Originally posted by: videogames101
Originally posted by: miniMUNCH
Originally posted by: videogames101
Originally posted by: miniMUNCH
Originally posted by: videogames101
Originally posted by: AstroManLuca
I think a lot of the people here who have a strong negative reaction to developers blaming poor sales on piracy are really just offended because they feel they're being lumped in with people who pirate games. It's like when the teacher punishes the whole class because a few rowdy kids were making trouble.
The fact is, though, piracy is a problem for PC games.
No, you know why? 1 Pirated Game != 1 less sale. The fact is, for most pirates, just because they can't prate something does not mean they'll buy it.
Ergo, piracy causes almost 0 net loss.
grade A baloney.
mind elaborating?
I was first commenting on the fact that your logic is severely flawed... "just because they can't prate something does not mean they'll buy it" does not support the claim that piracy causes almost zero net loss.
If the pool of free, easily accessible cracked games dried up... pirate gamers would have either stop playing video games or spend some money to buy a few games.
Piracy is not a 1:1 loss, true... but every 2-4 pirated copies of good game is probably a loss of a sale. i.e. Sales on many quality titles would be doubled or trippled in the absence of pirated copies.
And there several immensely popular and successful games which, more or less, cannot be pirated: TF2, WoW, LOTRO, EVE, etc.
People will pay for quality games... when they have to.
lol, I know people who pirate games, 95% don't have the cash to even get a computer that ca run half those games, much less buy them. You overestimate how many games a pirate would actually buy.
I am not over esitmating anything... I am simply relating what dev's know about piracy.
You think devs are stupid and are pulling piracy numbers out of their ass? Do you know that most major PC titles that have an automated patching system that phones home, right? And a lot of games that don't actively use an automated patching system still have patching system code or other code which phones home with serial numbers and DX configs, etc.... they have good data on install base and how much of their install base is pirated.
One of my good friends is a PC game dev / studio owner and I have a few other 'sort-of' friends who are game devs at major dev. studios for console and PC.
Piracy is a major problem... it is not limited to cheapo teenie boppers who can't afford a pack of gum... many people who have $3000 gaming rigs and $80 per month uber FIOS internet connections pirate games because they can get away with it.
