at all. I felt no connection to anything or anyone. I did as many missions as I could to see if something would develop but nothing.
 

Shadowknight

Diamond Member
May 4, 2001
3,959
3
81
Originally posted by: TidusZ
Originally posted by: Shadowknight
Also, while I enjoyed the first five minutes after getting out of the Vault, having to walk everywhere got old REAL fast. It would have been nice to have fast-travel enabled for everywhere (like in Fallout 1 and 2) but to run into "special" encounters like the crashed spaceship, you had to search the wasteland manually (or reimplement the luck and wasteland survival skills so you can automatically stop fast-traveling when you get near a special encounter).

I agree with most of your other comments, but you do realize the game did have quick travel? You could click on the map and go someplace instantly. Please tell me you didn't really run everywhere you had to go.

I referencecd quick-travel in my post. The problem is, if you ran into someone in the waste in a random encounter and they put locations on your map, you still had to physically walk there the first time. Yes, you could use existing locations as "way-points" but even locations relatively near to each other took at least a couple of minutes of walking to travel between. If somone gave me a location, I'd rather have the option of just going straight there instead of walking there even once to "officially" discover it.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: zerocool84
Originally posted by: Drift3r
Story/plot wise Fallout 3 is shallow IMHO. Sorry but Besthada is not on the same level as Bioware ( or even Blizzard ) or the defunct Black Isles and Trokia when it comes to weaving a interesting and engaging epic storyline that just grabs you and makes you want to play over again once you are done.

Yea the story didn't hold me at all. I felt no connection to anything or anyone. I did as many missions as I could to see if something would develop but nothing.

Not even to liam neeson and his all knowing fatherly voice? Dad will sort everything out and we'll skip happily back to vault 101 when i find him again :D Then he dies :(
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Originally posted by: Born2bwire
Originally posted by: smackababy
Originally posted by: gorcorps
Originally posted by: smackababy
Fallout 3 lost the dark, twisted, really do anything you want RPG feeling that Fallout 2 had. I mean, I had to install a mod just to kill children. Wtf is up with that? I enjoyed the VATS system somewhat, it was a little too non-turnbased for me eventually. Fallout 2, to me, is the one of the holy grail of RPGs falling just behind of KOTOR, but I am HUGE Star Wars nerd. As just a generic, post-apocolyptical RPG, it was a great game. As a follow up in the Fallout series, it was mediocre at best.

That plus your username means you're too fucked up for AT. Off to 4chan with ya

1.) My username is from an mc chris song, nothing to do with 4chan.
2.) It was an extreme example of the COMPLETE freedom offered in Fallout 2.*

*Not valid outside the US.

Only the US versions allowed you to kill the kids. They got really lazy with the UK version, they just deleted the kids' sprites altogether but this caused some problems because they didn't correct all the scripts to note the fact that you couldn't interact with the children anymore. I think this caused problems because there is one quest where you rescue a child, but is now non-existent. Fallout 2 is still pretty buggy.
I did not know that about the UK version. Only played the American. And I never said Fallout 2 wasn't buggy. I tend to easily overlook bugs for the most part. Story is what holds me the most, I can forgive most everything else.