vast majority of pirates would have never purchased in the first place which is why all those lost income statements and absolutely wortheless.
I am tired of this statement being thrown around as a reason companies shouldn't bother to implement some form of protection for their investments. There is no data to back it up, its pure speculation. If you extrapolate your statement out to the extreme case where somehow it was literally impossible to pirate ANY game EVER, then what you are essentially saying is the vast majority of pirates would just stop playing games altogether, and I think that is an absurd conclusion.
The much more likely case is that every person has the ability to pirate a game, and each person makes the decision to pirate or not pirate based on their morals, their financial situation, and the difficulty of obtaining a pirated copy of the game. People who refuse to pirate games on a moral basis can be discounted for this purpose, as they are paying customers. Then theres the people who simply can't afford games (I pirated a few games back in my teen years simply because I had no income). If pirating became impossible, almost all of these people would not purchase the game legally. I would guess these people don't make up a large percentage of piraters because most people who can afford computers can also afford the games. Then theres the people who are morally okay with pirating, and because of the ease of pirating games they choose to do that instead of pay for it. My guess is that these people make up the vast majority of piraters, and if pirating suddenly became completely impossible for some reason, many of these people would become paying customers.
Obviously this is all hypothetical as well, I don't have any data either. In my opinion though, the idea that the 'vast majority' of piraters would simply give up gaming altogether if it suddenly became impossible, holds no water whatsoever.
Don't get me wrong, I don't support screwing over your paying customers by using some intrusive and ultimately ineffective DRM mechanism, but the idea that game companies should just give up and stop trying is ludicrous. It will take time, but somebody is going to figure out the magic recipe that allows their loyal paying customers to enjoy the game hassle free, yet be enough of a deterrent to pirating that most of the people who would consider it just won't want to deal with the hassle. If they don't keep working at it though, then it will never happen.