Devil May Cry 4 "Pirated to hell and back!"

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MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Honestly, good game or not, pirated or not, i dont think a game like DMC4 would sell well on the pc anyway.

I mean, why bother waiting for the pc version to show up WELL after the console version, only to plug in a controller into your pc and play it just like the console version anyway.

You wanna port a console game to pc that will sell, then port over FPS or RTS games.
Or how about some racing games, pc's have been lacking in those for years now, I'd love to play Forza with my g25 at high rez!

Anyway, back on topic.
1: You port a game to pc WAY after the console release date.
2: You chose to port a game that is better suited to play with a console controller over a keyboard and mouse setup.
3: You port a game where the core audience is console gamers, not pc gamers.

Sheesh, im not sure you could do much more to MAKE SURE your game doesnt sell well.

At the VERY LEAST you should release the pc version at the same time as the console version while "wow a new game" factor is still high.

And they blame it on the pc platform and pirates...LOL

This release was about as brilliant as making a dated Halo game Vista only hoping to boost Vista sales. :roll:








 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: MTDEW
Honestly, good game or not, pirated or not, i dont think a game like DMC4 would sell well on the pc anyway.

I mean, why bother waiting for the pc version to show up WELL after the console version, only to plug in a controller into your pc and play it just like the console version anyway.

You wanna port a console game to pc that will sell, then port over FPS or RTS games.
Or how about some racing games, pc's have been lacking in those for years now, I'd love to play Forza with my g25 at high rez!

Anyway, back on topic.
1: You port a game to pc WAY after the console release date.
2: You chose to port a game that is better suited to play with a console controller over a keyboard and mouse setup.
3: You port a game where the core audience is console gamers, not pc gamers.

Sheesh, im not sure you could do much more to MAKE SURE your game doesnt sell well.

At the VERY LEAST you should release the pc version at the same time as the console version while "wow a new game" factor is still high.

And they blame it on the pc platform and pirates...LOL

This release was about as brilliant as making a dated Halo game Vista only hoping to boost Vista sales. :roll:
I've been thinking about that issue long and hard.
If they were really smart, they would have inlcluded HALO for free with Vista, or at least had a coupon for it.

 

Fenixgoon

Lifer
Jun 30, 2003
33,275
12,838
136
i wasn't very impressed with the DMC4 demo. i have no intention of buying it, pirating it, or playing it, unless a friend with a console happens to own it.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
I bought this game this afternoon since I'm a very big fan of Devil May Cry, the game is pretty awesome but it's a bit of a clone of Devil May Cry 3 (I hate playing with Nero), I only played it for a bit and got up to Stage 3.

It's not such a bad port, the 360 controller is recognized right out of the bat without issues, DX10 is supported (I didn't use it since I'm on XP) and there are a fair amount of options to tweak for your system, I don't know if this was a problem with my computer but when choosing a resolution other than native the game will not scale it (it will not fill the screen). Also there doesn't seem to be frameskip to maintain the same gameplay speed throughout, the game will slow down with the framerate.

I enjoyed the port and it hasn't given me problems so I wouldn't say it's a crappy console port, whether it's a good game or not, that's yet to be seen.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I want to see more innovative PC games. I have a 360 and a gaming PC but I see no point in buying new PC games when they're all either rehashes of old ones (that, I might add, I cannot play with my friends because they don't have them) or console ports (in which case I'm better off getting the console version). Since my friends aren't hardcore gamers I can only play against random people on the internet unless I want to play Warcraft 3 (DotA). I don't even like RTSs in general (I only play War3 with mods) so the newer ones, good as they are, hold no appeal for me. For FPSs, I already have CoD4, and it's such a great game I don't need much else. Beyond those, there's really nothing new on the PC scene. FPS, RTS, and MMORPG (which I hate). And console ports.

What I really hate, though, is how people (usually guys working in the industry, though there are a small number of console fanboys who do this as well) collectively blame PC gamers for all piracy. I don't pirate games! We want these guys to stop just as much as everyone else, if not more so, since they give us a bad name. But there's really no way to do it. Collective punishment through DRM does not do anything to deter pirates, but it does drive away PC gamers. No one is advocating piracy - the worst case is someone says that piracy is simply a fact of life and it won't go away so companies should quit spending so much time and money fighting it.

