- Nov 27, 2001
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Out of curiosity, has anyone picked up and played this game yet? I played the demo, and had a pretty good time with it overall. As a result, I purchased the game, and put a bit of time into it last night.
For the uninitiated, Cult of the Lamb is a mix between a Rogue-Lite and a Management Sim. The Rogue-Lite elements are a Zelda-like top-down action game where you use physical attacks or curses (i.e. magic) to defeat enemies. These are separated into individual runs through a gauntlet of stages, which may remind you of games like Slay the Spire where you have to choose your path. One complaint that I have here is that the game lacks a legend on its path screen, and in some cases, I have no idea what the squares mean. For example, I went to the '?' square, which I assume is a randomized one, and it ended up being a quest/challenge. So... is '?' randomized or is it a challenge? No idea! During each outing/gauntlet, you can gain temporary power-ups including new weapons, temporary hearts (turquoise instead of red), or curses. However, in regard to weapons and curses, you can only hold one of each at a time; however, you can always pick up the previous one if you end up not liking the new one.
Now, the other big aspect of the game is the Management Sim portion, and the two parts do work together. For example, when out in a run, you are able to gain resources that can be used for creating buildings, crafting food, and other aspects of furthering your cult. There is also a calendar system, and I'm not exactly sure if time passes related to how long you spend out in a run or is it simply each stage adds a predefined amount of time. However, while you are away, things will occur in your cult such as people getting sick, people defecating, etc., and you will have to manage that either while you are there or when you return.
Overall, I never found any one feature to be too overbearing compared to the other, but it's a safe bet that you should probably enjoy both aspects to want to jump into the game. However, I believe the demo is still available if you'd like to give it a try. The demo covers the beginning of the game, and focuses a lot more on the combat portion.
For the uninitiated, Cult of the Lamb is a mix between a Rogue-Lite and a Management Sim. The Rogue-Lite elements are a Zelda-like top-down action game where you use physical attacks or curses (i.e. magic) to defeat enemies. These are separated into individual runs through a gauntlet of stages, which may remind you of games like Slay the Spire where you have to choose your path. One complaint that I have here is that the game lacks a legend on its path screen, and in some cases, I have no idea what the squares mean. For example, I went to the '?' square, which I assume is a randomized one, and it ended up being a quest/challenge. So... is '?' randomized or is it a challenge? No idea! During each outing/gauntlet, you can gain temporary power-ups including new weapons, temporary hearts (turquoise instead of red), or curses. However, in regard to weapons and curses, you can only hold one of each at a time; however, you can always pick up the previous one if you end up not liking the new one.
Now, the other big aspect of the game is the Management Sim portion, and the two parts do work together. For example, when out in a run, you are able to gain resources that can be used for creating buildings, crafting food, and other aspects of furthering your cult. There is also a calendar system, and I'm not exactly sure if time passes related to how long you spend out in a run or is it simply each stage adds a predefined amount of time. However, while you are away, things will occur in your cult such as people getting sick, people defecating, etc., and you will have to manage that either while you are there or when you return.
Overall, I never found any one feature to be too overbearing compared to the other, but it's a safe bet that you should probably enjoy both aspects to want to jump into the game. However, I believe the demo is still available if you'd like to give it a try. The demo covers the beginning of the game, and focuses a lot more on the combat portion.