It is black and white. Pirating is illegal. There is no dispute. That means it should not be supported. You can argue until you are blue in the face that it doesn't hurt anyone, but it is still illegal. Period. Black and white. Illegal.
You say it doesn't hurt anyone, but it does, we just don't know how much. It might be small, it might be big, but it does effect someone to some degree.
I'm going to assume you are saying a 'collective' you. The overall arc here isn't about if piracy is right or wrong. Pretty sure we've established that years ago and there's always a handful of people that come in championing how wrong piracy is and how there is absolutely no reason to do it. (I won't even bother with why you are completely wrong), but the point is that's not the topic of this thread.
The point has always been does piracy hurt as much as companies claim, and does DRM help them at all to make it worth both the cost and the damage done to paying customers. That is the simple argument. No one cares for someone to tell them why piracy is right or wrong. It doesn't matter, they are going to do it if they want to.
My stance has overwhelmingly been that companies inflate piracy numbers and losses to pad a game that doesn't sell 'as well as they feel it should'. They were making 'estimates' about piracy long before there was ANY way to track it. Where were they getting those numbers? That's right, thin air based off numbers they THOUGHT they should have sold. We only sold X # of games and we expected to sell Y # of games, therefore, piracy must have made up the difference. How do I know this you ask? I used to work in the industry. It's not rocket science.
Today with torrents, they actually try to track those numbers. The problem is, it is not as simple as counting connections. Therein lies the problem and part of what many have stated. Just because you see 100 people sharing a file, does not mean that those 100 people are 1.) using your item, 2.) would have bought your item even if they couldn't pirate it, 3.) Didn't already / won't buy your item
No one knows, and this is where the divide comes in. Ultimately though, none of that matters. Paying customers don't care. They want a product that works as expected with no surprises when they put their money down on it. In many DRM cases , this has not happened. It's caused multitudes of problems.
Considering how many companies are pretty much step on anyone at anytime to make a profit and have become anti-consumer, I do not put anything past any stock based company to lie and/or do fancy accounting to make themselves look better by any means necessary. That is what THEY are paid to do. Marketing. That's all marketing is, fancy wording.
The real truth though is gaming is bigger than ever today, and piracy has ALWAYS been a part of it, yet companies continue to grow and they continue to make games. There is very little threat to them going under solely because of piracy. They go under due to their own business practices. Companies bleed money. If piracy was such a problem, it would have killed gaming decades ago. It is an imagined issue. It has been shown time and again record breaking sales of games and they are pirated just just like others. Could they maybe sell a bit more if piracy didn't exist? Sure, but very rarely if at all would it be the billions they like to claim (which turns us to the 3 entertainment industry discussion and how money goes between them because there is only so much disposable cash to spend).
TL/DR - well, then you have nothing to talk about in this thread.