Dayyyymn, Voodoo 5 6000 @ Voodoo Extreme with review to come soon

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,389
8,547
126
3dfx must being giving out all their boards to review sites... maybe one will have a contest for a 6k?
 

Viper GTS

Lifer
Oct 13, 1999
38,107
433
136
8X FSAA? I didn't even know that existed!

Sweet! Question is when can I get one?

Viper GTS
 

Viper GTS

Lifer
Oct 13, 1999
38,107
433
136
As far as 3dfx is concerned it's cancelled, but Quantum3D can do whatever they want...

And I hope Quantum3D wants to manufacture 4-way SLI boards for PC.

:D

Viper GTS
 

Bignate603

Lifer
Sep 5, 2000
13,897
1
0
this thing wouldn't fit in my case! four fans, lol, this thing will give a nice hum along with my case fans.
 

Soccerman

Elite Member
Oct 9, 1999
6,378
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take a look at those Screenies of Quake 3 with 8x FSAA compared to no FSAA..

look at the sky. notice in the FSAA pic, that there's alot of problems there? it's not texture quality, nor the lack of 32 bit colour.. it's most likely because they are doing 8 samples, combined with dual texturing of each sample, that 32 bit colour is not accurate enough to get a good average.

in other words, going to something like 64 bit colour would provide a multitude of colours to choose from where only one choice was available before.
 

BW

Banned
Nov 28, 1999
254
0
0
That thing has ben run for a long time. Look at all the dust from the fans on the card.The heatsinks to.Looks like my 5500 did before i sprayed it off last week.
 

SleepyTim

Member
Oct 27, 2000
106
0
0
Quantum has said repeatedly that they have "No interest" in selling the 6000 to consumers, so why is somebody going to bother showing us what it can do? PLEASE STOP TEASING US. ;) hehe

Anyway, here are the details about what Quantum is actually doing with the 4-way SLI technology. Sorry it's such a long read, but it's interesting. Look at the prices of these machines!



Quantum3D Announces New AAlchemy Family Models.

Quantum3D, a spin-off from 3dfx focused on high-end simulation hardware, has enjoyed great success with their AAlchemy line of systems. During this year's Comdex/Fall Quantum3D demonstrated an AAlchemy system based on 3dfx's 4-Way SLI ("Voodoo5 6000") technology using the VSA-100 chip. As we all know the Voodoo5 6000 won't hit retail and thus the mass consumer market won't get to see them on shelves.

As expected Quantum3D are now rolling out new models in the AAlchemy family using this new licensed technology and they sure know how to make the chips count.

AAlchemy TX 8464, QX 8264 and QX 4232A
AAlchemy TX 8464 is the flagship model, QX8264 is targetted for mid-range, and QX 4232A is geared toward the entry-level solution. The new AAlchemy models are designed from the ground up for open architecture deployment and support a wide range of APIs such as:

SimGL(TM)
Quantum3D's vis-sim optimized subset of OpenGL(R)
3dfx Glide(TM)
Microsoft(R) Direct3D(TM)
OpenGL on select models


In addition to the API support the new AAlchemy models also support popular scene management products including:

CATI X-IG
CG2 V-Tree and Mantis
TTS Space Magic
Lockheed Martin SE/View
CA-MPI Vega
Corys TESS
Quantum3D OpenGVS
SDS Int'l LiteFlite
Soft Reality SoftVR


"AAlchemy systems equipped with the new AA5 graphics subsystems employ an enhanced version of the Quantum3D Parallel Rendering Architecture(TM) which combines multiple 3dfx Interactive VSA-100(TM) chipsets working in concert to deliver industry leading pixel-fill, polygon and texture-paging performance concurrently with unparalleled image quality via T-buffer(TM) full scene anti-aliasing, FXT1 texture compression, high-resolution video and texture map support." (Quantum3D 2000-11-27)

***The flagship AAlchemy TX 8464 graphics subsystem uses sixteen 3dfx VSA-100 chips, a total of 1,024 MB of graphics memory and GB/sec of dedicated graphics memory bandwidth. Dual Pentium III processors running at 933MHz power the system. With Performance Trilinear, 4 sub-sample T-buffer full scene anti-aliasing, per-pixel-fog and alpha-blending enabled, the AAlchemy TX 8464 delivers 891 Megapixels/sec and renders more than 1.4 Million (M) independent textured triangles per second measured using RealWorld Benchmark(TM) v2.3.1 gfill and gvt tests at 1280 x 1024 resolution.

Now you might just see 891 Megapixels/sec and say "Hah, the Nvidia GeForce2 Ultra can do more", but please note that the AAlchemy is doing 4-sample AntiAliasing. Without the AA the AAlchemy system could do well over 2Gpixel/s but the system is set out to deliver super sharp and crisp images and thus AA is a feature that cannot be left out.
The TX 8464 has a NAFTA MSRP of $40,000 per channel and will be available in Q1 2001.

***The mid-range AAlchemy QX 8264 uses eight 3dfx VSA-100 chips with a total of 512 MB of graphics memory and GB/sec of dedicated graphics memory bandwidth. Two 800 MHz Intel Pentium III processors serves as the brain for this system. With Performance Trilinear, 4 sub-sample T-buffer full scene anti-aliasing, per-pixel-fog and alpha-blending enabled, the AAlchemy QX 8264 delivers 481 Megapixels/sec and renders greater than 1.4 M independent textured triangles per second.
The AAlchemy QX 8264 features a NAFTA MSRP of $20,000 per channel and is available now.

***The entry-level AAlchemy QX 4232A graphics subsystem includes four VSA-100 chips with a total of 128 MB of graphics memory and GB/sec of dedicated graphics memory bandwidth. Equipped with dual 800 MHz Intel Pentium III processors with Performance Trilinear, 4 sub-sample T-buffer full scene anti-aliasing, per-pixel-fog and alpha-blending enabled, the AAlchemy QX 4232A delivers 234 Megapixels/sec and renders greater than 1.4 M independent textured triangles per second.
The AAlchemy QX 8264A features a NAFTA MSRP of $10,000 per channel and will be available in Q1 2001.

The performance is measured by Quantum3D using RealWorld Benchmark v2.3.1 gfill and gvt tests at 1280 x 1024 resolution. For reference purposes, an AAlchemy Master system equipped with an nVidia GeForce2 Ultra with 64 MB DDR memory achieves 111 Megapixels/sec and 1.01 M independent textured triangles per second on RealWorld Benchmark with similar settings. (Quantum3D)

Performance Trilinear
"On previous AAlchemy systems, enabling trilinear filtering forced the 3dfx VSA-100 chips on board into a single-pixel-per-clock mode of operation. By modifying the Parallel Rendering Architecture FPGA and driver software in these new AAlchemy models, we've enabled the 3dfx VSA-100 chips to provide trilinear filtering while concurrently operating in a two-pixel-per-clock or 'Performance Trilinear' mode". "With Performance Trilinear, we've effectively doubled the fill rate performance on these new models. AAlchemy was already the performance and price/performance leader in the industry--now we've opened the gap between the competition and us even further." (Stated Ross Q. Smith, Founder and VP of Sales & Marketing at Quantum3D)

The new AAlchemy models come in Quantum3D's custon 4U rack mount ruggedized enclosure 'Heavy Metal'(TM) and are equipped with motherboards, Intel Pentium III processors, 256MB system memory, removable 20GB ATA/&& hard disk drives, CD-ROM, floppy drive, 2D/VGA, 10/100 Ethernet interface, and Microsoft Windows NT 40 Workstation Operating system. The AAlchemy QX 8264 and TX 8464 models feature a 30-bit per pixel DACs and digital pixel ports for optional post processing modules. The AAlchemy QX 8264 and TX 8464 models also support the Quantum3D SwapLock(TM) precision inter-channel synchronization technology and optional QSync(TM) external source synchronization module. A one-year return-to-factory warranty is standard on all systems. Extended warranty, as well as various configuration options including racks for multiple channel systems are available--consult factory for details.


Source: Quantum3D

 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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a few points:

1) That "8xFSAA shot" was only 2xFSAA

2) The "PCI" says it's a PCI because of the "Hint PCI bridge chip" which was used to replace the fuX0r3d Intel bridge AGP chip. d'oh!

3) This is a tease. bitches. Notice they aren't using the Voodoo Volts thingee? It's plugged directly into the PS.

4) Notice that's a dual CPU setup - Intel only. No AMD support. d'oh!!!
 

snow patrol

Diamond Member
Jan 24, 2000
8,377
0
76
How do you know this Robo?

That screenshot sure looked better than 2XFSAA shots I've seen the past. What makes you think it's 2xfsaa?
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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read the comments

the author posted up

said 8xFSAA's screenshot didn't work. so he posted the 2xFSAA

 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
What a monster of a card! :Q

said 8xFSAA's screenshot didn't work. so he posted the 2xFSAA

If that's true, they must have been running the game at 1600 x 1200 res or something because that screenshot looked awesome.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
Nah, that's probably 800x600. 2xFSAA does look that good.

Really? I've seen plenty of FSAA x 2 screenshots in Quake 3, and not one of them came close to having such high quality.
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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I'd say it was probably 1024 w/2xFSAA

it's quite incredible how good it looks.

I play 1024 w/2xFSAA in MDK2. looks better than 1600x1024, IMHO

quite noticeably better, actually

once you can hit 1024, if you enable even 2xFSAA, it's just mindblowing how much the image cleans up. :)



<edit>

just checked voodooextreme's message board

it was 1024x768x32 w/2xFSAA enabled

 

snow patrol

Diamond Member
Jan 24, 2000
8,377
0
76
Robo - on the original post they had the following:



<< Christmas is coming a little early here at VE as we will be taking a full hands-on review of the 3dfx Voodoo5 6000 (thanks to Michael W. Romain plus Ross Smith from Quantum 3D) which of course includes benchmarks aplenty. For now though, take a look at a few tasty images. The first couple on the left are of course self explainatory, but one of the Quake III shots uses 8x FSAA...which is on the far right. Stay tuned later this week for the full review!&quot; >>



(got that quote from a news site)

They must have edited it...:confused: