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Details on Resistance 2

Queasy

Moderator<br>Console Gaming
Link

Summary:
Resistance 2

Genre: Goty
Release: Fall 2008
Platform: PlayStation 3


-One campaign focusing on Nathan Hale across USA, 1 player
-One separate story based campaign supporting 2 players offline, 8 players Online
-Online Multiplayer (dedicated servers) supporting 60 people, lobbies for individual squads
-Classes for online, templates include Heavy, Special Ops, Medic
-New vehicles including Chameleon (Stalker with cloak)
-Partial randomized geometry in level spots
-Insane stat tracking coupled with MyResistance.net


Really long part:
RESISTANCE 2

I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

EDIT 4: Chameleon.. Stalker with total cloaking ability

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

EDIT 6: Eight player coop over PSN, two player local

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic

I'm READING FAST!

http://boards.ign.com/ps3_general_bo...7131205/p1/?13

I cant make my own thread, stupid gaf mods., someone make a thread!

EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

EDIT 9: Partially randomized geometry... levels are different with each playthrough

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

sorry for typos... typing fast

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

EDIT 18: Mysterious "Cloven"

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]


RELEASE: FALL 2008
 
2 Words.... Insomniac rocks...

between RFOM, R+C and soon to be the next installments of RFOM and R+C, they are definately setting the bar for PS3 games
 
Originally posted by: randay
genre: goty

lol!

It's a great genre ain't it? lol

ugh, this title couldn't come soon enough. But it'll serve great next fall, easily going to end up selling some consoles when the game is more complete and after hyping it more and showing it off. Something along the lines of the Finish The Fight campaign. lol
 
Originally posted by: purbeast0
Originally posted by: blurredvision
Here's IGN's preview posted not too long ago:

http://ps3.ign.com/articles/845/845049p1.html

I'll have to rent the first one at some point to see if it's any good. I hated the demo.

first one is actually a very solid game. online is pretty fun too.

the demo is a pretty bad demo IMO because it starts you out far into the game at a pretty tough level.

hell, I've never played the demo. Resistance was my first game for PS3 back early last December. Was definitely a very solid shooter, and I need to get back into my game so I can push forward and maybe finish it once and for all. Not that that is going to be any time soon. lol
 
Dang, looks good. Gotta pick up Uncharted or Resistance to get use to controller (in poor house curently). I still can't stand aiming with it🙁.
 
Originally posted by: tenshodo13
Not to bash the game, but I think that the Chimera seem like emaciated Locust in the pics. Don't you?

Hehe. Butterbean looks emaciated next to a Locust with the way Epic designs their characters.
 
I hope the large amount of enemies doesnt cause enemies to fall like paper or have that fragile feel. For example, shooting enemies in CSS has a nice solid feel. Shooting enemies in COD 2 and 3 has a not so solid feel. Shooting enemies in Doom has no impact, etc. Need solid baddies to kill.
 
Originally posted by: TecHNooB
I hope the large amount of enemies doesnt cause enemies to fall like paper or have that fragile feel. For example, shooting enemies in CSS has a nice solid feel. Shooting enemies in COD 2 and 3 has a not so solid feel. Shooting enemies in Doom has no impact, etc. Need solid baddies to kill.

Ummm... I think COD4 has more of a solid feel to kills than CSS. Far more solid. 😛 (yes, I know you didn't mention 4, just 2 and 3.. but well 3 should never be mentioned, and 2 felt good to me... but COD4 wipes the floor with COD2 imho)
 
Originally posted by: destrekor
Originally posted by: TecHNooB
I hope the large amount of enemies doesnt cause enemies to fall like paper or have that fragile feel. For example, shooting enemies in CSS has a nice solid feel. Shooting enemies in COD 2 and 3 has a not so solid feel. Shooting enemies in Doom has no impact, etc. Need solid baddies to kill.

Ummm... I think COD4 has more of a solid feel to kills than CSS. Far more solid. 😛 (yes, I know you didn't mention 4, just 2 and 3.. but well 3 should never be mentioned, and 2 felt good to me... but COD4 wipes the floor with COD2 imho)

Yes and the sounds are nice too 🙂 I love the "thumping" noises when you hit someone, and of course the plinking noise when you get a headshot is great.
 
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