Ok I'm somewhat new to the nVidia scene, having purchased
my first non-3dfx card 6 weeks ago (GeForce2 MX). I'm
very pleased with this little card. For the price, it
simply rocks. I'm getting an average of 70fps in UT
deathmatch with 5 players, running in D3D. So the other
night I switched over to OpenGL. My fps increased
but there were a few glitches. First of all the game was
pretty dark and the gamma slider had no effect.
Secondly - get this - I had to run a resolution equal to
or higher than my desktop, otherwise my Windows Taskbar
would display in the middle of the game screen. WTF?
Lastly, I was seeing some texture corruption when playing
the CTF Face map. I'm using Detonator 3 ver 6.5 drivers.
My OS is Win98 with DirectX 7.
What mode do you run when playing UT? Is there a fix for
the gamma problem? Are there some settings to get rid of
the texture anomolies?
thanks
Inteless
---------------------
My Gigahog Frag Machine
my first non-3dfx card 6 weeks ago (GeForce2 MX). I'm
very pleased with this little card. For the price, it
simply rocks. I'm getting an average of 70fps in UT
deathmatch with 5 players, running in D3D. So the other
night I switched over to OpenGL. My fps increased
but there were a few glitches. First of all the game was
pretty dark and the gamma slider had no effect.
Secondly - get this - I had to run a resolution equal to
or higher than my desktop, otherwise my Windows Taskbar
would display in the middle of the game screen. WTF?
Lastly, I was seeing some texture corruption when playing
the CTF Face map. I'm using Detonator 3 ver 6.5 drivers.
My OS is Win98 with DirectX 7.
What mode do you run when playing UT? Is there a fix for
the gamma problem? Are there some settings to get rid of
the texture anomolies?
thanks
Inteless
---------------------
My Gigahog Frag Machine