[Devblog] Mantle comes to Sniper Elite 3!

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davie jambo

Senior member
Feb 13, 2014
380
1
0
Sniper Elite 3 is alright 6/10 game for me

Wish they would have these things ready for the game release instead of months down the line. I got it on release (£16 CD key special) played through it then and like a lot of people have no intention of ever playing it again

I may fire it up after work to see what it is like with Mantle. Probably just the same but more frames

Also can the folk that make fraps add mantle support to their program ? That would be very useful
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
Mantle is available right now...DX12 is lying in the inbox in Redmond...there's a difference.
Seems to work pretty well...
Courtesy of Rebellion's own benchmarks....^_^
original.jpg

Doesn't really show any benefits of mantle, only that the game does very well on GCN. Pretty much perfect scaling on the nvidia cards; CPU is not the problem.
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
6,283
5
81
Guys, please stick to the discussion topic. This is not a DX12 thread.


-Moderator Rvenger
 
Aug 11, 2008
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Doesn't really show any benefits of mantle, only that the game does very well on GCN. Pretty much perfect scaling on the nvidia cards; CPU is not the problem.


nvm misread the graph

Edit again. They should have shown the results with the AMD cards in DX11. As it is, there is no direct comparison for the 290 and 290x with mantle and DX11.
 
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BFG10K

Lifer
Aug 14, 2000
22,709
3,005
126
Mantle is available right now...DX12 is lying in the inbox in Redmond...there's a difference.
Actually no, DX12 is available right now in the Windows 10 preview.

As for Mantle, how's that BF4 performance coming along with the 285? Fixed yet?
 

SPBHM

Diamond Member
Sep 12, 2012
5,071
430
126
I would like to see Mantle on more PC specific games, like the PC only RTS and MMOs


Sniper Elite doesn't seem to benefit all that much from Mantle, but it's better to wait for more tests, like Core i3s, and AMD CPUs (Phenom X6, FX 8 core and so on).
 

PPB

Golden Member
Jul 5, 2013
1,118
168
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This is not surprising. This is Asynchronous Compute, first time on PC, yay. They run the shadow mapping phase and the Obscurance Fields effect in parallel. So if the GPU has enough CUs (20+), than the entire Obscurance Fields effect will be free. Yes, you read that right, activating it won't affect the performance.
The direct memory management also useful in GPU-limited scenarios, especially for an Asura-like texture streaming system.

So in your opinion, will async compute be more appealing to higher end GPUS than midranged to low performance ones? Could the obscurance fields, for example, be run on a Kaveri iGP (8CUs) while the rest of the work is done by a dGPU and still get a performance boost (or lets say, no performance hit by enabling obscurance fields)?
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
I would like to see Mantle on more PC specific games, like the PC only RTS and MMOs


Sniper Elite doesn't seem to benefit all that much from Mantle, but it's better to wait for more tests, like Core i3s, and AMD CPUs (Phenom X6, FX 8 core and so on).

Give me some time ;)
 

DiogoDX

Senior member
Oct 11, 2012
757
336
136
I would like to see Mantle on more PC specific games, like the PC only RTS and MMOs


Sniper Elite doesn't seem to benefit all that much from Mantle, but it's better to wait for more tests, like Core i3s, and AMD CPUs (Phenom X6, FX 8 core and so on).
New Civ will ship in few days with day 1 mantle. I'm curious to see the results since Civ 5 alredy use DX11 MT.
 

Makaveli

Diamond Member
Feb 8, 2002
5,000
1,589
136
Actually no, DX12 is available right now in the Windows 10 preview.

As for Mantle, how's that BF4 performance coming along with the 285? Fixed yet?

Are you sure about that?

20aot29.png


http://hexus.net/tech/news/software/75413-directx-12-launch-windows-10/

"The final version of Windows 10 will ship with DirectX 12 (DX12), confirmed Microsoft via the DirectX Developer Blog. The firm is encouraging gamers to help refine the release by becoming Windows Insiders and installing the Windows 10 Technical Preview (W10TP) to develop software using their DX12 'Early Access' membership. Microsoft says that users with the W10TP and Early Access to DX12 will "receive everything they need to kickstart their DX12 development, including: updated runtime, API headers, drivers, documentation, and samples".

It sounds to me like DX 12 will be ready for the shipping version of W10. And only people in the Early Access program have access to DX12 currently which doesn't sound to be a final version also.


But back on topic.

Has anyone on this forum tested this yet would like to see the numbers?
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Actually no, DX12 is available right now in the Windows 10 preview.

As for Mantle, how's that BF4 performance coming along with the 285? Fixed yet?

New DX? You want it? Buy a new OS. Why do people want that crap? Msft doesn't care about gaming. They only care about selling OS's. Thus 5 years on DX11 until Mantle kick started them.
 
Aug 11, 2008
10,451
642
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Is it just me, or is that the weirdest combination of benchmark settings?

I would assume they used the low resolution/low quality settings to shift more burden to the cpu and maximize the benefits of mantle. At reasonable settings and quality, it shows around 12%, if you crank the AA there is little benefit at all, but at low settings 20+%.
 

Carnage1986

Member
Apr 8, 2014
92
0
0
Here's my results with ASUS R9 270X DCU2 TOP(1120 MhZ GPU Boost Clock) and FX-6300:

Test 1(Mantle)

Average FPS: 30.6
Minimum FPS: 10.9
Maximum FPS: 148.6

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: ON
Stereo 3D: OFF

Test 2(DX11 same graphics settings)

Average FPS: 28.8
Minimum FPS: 5.2
Maximum FPS: 102.7

Test 3(Mantle)

Average FPS: 47.7
Minimum FPS: 13.4
Maximum FPS: 66.4


Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 2.25x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: ON
Stereo 3D: OFF

Test 4(DX11 with same setting of test 3)

Average FPS: 44.6
Minimum FPS: 13.5
Maximum FPS: 201.7

Test 5(Mantle)

Average FPS: 94.6
Minimum FPS: 40.5
Maximum FPS: 156.4

Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: OFF
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: OFF
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: ON
Stereo 3D: OFF

Test 6(same of test 5 but with DX11)

Average FPS: 88.1
Minimum FPS: 31.2
Maximum FPS: 255.2

Yeah, there's not a big difference on benchmark but in game Mantle has real big impact, especially at 4X SSAA. Unfortunately it doesn't support FRAPS and i can't show you.
 

geoxile

Senior member
Sep 23, 2014
327
25
91
Have there been any games that have used Mantle's Asynchronous Compute Queue? DICE mentioned it during a presentation, but said they never implemented it (as of march 2014) and Rebellion also mentions it only to note that they haven't used it either.