- Feb 19, 2009
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- 10
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With the recent abysmal sales of even well produced RTS like Grey Goo, Planetary Annihilation, Homeworld Remakes, Homeworld: Desert of Kharak and more recently Ashes of the Singularity, it seems like there's aversion to the genre.
It used to be my fav genre. It was afterall one of THE MAJOR genre for defining PC gaming over consoles. Classics like Dune 2, Warcraft, Command and Conquer, Red Alert, TA etc just weren't playable on consoles.
I haven't played an RTS in awhile, so with the recent "revival attempt", I got Homeworld: DoK and Ashes of the Singularity to give them a chance, I've completed both and I think I understand why this genre has fallen out of grace.
There's nothing innovative. Same old, base building, send units here, there, watch the fight unfolds. Even DoK with it's "mothership" style a return to Homeworld, is again dull and suffers the "we've seen it all before".
The problem I think, is the genre doesn't really live or die based on the graphics fidelity. It's all about the gameplay. Case in point, Starcraft 1 and 2 are still very popular despite the first looking crap and the latter looking dated.
But what keeps SC it alive is the online competitive play. It's definitely got that fast paced, high-skill factor RTS PvP nailed down. The rest of the field has evolved into MOBAs and related games, where it's an RPG + squad RTS. Despite better AI, it's much more satisfying to play against another human when it comes to strategy focused games.
So gamers who enjoy these kind of games gravitate towards DOTA, LOL, Heroes of the Storm etc. It also does not help traditional RTS that these games are FREE.
Leaving no audience for traditional RTS PvP. Without a thriving online PvP scene, RTS will die fast because that's its longevity, not the brief linear campaigns that people beat quickly.
Is Kharak or Ashes worth $39? Heck no. It isn't even worth $19. Online play is dead, SP is short and skirmishes get boring real fast without that competitive PvP. I actually regretted the purchases for these, because if I wanted competitive online play, one of the other MOBAs actually is more fun and free.
Thinking about it, how would they make a proper large scale RTS that will be popular? Hard to see how it would be possible at all. Genre is dead... or rather, splintered and evolved.
Thoughts?
It used to be my fav genre. It was afterall one of THE MAJOR genre for defining PC gaming over consoles. Classics like Dune 2, Warcraft, Command and Conquer, Red Alert, TA etc just weren't playable on consoles.
I haven't played an RTS in awhile, so with the recent "revival attempt", I got Homeworld: DoK and Ashes of the Singularity to give them a chance, I've completed both and I think I understand why this genre has fallen out of grace.
There's nothing innovative. Same old, base building, send units here, there, watch the fight unfolds. Even DoK with it's "mothership" style a return to Homeworld, is again dull and suffers the "we've seen it all before".
The problem I think, is the genre doesn't really live or die based on the graphics fidelity. It's all about the gameplay. Case in point, Starcraft 1 and 2 are still very popular despite the first looking crap and the latter looking dated.
But what keeps SC it alive is the online competitive play. It's definitely got that fast paced, high-skill factor RTS PvP nailed down. The rest of the field has evolved into MOBAs and related games, where it's an RPG + squad RTS. Despite better AI, it's much more satisfying to play against another human when it comes to strategy focused games.
So gamers who enjoy these kind of games gravitate towards DOTA, LOL, Heroes of the Storm etc. It also does not help traditional RTS that these games are FREE.
Leaving no audience for traditional RTS PvP. Without a thriving online PvP scene, RTS will die fast because that's its longevity, not the brief linear campaigns that people beat quickly.
Is Kharak or Ashes worth $39? Heck no. It isn't even worth $19. Online play is dead, SP is short and skirmishes get boring real fast without that competitive PvP. I actually regretted the purchases for these, because if I wanted competitive online play, one of the other MOBAs actually is more fun and free.
Thinking about it, how would they make a proper large scale RTS that will be popular? Hard to see how it would be possible at all. Genre is dead... or rather, splintered and evolved.
Thoughts?