- Nov 15, 2006
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Youtube Trailer
http://www.youtube.com/watch?v=_bYYT6Wg3Gg
Homepage
http://www.darkfallonline.com/
I was getting excited about age of conan, with it's city building and fighting style.
But Darkfall seems to have greater potential.
-You can build cities
-Capture cities
-Hire NPC guards
-Sail war/cargo/pirate ships
-Wage naval battles
-Become a pirate and raid player ships and settlements
-PvP anywhere, anytime. (it was mentioned on the site that there are "fair" penalties, i would assume this is like in EvE where you CAN attack anyone anywhere, but if your in a high security system the NPC cops will bust your @$$ hard)
-There is no level or class system for weapons and equipment, you can pick anything up when you first start (getting your hands of good stuff is another matter i would assume)
-FPS style fighting, no clicking a target to attack, you can jump to the side to dodge, you aim your spells, and you are 100% in control of your characters movements
-No classes, so if you want to go from alchemy to mining, you just start on that trade.
-10,000 people playing together.
-5 Races
-You can still play like you would in wow
-Or start your own craft making business complete with a building and NPC helpers.
-You can trade
-Almost everything is player made (like in EvE, but i would assume the real high end weapons you will still have to farm mobs)
-10,000 people per server will make for massive PvP battles. (i just hope they can avoid the lag issues EvE has with 500vs500 fleet battles, if not then that will kill a major part of darkfall)
-LOTS of mounts
-Fighting while on mounts
-No hovering names
-There is race specific magic and hundreds of spells
-Looks like stealth is more realistic (as in you stalk someone and strike them when they are not looking). A trailer mentioned that shiny armor will reduce your stealthiness.
-Player characters will show damage
That is just what i can recall off the top of my head.
This game doesn't need to become really popular, EvE only has 100k/200k subscriptions but it's in one server. This leads to interacting with more people then you ever could in wow because of their server limits. With 10,000 per server darkfall can seem like it has a massive number of people with under 50k (i say 50k rather then 10k because they will need to make money to keep going)
I do not pretend to know that it will "pwn all MMO's" or anything like that, but it looks like it has great promise. I suspect that it'll have a hard time beating the world look of Age of Conan as well as city creation, even with fighting and i have no idea how well they will have eliminated grinding (if i spend most of my time grinding, i will not play it) or how many people there will be in one server for Age of Conan. There is deal of similarities between the 2 games it would seem.
I just wish it set in a age beyond the sword (and musket).
I posted this because there doesn't seem to be any discussion on this game. I have limited experience with MMO's, 6 months in eve and 2 in wow. Grinding drove me out of both games. Also had a look at Pirates of the Burning Sea which my friend has.
It's release date is set at "2008", so i would assume that would now translate into late 2008 or early 2009.
So what are your impressions, have anything to add, what don't you like, what impresses you (if at all) and what do you really want to see/not see.
http://www.youtube.com/watch?v=_bYYT6Wg3Gg
Homepage
http://www.darkfallonline.com/
I was getting excited about age of conan, with it's city building and fighting style.
But Darkfall seems to have greater potential.
-You can build cities
-Capture cities
-Hire NPC guards
-Sail war/cargo/pirate ships
-Wage naval battles
-Become a pirate and raid player ships and settlements
-PvP anywhere, anytime. (it was mentioned on the site that there are "fair" penalties, i would assume this is like in EvE where you CAN attack anyone anywhere, but if your in a high security system the NPC cops will bust your @$$ hard)
-There is no level or class system for weapons and equipment, you can pick anything up when you first start (getting your hands of good stuff is another matter i would assume)
-FPS style fighting, no clicking a target to attack, you can jump to the side to dodge, you aim your spells, and you are 100% in control of your characters movements
-No classes, so if you want to go from alchemy to mining, you just start on that trade.
-10,000 people playing together.
-5 Races
-You can still play like you would in wow
-Or start your own craft making business complete with a building and NPC helpers.
-You can trade
-Almost everything is player made (like in EvE, but i would assume the real high end weapons you will still have to farm mobs)
-10,000 people per server will make for massive PvP battles. (i just hope they can avoid the lag issues EvE has with 500vs500 fleet battles, if not then that will kill a major part of darkfall)
-LOTS of mounts
-Fighting while on mounts
-No hovering names
-There is race specific magic and hundreds of spells
-Looks like stealth is more realistic (as in you stalk someone and strike them when they are not looking). A trailer mentioned that shiny armor will reduce your stealthiness.
-Player characters will show damage
That is just what i can recall off the top of my head.
This game doesn't need to become really popular, EvE only has 100k/200k subscriptions but it's in one server. This leads to interacting with more people then you ever could in wow because of their server limits. With 10,000 per server darkfall can seem like it has a massive number of people with under 50k (i say 50k rather then 10k because they will need to make money to keep going)
I do not pretend to know that it will "pwn all MMO's" or anything like that, but it looks like it has great promise. I suspect that it'll have a hard time beating the world look of Age of Conan as well as city creation, even with fighting and i have no idea how well they will have eliminated grinding (if i spend most of my time grinding, i will not play it) or how many people there will be in one server for Age of Conan. There is deal of similarities between the 2 games it would seem.
I just wish it set in a age beyond the sword (and musket).
I posted this because there doesn't seem to be any discussion on this game. I have limited experience with MMO's, 6 months in eve and 2 in wow. Grinding drove me out of both games. Also had a look at Pirates of the Burning Sea which my friend has.
It's release date is set at "2008", so i would assume that would now translate into late 2008 or early 2009.
So what are your impressions, have anything to add, what don't you like, what impresses you (if at all) and what do you really want to see/not see.