Deus EX: Mankind Dividied system specs revealed

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Red Hawk

Diamond Member
Jan 1, 2011
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2) TressFX on the other hand was limited to a single character, which begs to differ that if TressFX is "easily the best hair implementation in terms of performance vs IQ tradeoff," as you put it, then why wasn't it used more liberally in Tomb Raider?

Maybe because it came 2 years before TW3 and was an early implementation they've been iterating on ever since? Again, Mankind Divided uses PureHair, an iteration of TressFX, on multiple characters.

If TW:W is a good DX12 implementation, why is NVidia still faster under DX11? And if NVidia lacks proper DX12 hardware support, why is Pascal ahead of the Fury X, and why are the reference clocked air cooled GTX 980 Ti and Titan XM behind by just a hair to AMD's fastest water cooled DX12 monster?

Also, why is the CPU scaling so crappy? It's obvious that the Pascal cards are being CPU bottlenecked in that graph I posted..

--Because Nvidia doesn't properly support asynchronous compute, I would guess.
--Because GP104 has enough juice to spare to stay ahead.
--Similar for GM100. The chips can experience performance degradation in DX12 and still remain competitive, it's not somehow mutually exclusive.

OpenGL performance in Doom isn't irrelevant, as it took ID two months to come up with the Vulkan renderer. That's two months, where NVidia was bitch slapping AMD like a red headed step child in Doom. Lots of people played the game under AMD's inferior OpenGL performance, and will likely never play it again.

It was more like two days that Nvidia was "bitchslapping" AMD in Doom. AMD came out with a driver just a couple days after release that greatly improved performance. They were marginally behind Nvidia, but they were at least competitive.

Not sure if you're serious or not. First off, the sheer amount of AMD GE titles in comparison to NV GW titles is tiny. That alone makes the comparison rather absurd.

You can look at this page and see the massive amount of NVidia GW and NVidia assisted titles.. There's 41 pages.

Now go to AMD's website, and you'll see that AMD's list is ridiculously small by comparison..

The page you cited for Nvidia is "Games and Apps". The page you cited for AMD is "Featured Games". The Nvidia page seems to list just about everything Nvidia's had its name attached to, general software as well as games, like Medieval 2 Total War, Terminator Salvation, or PowerDirector 7. While AMD's page only lists more recent games. Mankind Divided is on there, but Human Revolution, which was definitely a GE title also, isn't.

Comparing the two pages is either idiotic or disingenuous.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
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Golem City looking pretty - Very High preset with Ultra textures and Volumetric lighting:

dxmd_2016_08_26_13_30_09_198.png


dxmd_2016_08_26_13_29_46_538.png
 

2is

Diamond Member
Apr 8, 2012
4,281
131
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Anyways! Back on topic. Here's DigitalFoundry's tech analysis for the game:


Nice summary. So basically anyone with a 7970 or equivalent can play this game at PS4 detail levels while maintaining slightly higher FPS then the PS4. This comment is based on the video stating that the consoles are about equivalent to the "high" preset and the performance I've gotten with a 7970+2600k running at high preset.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
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101
I can't be bothered to cut this into parts so I will answer inside the quote.

I'm not going to get into a long winded debate about TressFX vs Hairworks. All of us know the merits and demerits of each technology, just that some of us are less honest about them. I will say though I don't consider TressFX as a direct comparison to Hairworks for aforementioned reasons, namely that the former focuses on a single character, whilst the latter can be applied to multiple characters.

False. Both were used with multiple characters.

Also, there is no TressFX 3.0. TressFX ended with Tomb Raider. PureHair is used in both RotR and Deus Ex MD, and the tech is developed by Crystal Dynamics and Square Enix. AMD may have provided the foundation with TressFX, but other developers have continued to refine and improve it.

wanna challenge me with sources?
http://gpuopen.com/gaming-product/tressfx/

Oh look. AMD logo. Probably by mistake.

1425588164073499.jpeg



Surely this is hyperbolic on your part. Do you even have the game? I have both, and whilst I think Deus Ex MD looks great, it's not on the same level as Crysis 3 when it comes to tech, refinement and especially optimization. There are too many graphics bugs in the game, such as CHS having a limited draw distance and the temporal AO introducing shimmering to surfaces.

Yes. Crysis ran like a dog. So at least you've got optimization part right.

I know nvidia is all in on "No credit where credit is due" lately, but come on. At least show some appreciation for a free open standard that enhances experience for all.

Yeah, but AC Unity was somewhat revolutionary. No game before then, or even since has ever had such an astounding level of detail for both exterior and interior buildings with the kind of SCALE that ACU has, with the exception of Star Citizen and that game hasn't been released yet..

The scale is so BIG that they included DOOM1 easter-eggs in the background.
15602992247_10485b8dfd_o.png

AC:U was a joke. Trying to make the city full and alive by shoving NPC right in front of player out of thin air.



Not sure if you're serious or not. First off, the sheer amount of AMD GE titles in comparison to NV GW titles is tiny. That alone makes the comparison rather absurd.

Quantity over quality? Seems to be the way it is meant to make businesses by nv.

I'm obviously gonna wait for dx12 patch with bug fixes before I play this game - like everyone should do with every AAA game. The state at which games are released are fault of gamers who pre-order and noone esle.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
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I can't be bothered to cut this into parts so I will answer inside the quote.



I'm obviously gonna wait for dx12 patch with bug fixes before I play this game - like everyone should do with every AAA game. The state at which games are released are fault of gamers who pre-order and noone esle.
More power to you. Meanwhile I'll be over here enjoying the game...
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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Man, this game just keeps on impressing me. Once you leave the initial area in Prague, it really opens up. This new district I'm in is huge and is exceptionally detailed. But by God it's heavy on the RAM! If you don't have at least 16GB of RAM, you're going to suffer because total system memory usage is over 10GB. And once the DX12 update hits, I expect RAM usage to increase even more, by around 1 to 2GB if I'm not mistaken.

And keep in mind, this is with a GTX 1080. VRAM usage is close to 7GB, so if you have a GPU with less VRAM, your RAM usage will certainly be even higher. My GTX 1080 is handling this game like a boss, with almost constant 60 FPS with Vsync on at 1440p, and core speed never dropping below 2ghz at stock settings :D

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Carfax83

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BTW, that tip I gave earlier about disabling exclusive fullscreen to prevent microstuttering, ignore it. The problem I found wasn't with exclusive fullscreen, it's with triple buffering. Triple buffering is bugged in the game, and induces microstuttering when in exclusive fullscreen mode.

So I recommend disabling triple buffering and just going with double buffer, and exclusive fullscreen.
 

StinkyPinky

Diamond Member
Jul 6, 2002
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The tessellation seems somewhat excessive. People would break ankles on that in real life :p
 

Azix

Golden Member
Apr 18, 2014
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The tessellation seems somewhat excessive. People would break ankles on that in real life :p
didnt see them say it was tessellation. Heard bump mapping or something like that.

The pills above might be tessellated.
 

dogen1

Senior member
Oct 14, 2014
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The tessellation seems somewhat excessive. People would break ankles on that in real life :p

I don't have the game, so I'm not sure, but I think it's just parallax occlusion mapping(kinda like an advanced form of bump mapping). It's still excessive though and looks kind of pixellated in those shots.
 

DeathReborn

Platinum Member
Oct 11, 2005
2,786
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The tessellation seems somewhat excessive. People would break ankles on that in real life :p

It's not a road, it's the Giant's Causeway. Despite it looking like each cobblestone is a mountain, objects on the surface (leaves, leaflets etc) appear to have a single plane and lack depth, they don't fold into the gaps at all.. There's also way too much blur at places on the ground, I do wonder if any of the artists had actually seen a real cobbled street before.

