The shots don't prove anything other than a misconfigured game. My Kepler shots don't look like that and I've proven it. If it was a "faulty depth buffer" then all Kepler cards would have the problem.It wasn't my imagination. The above shots should've been enough to prove that they're doing some terrible "optimizations" and therefore stripping the end user of the ability to have IQ that doesn't look like s***.
Seriously...stop making stuff up. As someone else has pointed out, the Quake 4 screenshots have absolutely nothing to do with Z buffering.It should now be obvious that nvidia has been getting pretty aggressive with depth buffer optimizations.
AMD has a minimum z compression ratio of 2:1 for everything at least since the 2000 series. If anyone is interested in it, they can google the papers for the 2000 series.
So AMD isn't using lossless compression for the zbuffer, and nvidia just decided to do something similar.
There are officially no differences between those two horrible tax payer subsidized companies.
Then why does everything look closer together?Seriously...stop making stuff up. As someone else has pointed out, the Quake 4 screenshots have absolutely nothing to do with Z buffering.
who is mean? posting misleading screenshots and making false claims should not be allowed here.I don't know who uploaded the tribes videos, but that dude is a genius.
You guys are pretty mean to a guy who is looking for help though.
What does that even mean? The physical placement of objects in a game has absolutely nothing to do with a video card.Then why does everything look closer together?
Right.You do realize the second picture is taken further back than the first one, right? That's called 3D scaling, and an engine would be fundamentally broken if it didn't do this.