- Oct 12, 2010
- 1,469
- 21
- 81
Have there been any games that have used Mantle's Asynchronous Compute Queue? DICE mentioned it during a presentation, but said they never implemented it (as of march 2014) and Rebellion also mentions it only to note that they haven't used it either.
Not Mantle, but console games are using it. Here's an example: http://fumufumu.q-games.com/archives/Cascaded_Voxel_Cone_Tracing_final_speaker_notes.pdf
Page 95-96. They use three asynchronous compute queues and get 5ms back on a 33ms frame. This is on a PS4.