Graphically speaking it doesn't seem that impressive to me.
 

redzo

Senior member
Nov 21, 2007
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Unreal CEO specifically said Unreal Engine was developed on nVidia hardware, and therefore ran best on GeForce. If any titles were too be taken seriously, it'd certainly not be Unreal titles.
My point was that I think Deus Ex is biased towards AMD like all currently and future UE4 tittles are biased towards nVidia.

Even if Deus Ex proves itself way better on AMD and a technical dx12 success story, nVidia wins because UE4 is is way more important than a one game/one engine like Deus Ex.

AMD has to get their head out of the sand and strengthen their relationship with Epic just like they did with EA's frostbite.
UE4 is important because they target more games, I dare to say it is more important than frostbite.

And yes, I consider ID's doom as being as objective as possible since nvidia was too much ahead in opengl to begin with. Deus Ex is not the same as ID's doom. I take Deus Ex as biased towards AMD.
 
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Yakk

Golden Member
May 28, 2016
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With epic's deeply engrained relationship with nvidia I don't see anything being optimized for UE4 on AMD on PC beyond what they need to do for consoles even if they can easily do it. That's just the way it is.

With the way DX12 is setup AMD's best option is writing better PC pathways themselves and either getting them inserted along with revised console pathways, or through the game developers instead of the game engine developers.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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New patch is out! Still no performance updates, but I suppose that shouldn't be expected at this time.

The following fixes are in this patch:
  • Adjustments to the Mouse Sensitivity settings, which mean that you can now set sensitivity for the X and Y axis separately.
  • Increased range of Mouse Sensitivity settings.
  • Fixed an issue that could cause missing geometry in the Dubai level.
  • Fixed an issue with player movement and running on stairs and sloped surfaces.
  • Fixed various issues with 21:9 setups.
  • Fixed an issue where the “Unmark All” prompt would stay on screen.
  • Field of view setting now displays the angle used.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
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Prague is disappointingly small. You have Adam's apartment which is a tiny area, then the rest of Prague is little better and you still have loading screens. What Carfax showed can be walked across in a few minutes. More than half of the buildings are unenterable and the ones that are are nothing special. The ones you can enter are deliberate dev choices, especially with the obvious lifts scattered throughout the hub or vents (how convenient). For the all news about those fat multi part side quests, there are only around a dozen and you can miss some of those parts depending on playstyle. This should have been open world like the Witcher III. There is a whole lot of stuff that could have been packed in in terms of world lore. The stealth is also retarded. One of the main quests have local cops - ! - shooting at you just because in order to enforce stealth when you are collecting evidence. Eh?

The shooting itself is passable, but once again you can run low on ammo. Weapons don't stack either. You kill 10 cops and get 10 combat rifles, you'll sell 1, not 10. The fact that the world is one small hub is just slack. 5 years later and a delay and this is it? Its good I got this for half the price its selling in stores locally, as otherwise I would have gone for a refund. Have only see RAM usage hit just over 6GB, vRAM usage has climbed past 7GB vRAM at times, otherwise its over 5. CPU scaling is good. Meh overall.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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My point was that I think Deus Ex is biased towards AMD like all currently and future UE4 tittles are biased towards nVidia.

Even if Deus Ex proves itself way better on AMD and a technical dx12 success story, nVidia wins because UE4 is is way more important than a one game/one engine like Deus Ex.

AMD has to get their head out of the sand and strengthen their relationship with Epic just like they did with EA's frostbite.
UE4 is important because they target more games, I dare to say it is more important than frostbite.

And yes, I consider ID's doom as being as objective as possible since nvidia was too much ahead in opengl to begin with. Deus Ex is not the same as ID's doom. I take Deus Ex as biased towards AMD.

Ah ok, I get what you're saying now. Yeah, it seems possible that the Dawn Engine itself is biased towards AMD. It's not necessarily one engine though, as the Dawn Engine is derived from IO Interactive's Glacier 2 engine used in the Hitman games, which also show advantages for AMD graphics cards.

