Darkfall is expected to have several features that set it apart from the majority of MMORPGs:
* Unrestricted PvP, with no safe zones, only protection by npc guards in racially controlled cities. Game mechanics will punish killing of racial allies. (see alignment section below)[18]
* Complete looting. All items will be dropped on death, and can be looted by anyone who opens the corpse. Armor and weapons will be somewhat easy to replace.[19]
* Inter-character and projectile-character collision detection. Projectiles (spells, arrows, cannonballs etc.) can be dodged. Players can be pushed or blocked by other players or by explosions.[20]
* Manual aiming & blocking.[21]
* Naval warfare, with the ability to sink player controlled ships.[22]
* Dynamic, physical weather.
* No radar or floating names, it is not known if there is a radar, in Asp's review it was said there was a radar but this has not been confirmed by the developers (Player made clan banners worn for identification.)[23]
* Ranged combat will be viewed from first person perspective. Melee combat will be viewed from third person perspective.
* Friendly fire. If you miss with spells or arrows you may hit someone other than the character you were targeting. Area of effect offensive spells and healing spells can affect your friends and your enemies.[24]
* Cities can be built by players[25].
* Player built cities can be destroyed. Each player built city will contain a clanstone, which protects the buildings and defensive structures in the vicinity from attack. The clanstone is invulnerable, except when it has been weakened by a Gloomer. Gloomers can be built by players after they have built a siege fort next to the target city. The siege fort can be attacked and destroyed at any time, during or after construction. If a city is destroyed, a new clanstone constructed on the site is temporarily vulnerable to attack. [26]
* There will be a limit on the number of players and NPC's that can bind to a clanstone.