darkewaffle
Diamond Member
- Oct 7, 2005
- 8,152
- 1
- 81
For online games at least, I like the Guild Wars model with the initial entry cost (and usually not having 'locked' content) but then no subscription/online play costs and then keeping microtransactions pretty much specific to aesthetic changes or 'boost' type products.
I think most mainstream F2P games aren't really pay to win, that seems mostly prevalent in sectors like Facebook or browser games, although a lot of Asian MMOs do seem to operate that way as well.
I think most mainstream F2P games aren't really pay to win, that seems mostly prevalent in sectors like Facebook or browser games, although a lot of Asian MMOs do seem to operate that way as well.