As for Unreal Engine, I don't really think it's a matter of AMD "getting their head of the sand". If Nvidia already fills all of Epic's development needs, there's not much AMD can do to change that. AMD got their foot in the door with DICE and the Frostbite engine by catering to Johan Andersson's desire for a lower-level API, can't really repeat the same thing with Epic.

Prague is disappointingly small. You have Adam's apartment which is a tiny area, then the rest of Prague is little better and you still have loading screens. What Carfax showed can be walked across in a few minutes. More than half of the buildings are unenterable and the ones that are are nothing special. The ones you can enter are deliberate dev choices, especially with the obvious lifts scattered throughout the hub or vents (how convenient). For the all news about those fat multi part side quests, there are only around a dozen and you can miss some of those parts depending on playstyle. This should have been open world like the Witcher III. There is a whole lot of stuff that could have been packed in in terms of world lore. The stealth is also retarded. One of the main quests have local cops - ! - shooting at you just because in order to enforce stealth when you are collecting evidence. Eh?

The shooting itself is passable, but once again you can run low on ammo. Weapons don't stack either. You kill 10 cops and get 10 combat rifles, you'll sell 1, not 10. The fact that the world is one small hub is just slack. 5 years later and a delay and this is it? Its good I got this for half the price its selling in stores locally, as otherwise I would have gone for a refund. Have only see RAM usage hit just over 6GB, vRAM usage has climbed past 7GB vRAM at times, otherwise its over 5. CPU scaling is good. Meh overall.

Can you keep gameplay discussion to the thread in the PC gaming section, please? This thread is really for discussing graphical features and performance in the game.
 

Maverick177

Senior member
Mar 11, 2016
411
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Yes, you wouldn't want to test with what is possibly the most widely used game engine on the planet.o_O

Not if their CEO explicitly stated their engine is built exclusively using one IHV hardware while saying UWP is bad ( UWP is bad, mkay? )

http://www.extremetech.com/gaming/2...-company-wants-to-monopolize-game-development

Hypocrisy makes me want to vomit.

My point was that I think Deus Ex is biased towards AMD like all currently and future UE4 tittles are biased towards nVidia.

Even if Deus Ex proves itself way better on AMD and a technical dx12 success story, nVidia wins because UE4 is is way more important than a one game/one engine like Deus Ex.

AMD has to get their head out of the sand and strengthen their relationship with Epic just like they did with EA's frostbite.
UE4 is important because they target more games, I dare to say it is more important than frostbite.

And yes, I consider ID's doom as being as objective as possible since nvidia was too much ahead in opengl to begin with. Deus Ex is not the same as ID's doom. I take Deus Ex as biased towards AMD.

Of course Deus Ex is biased toward AMD, but not to the degree Unreal to nVidia. The level of dishonesty and hypocrisy of their CEO is absolutely disgusting.

To the mod: I stand by my comment whether or not you deem it profanity.
 
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dogen1

Senior member
Oct 14, 2014
739
40
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Of course Deus Ex is biased toward AMD, but not to the degree Unreal to nVidia.

How is this measured? I'm not really sure how you make this kind of conclusion.

The level of dishonesty and hypocrisy of their CEO is absolutely disgusting.

What hypocrisy exactly? I don't understand what the issue is.
 

Maverick177

Senior member
Mar 11, 2016
411
70
91
How is this measured? I'm not really sure how you make this kind of conclusion.
What hypocrisy exactly? I don't understand what the issue is.

Deus Ex CEO didn't say or write anything favorable about any IHV whatsoever. Can't say the same about Unreal.

"Epic developed Unreal Engine 4 on NVIDIA hardware, and it looks and runs best on GeForce." - Unreal CEO

"UWP Exclusivity is bad, mkay?" same guy.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
All we know is they make tomb raider and deus ex. Tomb raider was very nvidia focused. Deus ex benefits AMD, but we don't know if its unjustified. Its open source tech. They are likely just going with the money. If nvidia tech is closed, just how it is. If AMD tech is open, just how it is. Whoever is paying, they go with.
 
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