secretanchitman
Diamond Member
- Apr 11, 2001
- 9,353
- 23
- 91
Originally posted by: josh6079
It's good to see that this is still about Dave's promotion......
lol i was thinking of writing the same thing...
Originally posted by: josh6079
It's good to see that this is still about Dave's promotion......
Originally posted by: josh6079
It's good to see that this is still about Dave's promotion......
Nope, sorry, the two aren't even close. ATi had generic shader re-ordering but unfortunately they relied on application detection of 3DMark for them to work which is where the cheating came from. When called out they apologized and removed the detection in the next driver. As for Quack, that was a bug and when they fixed it performance and IQ went up.Cheating is cheating. The fact that you feel compelled to defend one "cheater" over the other is disturbing, but expected from someone like you, nonetheless.
Wat Are The Identified Cheats?
Futuremark?s audit revealed cheats in NVIDIA Detonator FX 44.03 and 43.51 WHQL drivers. Earlier GeForceFX drivers include only some of the cheats listed below.
1. The loading screen of the 3DMark03 test is detected by the driver. This is used by the driver to disregard the back buffer clear command that 3DMark03 gives. This incorrectly reduces the workload. However, if the loading screen is rendered in a different manner, the driver seems to fail to detect 3DMark03, and performs the back buffer clear command as instructed.
2. A vertex shader used in game test 2 (P_Pointsprite.vsh) is detected by the driver. In this case the driver uses instructions contained in the driver to determine when to obey the back buffer clear command and when not to. If the back buffer would not be cleared at all in game test 2, the stars in the view of outer space in some cameras would appear smeared as have been reported in the articles mentioned earlier. Back buffer clearing is turned off and on again so that the back buffer is cleared only when the default benchmark cameras show outer space. In free camera mode one can keep the camera outside the spaceship through the entire test, and see how the sky smearing is turned on and off.
3. A vertex shader used in game test 4 (M_HDRsky.vsh) is detected. In this case the driver adds two static clipping planes to reduce the workload. The clipping planes are placed so that the sky is cut out just beyond what is visible in the default camera angles. Again, using the free camera one can look at the sky to see it abruptly cut off. Screenshot of this view was also reported in the ExtremeTech and Beyond3D articles. This cheat was introduced in the 43.51 drivers as far as we know.
4. In game test 4, the water pixel shader (M_Water.psh) is detected. The driver uses this detection to artificially achieve a large performance boost - more than doubling the early frame rate on some systems. In our inspection we noticed a difference in the rendering when compared either to the DirectX reference rasterizer or to those of other hardware. It appears the water shader is being totally discarded and replaced with an alternative more efficient shader implemented in the drivers themselves. The drivers produce a similar looking rendering, but not an identical one.
5. In game test 4 there is detection of a pixel shader (m_HDRSky.psh). Again it appears the shader is being totally discarded and replaced with an alternative more efficient shader in a similar fashion to the water pixel shader above. The rendering looks similar, but it is not identical.
6. A vertex shader (G_MetalCubeLit.vsh) is detected in game test 1. Preventing this detection proved to reduce the frame rate with these drivers, but we have not yet determined the cause. Page 4 of 7
7. A vertex shader in game test 3 (G_PaintBaked.vsh) is detected, and preventing this detection drops the scores with these drivers. This cheat causes the back buffer clearing to be disregarded; we are not yet aware of any other cheats.
8. The vertex and pixel shaders used in the 3DMark03 feature tests are also detected by the driver. When we prevented this detection, the performance dropped by more than a factor of two in the 2.0 pixel shader test.
Originally posted by: keysplayr2003
Originally posted by: Ackmed
Why should someone who is right, back down. And let more ignorance and misinformation be spread around?
Why dont you "back down"?
Can I ask if any of you are getting through to the FUD spreader in question, Ackmed?
What exactly should I back down from? Or is this just something you're saying back to me because I said it? You know, like nursery school.