Anyway, on top of all this, add the cost of games ($50 is a lot to swallow) and the lack of rentals and frequent lack of demos on the PC side. It's not surprising why PC gaming is doing so poorly. I can't afford to go out and buy every new game when it comes out, so it's rather insulting when people start blaming the gamers for their problems.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
Originally posted by: AstroManLuca
I want to see more innovative PC games. I have a 360 and a gaming PC but I see no point in buying new PC games when they're all either rehashes of old ones (that, I might add, I cannot play with my friends because they don't have them) or console ports (in which case I'm better off getting the console version). Since my friends aren't hardcore gamers I can only play against random people on the internet unless I want to play Warcraft 3 (DotA). I don't even like RTSs in general (I only play War3 with mods) so the newer ones, good as they are, hold no appeal for me. For FPSs, I already have CoD4, and it's such a great game I don't need much else. Beyond those, there's really nothing new on the PC scene. FPS, RTS, and MMORPG (which I hate). And console ports.

What I really hate, though, is how people (usually guys working in the industry, though there are a small number of console fanboys who do this as well) collectively blame PC gamers for all piracy. I don't pirate games! We want these guys to stop just as much as everyone else, if not more so, since they give us a bad name. But there's really no way to do it. Collective punishment through DRM does not do anything to deter pirates, but it does drive away PC gamers. No one is advocating piracy - the worst case is someone says that piracy is simply a fact of life and it won't go away so companies should quit spending so much time and money fighting it.

Anyway, on top of all this, add the cost of games ($50 is a lot to swallow) and the lack of rentals and frequent lack of demos on the PC side. It's not surprising why PC gaming is doing so poorly. I can't afford to go out and buy every new game when it comes out, so it's rather insulting when people start blaming the gamers for their problems.

I wouldn't say it that's bad, I'm always the kind of guy who buys console as early as possible but this gen not so, most of the good games come out on PC too and with the Games For Windows initiative playing them with the 360 controller is seamless not to mention the most popular games right now on consoles are shooters which work much better on the PC.

I'm currently playing Mass Effect, GRID, Civilization IV, Devil May Cry 4 and Diablo II so I have no shortage of games to play, I wouldn't say PC Gaming is doing bad, on the contrary I'd say it's doing pretty darn great, thanks to GFW, I'm able to play hits like Devil May Cry 4, Mass Effect and Grand Theft Auto IV (come on it's a sure bet it's coming to PC) without any issues on my PC using a 360 controller with sharp graphics, sharp controls and a streamlined experience.

What's "killing" PC gaming is, ironically, not piracy but DRM :), if they spent as much time polishing and bug-testing games as they do working out DRM schemes we'd have some pretty awesome and rock solid games unlike buggy messes like Mass Effect.
 

Fenixgoon

Lifer
Jun 30, 2003
33,275
12,838
136
^ i'd argue that GFW is basically a worthless label. aside from compatibility with the 360 controller and vista, its services have failed to rejuvenate PC gaming the way MS had hoped/planned (or not). steam is a much better due to its maturity - valve beat MS to the punch.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: mindcycle
Poor sales are blamed on piracy by every retarded developer/publisher out there. It's just an excuse. Piracy has and will continue to exist no matter what, no matter what the platform is. I'd say it's no worse now then it's even been. What they really need to look at is the lack of good titles on the PC. All we get anymore are ported console games. Some are decent, but most are garbage. They should be happy anyone buys those ports at all. ..and in the long run it's still making them a decent amount of money on top of the millions they already made on the console release of the game, so are they really losing out there? Greedy bastards.

Sins of a Solar Empire is proof that piracy is a non issue if you produce a quality product.

It's not just a question of money, at least not for the actual developers, and by that I mean the artists behind the crafting work. It's also a question of intellectual property and time given by passion of their work, to create and imagine contexts, worlds, creatures, characters, and so much more. How would you feel if you passionately invested months of your life into contributing making a game along with a team only to see your teamwork and part of your own personal efforts and talent go down the drain by pirates who just don't give a damn about you and always think it's just a question of administration and business, as if those games were being created by machines only.

