Upon re-reading the article I linked to, I may be at fault. Although the wording might be the problem here.
When the developer Fabian Mario refers to "Streaming", it's actually possible that he wasn't referring to a Streamed version of the game from their server in order for reviewers to do their work.
It's instead possible that he was merely referring to the game just 'streaming' data differently based off of which in-game settings you're using. I mean technically, a video game "streaming" data has always been a thing, but the wording today can cause confusion due obviously to the other thing in recent years we've had called Streaming video games (Twitch and so on).
So, either the devs indeed Streamed Cyberpunk from their servers (at least for the PC version, specificially) to the big name reviewers out there and it indeed was the cause of at least some of the reported issues in the reviews... OR... I myself misinterpreted Fabian's Twitter post, when he instead was just talking about how the reviewers' PC couldn't handle in-game settings (I.E. they DID have on-hand, physical copies to review and played on their hardware and nothing was "Streamed" per se from the devs, but the issues they experienced were nonetheless - in part - caused by how the game "Streams" data based off of in-game settings).
It's confusing, it's either one of those two scenarios and I'm starting to think that I was simply wrong in my first glance interpretation of the developer's Twitter post. If so, my bad. But it doesn't change the fact that - and yes it's true - if you have a dozen reviewers out there reviewing the PC version EACH on different hardware setups AND using different in-game settings, coupled with the fact that there's yet no game-optimized NVIDIA / AMD drivers out (or weren't out anyway at the time they reviewed the game) AND, on top of it, add the fact that they played an older build of the game (without that famous Day One patch) and you end up having different reports of different issues (some more than others, some only reporting negligible bugs) all over the place.
All in all, I just think that - overall - the game should simply not have been sent to reviewers that early. Then again, I don't think it was the only mismanaged thing in this entire project either.