Dark Souls 2 Gameplay Reveal

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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Notable changes from other videos/interviews:
Players can be invaded while hollow
Each time the player dies while hollow, their max life goes down a bit until it hits 50%. It can be restored with an item.

Dark Souls 2 Netawork Test footage

Continuation from above video

Notable changes:
Phantoms can use healing items
Phantoms are timed, and you can see an hourglass by their name/health bar.
Phantoms can pick up items (not sure how that works)
You can light bonfires while having phantoms summoned to preserve your progress. You don't have to rest at a bonfire to respawn there.
The game doesn't spam "Phantom could not be summoned" at you.

Smaller changes:
Menu moves off to the side, showing the character on the right
Menu seems a lot more advanced, categorizing weapons, armor, and items to allow more focused searching.
Menu doesn't disappear with consuming souls, so you can mash A to consume a bunch of soul items.
Overall lighting and physics seems improved, including grass and cloth physics. The framerate seemed good from the video.

Here is the stat screen with explanations from a fan

Notable changes:
Seperation of endurance and carry weight
Addition of agility stat affecting "evasion" and other animation speeds
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
All of that sounds like improvements except the phantom timer. Guess that will dissolve fight clubs.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Man I hate the invading phantoms, always seem to come right when I am in the middle of some good fights.