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CS:S DECEMBER UPDATE AVAILABLE!!!

JBT

Lifer
Steam news

Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Counter-Strike: Source
* Added map: de_prodigy
* Improved player movement against walls
* Improved choppy player movement when bouncing down slopes
* Purchase icon for defuser is shown
* Physics prop avoidance is scaled by the object's mass
* Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
* Spectator GUI last mode is saved
* Added spectate player by name
* Grenades, weapons, etc., splash when they land in water
* Frag grenade deafness is delayed so the explosion is heard
* Fixed viewmodel lag
* Added consistency checking player model bounds
* Weapon reloads finish when the round restarts
* Autobuy and rebuy trigger a reload if you don't buy a primary weapon
* Rebuy doesn't drop pistols the player has picked up
* Dropped weapon ammo isn't lost if the player has another weapon using that ammo
* Re-added hostage hint messages
* Smoke grenade canisters fade out and are removed when smoke is dense
* Breakable glass is blown outward proportional to the damage recieved
* Soundscapes update for observers
* Fixed not being able to attach to ladder tops
* Misc fixes to spray import


Source Engine
* Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
* Fixed a crash when playing MP3 files with ID3 tags
* Fixed network being started early enough so UDP remote logging works
* World rendering optimizations
* Fixed problems with demo recording
* Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
* Enabled sv_downloadurl & sv_consistency on dedicated servers
* Fixed "kick " command via rcon if the name is surrounded by quotes
* Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
* Added "player_say" event for 3rd party plugins
* Fixed crash in dedicated servers when issuing a say before the map is run




 
I started steam... steam downloaded patch.... launched patched cs.... graphics errors at the begining... can only see text.... cant find a server with this version.... tried to create my own server... game crashed


great job valve
 
Czar, i get the same problems, everything is black, and i can only see text, and then nothing happens when i try to join a server. What a bunch of bs, i didnt want an update, i just wanted to play CS!!
 
Originally posted by: Czar
just wait, I think it still hasnt downloaded the whole update when it allows you to start the game

right. Just because it allows you to play doesn't mean its 100% downloaded.
 
ok.. I created a new server to try out the new map... and some of the maps were like missing... more steam features 🙂
 
Originally posted by: HeroOfPellinor
Are they gonna add models for different Ts and CTs? I kinda miss the variety. 🙁

true that. but at least they got an update out! i'm waiting to update...maybe in 9 days, they might give us a christmas gift w/ more models? lol
 
Ya, thankfully another worthwhile update to CS:S after a long while. I haven't played it really at all since HL2 came out, and then none after I beat HL2. Just too many damn cheaters turned me off playing online.
 
* Dropped weapon ammo isn't lost if the player has another weapon using that ammo

YAY!!!! i'm always T, and I always buy the mp5...lol...then deagle. so many instances where I forget to rebuy the ammo ahhaha.

anyways. they haven't fixed the disapearing nade bug.
It's a wierd bug where if you switch to your main weapon too quickly after throwing a nade, the nade disapears w/o being thrown. 🙁
 
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