Dead Rising 2 is a terrible game

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AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I played a bit of the first one and hated it. I pretty much agree with you on all points. The AI is dumb, constant escort missions are frustrating, the timer is too restrictive, the save system is too restrictive. On top of all that, the system for "leveling up" is to play some, then die on purpose, restart the game with your levels intact, grind some more, die on purpose and restart the game again, etc. Apparently wanting to play the game like any other game (i.e., carefully trying not to die, reloading from your saved game when you do) is wrong.

Oh, and the controls suck too. They suck ass. And it's not like no one has ever created a third person action game with good controls.

It must be very much a "love it or hate it" type game. Because I see people slobbering all over this game despite all the bad aspects. They defend all the same things I hate about it because it adds to the atmosphere or something. I don't know.

But anyway, yeah, since I hated the first game I wasn't at all interested in the second. Too bad you bought it...
 

QueBert

Lifer
Jan 6, 2002
23,020
1,205
126
It give me the purpose of not buying it....

So tell me, how should a game be made where the end of the world's near? In Oblivion the gates were going to swallow up all the people on earth. Yet I was able to wander around and look at scenery for 40 hours without closing a single gate. There was this this supposed pending doom but nothing bad ever happens, which really made the whole story behind the game pointless to me. DR2 without the timer would be like a car racing game where you can finish the race whenever you want, even if it's an 100 hours after it starts.
 
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Soundmanred

Lifer
Oct 26, 2006
10,780
6
81
So tell me, how should a game be made where the end of the world's near? In Oblivion the gates were going to swallow up all the people on earth. Yet I was able to wander around and look at scenery for 40 hours without closing a single gate. There was this this supposed pending doom but nothing bad ever happens, which really made the whole story behind the game pointless to me. DR2 without the timer would be like a car racing game where you can finish the race whenever you want, even if it's an 100 hours after it starts.

I personally love the timer, sure it makes you have to play quick to get thru it. But it makes it feel real to me. When I played Oblivion the world was suppose to be on the verge of ending. Yet I was able to run around helping old ladies figure out what was killing her bet rats. And do all sort of other menial shit, for the end of the world being upon me there was zero sense of urgency to close the Oblivion Gates.

In the game the world is going to end due to zombies, no timer makes it pointless. The whole point of that game is you have 48 hours to do something or you're a dead man walking. It gives the game purpose IMHO.

OK, we get it. :rolleyes: