K, I was in more of a hurry last time, now I've gotten to have a bunch of fun with it.
4xSSAA @ 1280x1024 = 50fps
4xTR MSAA @ 1280x1024 = 150fps
Took Vsync off, had no mouse lag or stuttering of any kind as previously reported.
Speaking about regular aliasing, the edges of polygons, SSAA looks a bit better than MSAA on diagnal aliasing, while MSAA looks much better than SSAA on horizontal lines.
Now, remembering that SSAA affects textures as well, unlike MSAA, SSAA can clear about 80% of texture aliasing when the aliasing is viewed diagnally, but most of the aliasing will reappear when viewed horizontally.
Since it doesn't fully do it's job and because of the monster drop in fps, SSAA isn't worth enabling and is clearly outdated technology. Just as we had to wait for Transparent AA, so will we have to wait for TextureAA.
Originally posted by: TheHans
Maybe it's a lack of AF? Without AF textures are jagged or blurry when they're far away.
Blurry -yes, jagged -no. Besides, AF was set to 16x at all times.
Maybe it's me, or it's because shaders have worsened texture aliasing, or maybe it's just Nvidia's new driver optimizations, but High Quality, doesn't look as good as used to. I'm testing out Quality right now and it's a bit worse. I'll see how it goes.