Originally posted by: TheSnowman
Yeah, the 3dmark suites can be very handy for that. However, Futuremark's intent with their graphics benchmarks has always been target the latest version of DirectX and implement it's features into game-like situations so that we can get an idea of how our hardware handles such things well before anyone has had enough time to actually build a full game based on that new version of DirectX. Some of their efforts have been arguably off the mark (to pun the term); but their intent is noble and their benchmarks, at least withstanding those effected by driver cheats, have generally provided results which fall in line with the games that came out latter down the line.
Originally posted by: Nelsieus
Again, reitterating my previous statements, as far as Uttar shifts green, I think you shift red. Neither of you are unreasonable or unfair, and quite frankly, are prominent members of the B3D community. So I too am not trying to go on an "anti-Geo" rant, just balancing the statement of Uttar being "pro-greenie" with the same standards that you're using (which I dub fair).
Originally posted by: josh6079
It's good to see that this is still about Dave's payoff......
Why, has a fake one joined?Originally posted by: RobertR1
haha yeah! i was the about to start a new thread: "The REAL Dave Baumann joins Ati thread."
Originally posted by: 5150Joker
Originally posted by: Gstanfor
Originally posted by: 5150Joker
Originally posted by: Gstanfor
Not always he hasn't. You need to carefully read what he posts in the forums to see his ATi bias, he hides it well in reviews. Nonetheless he should be much happier at ATi, and maybe, just maybe, he will drag their marketing out of the sewer.
Weren't you banned at B3D for being a troll?
No, banned for proving Baumann wrong on technical issues pertaining to DX9 / Geforce FX too many times. Baumann has a thin skin...
In another words, you were banned for being a troll.
While Dave deservers our thanks and the best for his and his families future, I can't help but wonder where those members of B3d that lean to the green are......
Chalnoth?......Last Activity: 26-Jun-2006 06:31
Ailuros?.....Last Post:25-Jun-2006, 07:15
Uttar?.....Last Activity: 26-Jun-2006 08:12
Not trying single out anyone in particular. I just find it "interesting"!
Originally posted by: DaveBaumann
Why, has a fake one joined?Originally posted by: RobertR1
haha yeah! i was the about to start a new thread: "The REAL Dave Baumann joins Ati thread."
![]()
That made me laugh, thanks dave, and congrats on your new position.Originally posted by: DaveBaumann
Why, has a fake one joined?Originally posted by: RobertR1
haha yeah! i was the about to start a new thread: "The REAL Dave Baumann joins Ati thread."
![]()
Originally posted by: Gstanfor
I'm not exactly a fan of Martrox over at b3d, but I must say, i found his post below to be "interesting" too, especially in light of Geo's efforts here...
link
While Dave deservers our thanks and the best for his and his families future, I can't help but wonder where those members of B3d that lean to the green are......
Chalnoth?......Last Activity: 26-Jun-2006 06:31
Ailuros?.....Last Post:25-Jun-2006, 07:15
Uttar?.....Last Activity: 26-Jun-2006 08:12
Not trying single out anyone in particular. I just find it "interesting"!
Originally posted by: Ackmed
Originally posted by: keysplayr2003
Originally posted by: Ackmed
Why should someone who is right, back down. And let more ignorance and misinformation be spread around?
Why dont you "back down"?
Can I ask if any of you are getting through to the FUD spreader in question, Ackmed?
What exactly should I back down from? Or is this just something you're saying back to me because I said it? You know, like nursery school.
I find it hypocrtical that you tell someone else to back down, when you dont do it yourself. You're posting as much as anyone, and replying to people who arent even talking to you. So in short, take your own advice.
Originally posted by: BFG10K
Nope, sorry, the two aren't even close. ATi had generic shader re-ordering but unfortunately they relied on application detection of 3DMark for them to work which is where the cheating came from. When called out they apologized and removed the detection in the next driver. As for Quack, that was a bug and when they fixed it performance and IQ went up.Cheating is cheating. The fact that you feel compelled to defend one "cheater" over the other is disturbing, but expected from someone like you, nonetheless.
When nVidia was caught out in 3DMark first they denied it, then they claimed it was a bug, then they claimed 3DMark was invalid, then they badgered FutrureMark to change their stance. In the end nVidia put out some ridiculous "optimization guidelines" which they violated even before the ink had dried.
Below is the FutureMark audit report from 3DMark that shows just how badly nVidia cheated, and this is to say nothing of the thousands of shaders nVidia subsituted in games.
Wat Are The Identified Cheats?
Futuremark?s audit revealed cheats in NVIDIA Detonator FX 44.03 and 43.51 WHQL drivers. Earlier GeForceFX drivers include only some of the cheats listed below.
1. The loading screen of the 3DMark03 test is detected by the driver. This is used by the driver to disregard the back buffer clear command that 3DMark03 gives. This incorrectly reduces the workload. However, if the loading screen is rendered in a different manner, the driver seems to fail to detect 3DMark03, and performs the back buffer clear command as instructed.
2. A vertex shader used in game test 2 (P_Pointsprite.vsh) is detected by the driver. In this case the driver uses instructions contained in the driver to determine when to obey the back buffer clear command and when not to. If the back buffer would not be cleared at all in game test 2, the stars in the view of outer space in some cameras would appear smeared as have been reported in the articles mentioned earlier. Back buffer clearing is turned off and on again so that the back buffer is cleared only when the default benchmark cameras show outer space. In free camera mode one can keep the camera outside the spaceship through the entire test, and see how the sky smearing is turned on and off.
3. A vertex shader used in game test 4 (M_HDRsky.vsh) is detected. In this case the driver adds two static clipping planes to reduce the workload. The clipping planes are placed so that the sky is cut out just beyond what is visible in the default camera angles. Again, using the free camera one can look at the sky to see it abruptly cut off. Screenshot of this view was also reported in the ExtremeTech and Beyond3D articles. This cheat was introduced in the 43.51 drivers as far as we know.
4. In game test 4, the water pixel shader (M_Water.psh) is detected. The driver uses this detection to artificially achieve a large performance boost - more than doubling the early frame rate on some systems. In our inspection we noticed a difference in the rendering when compared either to the DirectX reference rasterizer or to those of other hardware. It appears the water shader is being totally discarded and replaced with an alternative more efficient shader implemented in the drivers themselves. The drivers produce a similar looking rendering, but not an identical one.
5. In game test 4 there is detection of a pixel shader (m_HDRSky.psh). Again it appears the shader is being totally discarded and replaced with an alternative more efficient shader in a similar fashion to the water pixel shader above. The rendering looks similar, but it is not identical.
6. A vertex shader (G_MetalCubeLit.vsh) is detected in game test 1. Preventing this detection proved to reduce the frame rate with these drivers, but we have not yet determined the cause. Page 4 of 7
7. A vertex shader in game test 3 (G_PaintBaked.vsh) is detected, and preventing this detection drops the scores with these drivers. This cheat causes the back buffer clearing to be disregarded; we are not yet aware of any other cheats.
8. The vertex and pixel shaders used in the 3DMark03 feature tests are also detected by the driver. When we prevented this detection, the performance dropped by more than a factor of two in the 2.0 pixel shader test.
Originally posted by: TheSnowman
I did not rush to defend anything, I patiently gave you plenty of time to clarify your attempt to deprecate Munky's comment on Nvidia's blatent cheating.
It is very telling how you continue to ignore reality, kinda like the ex-husband who says "who cares if I screwed prostitutes regularly, my wife confessed to making out with her old boyfriend once."![]()
Originally posted by: Nelsieus
To be fair, both teams had their own "cheating methods."
But I agree both can have very low tactics at time. The recent (well, occuring in the last year) slideshows that were distributed via TechPowerUp had shown just how low these two companies could stoop.
But saying one is "clearly dirtier" than the other is quite a biased statement, imho.
Originally posted by: Nelsieus
Originally posted by: BFG10K
Nope, sorry, the two aren't even close. ATi had generic shader re-ordering but unfortunately they relied on application detection of 3DMark for them to work which is where the cheating came from. When called out they apologized and removed the detection in the next driver. As for Quack, that was a bug and when they fixed it performance and IQ went up.Cheating is cheating. The fact that you feel compelled to defend one "cheater" over the other is disturbing, but expected from someone like you, nonetheless.
When nVidia was caught out in 3DMark first they denied it, then they claimed it was a bug, then they claimed 3DMark was invalid, then they badgered FutrureMark to change their stance. In the end nVidia put out some ridiculous "optimization guidelines" which they violated even before the ink had dried.
Below is the FutureMark audit report from 3DMark that shows just how badly nVidia cheated, and this is to say nothing of the thousands of shaders nVidia subsituted in games.
Wat Are The Identified Cheats?
Futuremark?s audit revealed cheats in NVIDIA Detonator FX 44.03 and 43.51 WHQL drivers. Earlier GeForceFX drivers include only some of the cheats listed below.
1. The loading screen of the 3DMark03 test is detected by the driver. This is used by the driver to disregard the back buffer clear command that 3DMark03 gives. This incorrectly reduces the workload. However, if the loading screen is rendered in a different manner, the driver seems to fail to detect 3DMark03, and performs the back buffer clear command as instructed.
2. A vertex shader used in game test 2 (P_Pointsprite.vsh) is detected by the driver. In this case the driver uses instructions contained in the driver to determine when to obey the back buffer clear command and when not to. If the back buffer would not be cleared at all in game test 2, the stars in the view of outer space in some cameras would appear smeared as have been reported in the articles mentioned earlier. Back buffer clearing is turned off and on again so that the back buffer is cleared only when the default benchmark cameras show outer space. In free camera mode one can keep the camera outside the spaceship through the entire test, and see how the sky smearing is turned on and off.
3. A vertex shader used in game test 4 (M_HDRsky.vsh) is detected. In this case the driver adds two static clipping planes to reduce the workload. The clipping planes are placed so that the sky is cut out just beyond what is visible in the default camera angles. Again, using the free camera one can look at the sky to see it abruptly cut off. Screenshot of this view was also reported in the ExtremeTech and Beyond3D articles. This cheat was introduced in the 43.51 drivers as far as we know.
4. In game test 4, the water pixel shader (M_Water.psh) is detected. The driver uses this detection to artificially achieve a large performance boost - more than doubling the early frame rate on some systems. In our inspection we noticed a difference in the rendering when compared either to the DirectX reference rasterizer or to those of other hardware. It appears the water shader is being totally discarded and replaced with an alternative more efficient shader implemented in the drivers themselves. The drivers produce a similar looking rendering, but not an identical one.
5. In game test 4 there is detection of a pixel shader (m_HDRSky.psh). Again it appears the shader is being totally discarded and replaced with an alternative more efficient shader in a similar fashion to the water pixel shader above. The rendering looks similar, but it is not identical.
6. A vertex shader (G_MetalCubeLit.vsh) is detected in game test 1. Preventing this detection proved to reduce the frame rate with these drivers, but we have not yet determined the cause. Page 4 of 7
7. A vertex shader in game test 3 (G_PaintBaked.vsh) is detected, and preventing this detection drops the scores with these drivers. This cheat causes the back buffer clearing to be disregarded; we are not yet aware of any other cheats.
8. The vertex and pixel shaders used in the 3DMark03 feature tests are also detected by the driver. When we prevented this detection, the performance dropped by more than a factor of two in the 2.0 pixel shader test.
It's very telling how you, Munky, and Snowman rush in to defend ATI when all I stated was how "both nVidia and ATI had their own driver cheats." (which I cited by 4 sources, including references from FutureMark, themself).
Kind of like when a principal calls in a student who immediatly screams "I didn't do it!" before the principal even says anything... :roll:
(Awaits Josh to bawl "But BFG has a Geforce card! Ha! You can't reprehend him!")
