HW RT in EU5 is 50% slower than SW RT. And this is per Epic. They expect very few people to use the slower choice.
Not sure I understand why anybody would choose the HW RT hill to die on. Having a software implementation means it works the same on all cards. And it means we don't need fixed function hardware that has resulted in greatly slowing GPU performance over the last few years. As die space that would have been used for rasterization performance, had to be moved to RT fixed function hardware that is otherwise useless if RT isn't on.
Never mind RT fixed function, the genius of the green marketing machine was to convince consumers that they need tensor cores to upscale!
Handy as Nvidia then don't have to make pro versions of all their dies with tensor, but while I am sure those tensor cores do
something, as FSR has demonstrated those cores don't add too much.
Guess tensor cores are sort of the opposite of fixed function though.
I am sure if a more hybrid RT approach finds favour, then a few fixed function units might be of benefit but those might equally be on the CPU as on the GPU. Some of the CPU benches of RT games does seem to suggest that either GPUs need more RT hardware, or some things will continue to be best done on the CPU.
I'm sure eventually there will be more RT, but I also suspect that after the likes Portal demonstrate that any game developer going for a dogmatic RT-everything approach vs someone willing to cheat to get better lighting is going to lose. Full RT only without any raster "cheating" is a very long way away and may never come to pass.
Strange how the big champions of RT is the future are also big champions of upscaling. And you don't get much more "cheating" than upscaling. Well, I guess the next big "cheat" is
Fake Frames which marketeers want us to call Frame Generation!