Does anyone have a realistic graph of derivative function of falling objects as it falls and strikes the ground in fine resolution?
Let's say one for for a cinder block falling down from 10th floor and disintegrating and another for a basket ball.
In either case d/dx is a linear increase and (d/dx)^2 is 1.00G until the object strikes the ground.
It seems like something like cinder block would come to rest instantaneously but that would give infinity for 2nd and 3rd derivative. In real life, it requires a very small amount of time. Anyone have an idea what realistic (d/dx)^2 and (d/dx)^3 function looks like? I'm guessing significantly steeper than a car crash.
Let's say one for for a cinder block falling down from 10th floor and disintegrating and another for a basket ball.
In either case d/dx is a linear increase and (d/dx)^2 is 1.00G until the object strikes the ground.
It seems like something like cinder block would come to rest instantaneously but that would give infinity for 2nd and 3rd derivative. In real life, it requires a very small amount of time. Anyone have an idea what realistic (d/dx)^2 and (d/dx)^3 function looks like? I'm guessing significantly steeper than a car crash.
