Demise Of Sega?s Hardware Division ..

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DAGTA

Diamond Member
Oct 9, 1999
8,172
1
0
Originally posted by: isekii
Originally posted by: DAGTA
Originally posted by: isekii
Sega went wrong with the Genesis.

What a POS. It had nothing compared to the SNES.
Funky Controller, Slow game response, SONIC. What a nightmare.

The Genesis was released almost 3 years before the SNES.

It doesn't hold a candle to the NES either, so it doesn't matter whether it was released 3 years before or 3 years after.

What measurement are you going by?
 

DAGTA

Diamond Member
Oct 9, 1999
8,172
1
0
Originally posted by: PoPPeR
a lot of things went wrong, you can't really boil it down to one thing. They were a huge company before, and the fact that they survived and are doing well now speaks volumes for their management. And anyone that says piracy was the main reason the dreamcast died needs to go take intro to econ.

Part of the reason Sega survived was because some guy in Japan donated a huge amount of money into the company to keep it going. I want to say it was around $1 billion but that's going from memory and I could be way off.
 

spamsk8r

Golden Member
Jul 11, 2001
1,787
0
76
The Genesis was an excellent console, with some really great games (Shining Force, anyone?). Its graphics were comparable to the SNES' which really says something. Comparing the two is like comparing the Gamecube to the XBox: while Gamecube is a bit slower but that doesn't lower the quality of its games. Someone is just a hater :)
 

mobobuff

Lifer
Apr 5, 2004
11,099
1
81
Originally posted by: clarkey01
I thought the Saturn was cool, I heard it was actually had dual CPU?S and was more powerful then the playstation ? However it was a disaster to programme for?

The dremcast was great but were the sales not there ?

Processors
Two Hitachi SuperH2 7604 32-Bit RISC processors at 28.6MHz (50-MIPS)
SH1 32-bit RISC processor (controlling the CD-ROM)
Custom VDP 1 32-bit video display processor
Custom VDP 2 32-bit video display processor
Custom Saturn Control Unit (SCU) with DSP for geometry processing and DMA controller
Motorola 68EC000 sound processor
Yamaha FH1 DSP sound processor, "Sega Custom Sound Processor" (SCSP)
Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)