The computers make the virtual worlds a working software, but the imagination still comes from us. Excuses or not from one side or the other, there are still people out there on one side of the medal who very often gets left in the shadow in a debate over what's those excuses for between money and business in general. They're just the poor bastards in this story.
 

FalseChristian

Diamond Member
Jan 7, 2002
3,322
0
71
I'll admit that I use to pirate PC games and then buy them when the price dropped below $20 Canadian. I didn't consider myself a pirate but I was, wasn't I?:)
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
"It's such a good version and it really deserves better sales."

And food stamps and welfare?

You earn sh1t, not deserve it. Just ask Stardock. Now stop bitching and get back to work!
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: novasatori
i didn't even know it came out for pc
guess i'll have to check it out

Whoa. You mean poor sales might be due to poor marketting and not piracy? Blasphemy!
 

PingSpike

Lifer
Feb 25, 2004
21,758
603
126
Here's how to release a game on the PC as well as a console:

1) Don't change the interface at all to take into account common PC controls like a mouse and make sure all the interface screens are gigantic and cumbersome!

2) Don't change the game at all to take advantage of any common and long standing PC strengths:
- Leave the gameworld levels artificially constrained by a console memory limitation, resulting in super small game worlds that the PC hasn't endured for over a decade or more!
- Don't optimize the game for common PC hardware, ensuring the game performs worse then other common titles while looking like something released 3 years ago on the PC!
- Don't insert common PC mechanisms such as "Quick Save" or "Ability to remap game controls"

3) Absolutely do not ever include co-op! Thats for consoles silly! Even though the original Doom included co-op play. If the feature is included in the console release, remove it for the PC.

4) Release the game 1-5 years later then the console release, ensuring that any player that really wanted the game will have already bought it on a console, beaten it and is currently playing it's sequel!

5) Don't market it at all! Number 4 is required for this, that way there's no chance that the PC version might accidentally get some advertising during the console release! We don't want that PC version stealing the console versions thunder!

6) Install draconian and humiliating copyright protection systems to punish any consumers foolish enough to still try to purchase the game!

After these tasks are completed, the release of your PC port should be successfully scuddled. Thank god! Now, immediately blame piracy for the poor sales.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Oblivion had no copy protection at all and still did pretty well. Piracy is not an issue if people think it's worth the money. In all reality I pirate things I can't afford, and this summer I had a great job and added 2-3 legally purchased games to my collection that could have been easily pirated. Point being that they shouldn't assume all the pirates are 'lost sales' as most of them wouldn't have paid for the game period, even if there wasn't a way to pirate it. They just wouldn't play it.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
PingSpike

A copy of your post has been duly noted and memo'd to Capcom. I'm now going to hold my breath to make sure the next release of DMC5 follows this exact same pattern.
 

Robert Munch

Senior member
Oct 11, 2006
899
0
76
Originally posted by: HumblePie
PingSpike

A copy of your post has been duly noted and memo'd to Capcom. I'm now going to hold my breath to make sure the next release of DMC5 follows this exact same pattern.
:moon:
 

sandorski

No Lifer
Oct 10, 1999
70,778
6,338
126
Weak. I'm tired of hearing these lame excuses. Release the damn PC version with the Console versions, idiots.
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: gorcorps
Oblivion had no copy protection at all and still did pretty well. Piracy is not an issue if people think it's worth the money. In all reality I pirate things I can't afford, and this summer I had a great job and added 2-3 legally purchased games to my collection that could have been easily pirated. Point being that they shouldn't assume all the pirates are 'lost sales' as most of them wouldn't have paid for the game period, even if there wasn't a way to pirate it. They just wouldn't play it.

..and what you said here is exactly what these dumbasses will never understand, or refuse to acknowledge. That a pirated copy does not mean that a sale would have been if the game couldn't be pirated. A lot of people pirate games, movies, etc.. because they can, not because they really want the product.