Since the second one comes out tomorrow, I loaded up darksiders again on my PC. I had played it on 360 and nearly beaten it, but picked it up for cheap on Steam ages ago and gotten stuck on Tiamat (using a 360 pad).
When I loaded it up again, it had gotten reset to the default resolution of 720p (I'd gone through a re-install). I tried the boss once, and apart from forgetting the controls to lock on to multiple targets, it seemed much easier. I raised the resolution to my normal 2560x1600 and the target reticle was suddenly tiny and targeting the correct locations became nearly impossible again. I flipped it back down to 720p, beat Tiamat, then moved on (raising the resolution back to 2560x1600 after the fight).
I'd totally shelved this game out of frustration with that fight, and it was all because the aiming difficulty went up massively with higher resolutions. The targets were scaled to the proper size and had not changed apparent size on my screen, but the box I had to put them in to highlight them was only 1/4 the area now.
Anyone else notice this? I know it was a bad port, but still....
When I loaded it up again, it had gotten reset to the default resolution of 720p (I'd gone through a re-install). I tried the boss once, and apart from forgetting the controls to lock on to multiple targets, it seemed much easier. I raised the resolution to my normal 2560x1600 and the target reticle was suddenly tiny and targeting the correct locations became nearly impossible again. I flipped it back down to 720p, beat Tiamat, then moved on (raising the resolution back to 2560x1600 after the fight).
I'd totally shelved this game out of frustration with that fight, and it was all because the aiming difficulty went up massively with higher resolutions. The targets were scaled to the proper size and had not changed apparent size on my screen, but the box I had to put them in to highlight them was only 1/4 the area now.
Anyone else notice this? I know it was a bad port, but still....