Stuka87
Diamond Member
- Dec 10, 2010
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720p moves the bottleneck to the cpu. Why are you running it at 720p if you feel you have a weak cpu?
If the issue is draw calls, lowering graphics settings also ease CPU usage.
720p moves the bottleneck to the cpu. Why are you running it at 720p if you feel you have a weak cpu?
As you can see in the video,and as I said already,the gtx 650 is the bottleneck even at 720/low ,the GPU is at 99% always while the CPU is at about 80-90% most of the times.720p moves the bottleneck to the cpu. Why are you running it at 720p if you feel you have a weak cpu?
Yes, quality settings sometimes affect draw calls,resolution does not,no matter how small things are displayed it's the same amount of things needing the same amount of draw calls.If the issue is draw calls, lowering graphics settings also ease CPU usage.
Yes, quality settings sometimes affect draw calls,resolution does not,no matter how small things are displayed it's the same amount of things needing the same amount of draw calls.
The PS4's CPU runs at 1.6 GHZ while the Xbone's runs at 1.75 GHz, actually.Well if you have an infinite GPU maybe,keep in mind that console cores are jaguar cores that run at less then 1.5Ghz ,probably a lot less when all of them are working,consoles are completely dependant on splitting tasks up into multiple threads since all 6 of their available cores are probably slower than a single i3 core without the HT.
We already have most AAA titles filling up the console cores completely,there is no difference in how they get used the total amount of work stays the same and the i3 has shown that it is fine running such workloads.
Do they run at that or do they boost to that for a single thread?The PS4's CPU runs at 1.6 GHZ while the Xbone's runs at 1.75 GHz, actually.