what new, better stuff is there that competes on the same level as Starcraft? there are no other RTS's that even compare. as far as i'm concerned, blizzard is the be all, end all company that does RTS. i'm still waiting for War 3, i can't wait to get back into an RTS. i'm completely starcraft'ed out, although it's still my favorite game.
i was one of the original beta testers for SC and played well through BW. i was a harsh zerg player, although i like to think my terran and prot game was pretty good as well.
if there's one thing i found really useless about terrans, it's the bunkers. they're good for normal opponents, but for any good player, they smile in joy when they see you bunkering up. there's 2 main reasons for this. the first is that in the short game, they just cost you way too much, and just totally aren't worth it against even the 6 zergling rush. in the long run, they're simply not effective.
here's what i did in the short game. do the standard scv build, you have 2 choices, a storage for more units or a barracks. i think i generally went with the barracks. even then, the zerg rush would come before you really had any time for a defense. DO NOT underestimate the power of your SCVs. you should have about 6-8 scv's, probably more, i don't remember the exact number, by the time 6 zerglings come. congregate them when you see them coming, and surround the zerglings, your scvs should be able to pop them with ease. MICROMANAGE- watch your scvs, if he's a good player he'll have all the zerglings focus on one or 2 scvs. once they're low on health, run them away and have the other SCVs peck at the zerglings chasing them. if he simply hit attack and didn't watch his zerglings, they would spread the damage and damage most of your scvs, but not destroy any. you can do more damage to the zerglings with your scvs than vice versa. by the time i quit, i could easily take any 6 zerglings with my scvs and not have a single one of them damaged. you can imagine how pissed off they were, especially since i was further up the tech tree now since they've invested so heavily on the rush.
the time you spend building the bunker and 100 minerals you spend on it, you could have practically gotten another barracks. it's crucial you decide your gameplan and adjust to compensate. i went with 2 baracks asap and pumped mad troops. if they rushed with zerglings, i'd be able to counter with 6 marines _very_ shortly. if they didn't have any sunkens, they were dead. if they did have a sunken, i'd take out whatever i could that wasn't in range of the sunken. i'd be able to limit their production and expansion enough to get 2 medics and 6 more marines on the spot shortly, easily enough to finish any sunkens and zerg. if they DIDN'T rush, i'd scope their game plan asap to see what to counter with. if they were going gas, i would go gas - tanks easily take out hydras. if they were going all zerglings - i'd go medics and it was over. in the long game, bunkers are easily neutralized by a few zerglings and dark swarm from the defiler. they take up space, and are immobile. 4 marines and a medic are infinitely stronger. anyway, that's the rough of it, the skin of the milk so to speak. there are always variations and no single gameplan will guarantee victory. your best bet is to play the defender- counter whatever they send at you and know how to stop it. be prepared even before their units are on the ground, you should be ready with a tank before they have hydras, valkries before they have queens, and so on.
quick note on minerals, you need 2 scv per mineral for maximum harvest. anymore and you're being wasteful. if you're expanding, build some extras on the side and ready to start on the new field ASAP. good luck
edit: wow crap, that post didn't look remotely as long when i typed it.