Depth range looks compressed on my GTX660Ti compared to Fermi

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
To me it looks like someone went into the control panel and turned down the texture filter quality to the lowest, put the textures on the lowest setting. Then posted the screenshot claiming "this is how it looks".
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
It wasn't my imagination. The above shots should've been enough to prove that they're doing some terrible "optimizations" and therefore stripping the end user of the ability to have IQ that doesn't look like s***.
The shots don't prove anything other than a misconfigured game. My Kepler shots don't look like that and I've proven it. If it was a "faulty depth buffer" then all Kepler cards would have the problem.

It should now be obvious that nvidia has been getting pretty aggressive with depth buffer optimizations.

AMD has a minimum z compression ratio of 2:1 for everything at least since the 2000 series. If anyone is interested in it, they can google the papers for the 2000 series.

So AMD isn't using lossless compression for the zbuffer, and nvidia just decided to do something similar.

There are officially no differences between those two horrible tax payer subsidized companies.
Seriously...stop making stuff up. As someone else has pointed out, the Quake 4 screenshots have absolutely nothing to do with Z buffering.
 

Anarchist420

Diamond Member
Feb 13, 2010
8,645
0
76
www.facebook.com
Seriously...stop making stuff up. As someone else has pointed out, the Quake 4 screenshots have absolutely nothing to do with Z buffering.
Then why does everything look closer together?

I realize that the filtering quality (or lack thereof) was the most obvious difference between the screenshots I posted, but I also think that everything looks closer together which has nothing to do with filtering quality.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
got so sick of this nonsense that I loaded up the game to see for myself. and btw it was a pain in the ass to install.


but as you can see, the gtx660ti has no IQ problems so can we just lock this stupid thread now?


EDIT: forgot to turn my framerate limiter off that I was experimenting with for another game so that's why I am at 40 fps.

 
Last edited:

Xarick

Golden Member
May 17, 2006
1,199
1
76
I don't know who uploaded the tribes videos, but that dude is a genius.
You guys are pretty mean to a guy who is looking for help though.
 
Last edited:

toyota

Lifer
Apr 15, 2001
12,957
1
0
I don't know who uploaded the tribes videos, but that dude is a genius.
You guys are pretty mean to a guy who is looking for help though.
who is mean? posting misleading screenshots and making false claims should not be allowed here.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Then why does everything look closer together?
What does that even mean? The physical placement of objects in a game has absolutely nothing to do with a video card.

You do realize the second picture is taken further back than the first one, right? That's called 3D scaling, and an engine would be fundamentally broken if it didn't do this.

If someone can't generate identically placed screenshots in a game that supports quick-saving, they're clearly inept.
 
Last edited:

Anarchist420

Diamond Member
Feb 13, 2010
8,645
0
76
www.facebook.com
You do realize the second picture is taken further back than the first one, right? That's called 3D scaling, and an engine would be fundamentally broken if it didn't do this.
Right.:) I'm sorry and I'm retarded.

I think that they should emulate the classic lighting and buffer shadows in splinter cell and they should allow the end user to force a 32 bit fixed point logarithmic z-buffer for older games. They should also make games that used 16 bit color look like they would on a voodoo5.
 
Last edited: