Played it some more, and im loving it. Some thoughts:
MGs are fun, and a great addition, but I swear, servers need to limit the numbers of them. Having more than 2 Mgunners makes the game a total camp fest, and thus, a waste of time. But for the love of god, why are machine guns the most accurate weapons when camped? Shouldnt it be the other way around?
They nerfed the snipers, and I'm all for that, but I swear there are times when Ive got the crosshairs on their faces and yet it still misses. And unless you shoot them in the head, its not a one shot kill.
The carbine is a great addition, and the german MG42 wipes the floor with the allies.
With the added recoil, its finally going to take a lot of skill to play. Although I think its a tad overdone and rewards camping a bit too much, it still doesnt let newbies get away with lucky shots. The garand is absolutely murderous once you learn to control the recoil.
Can't say I like a lot of the new maps, most of them are just camped out buildings.
And for the love of god, its damn near impossible to tell when youve killed someone. Before there was a huge blood spurt, and now you have to look at the corner of the screen. A sound acknowledging a kill would be more than helpful.
I guess it depends on the server youre playing on. If the admin is smart enough to limit classes properly, and not have the crappy maps, youll have a great time. Otherwise, youll be sitting there scratching your head as to why you cant get two steps ahead of your spawn cause of the damn machine guns.
Soooo hopefully in 2.1 we get:
Less accurate machine guns, or forced limits.
Slightly less recoil, rewards camping too much as it is.
Fix the snipers, theyre a bit TOO nerfed.
Other than that, its starting to grow on me. Its definitely a huge change from 1.3.