Crytek says they will not longer be pc exclusive

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miniMUNCH

Diamond Member
Nov 16, 2000
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Originally posted by: videogames101
Originally posted by: miniMUNCH
Originally posted by: videogames101
Originally posted by: miniMUNCH
Originally posted by: videogames101
Originally posted by: AstroManLuca
I think a lot of the people here who have a strong negative reaction to developers blaming poor sales on piracy are really just offended because they feel they're being lumped in with people who pirate games. It's like when the teacher punishes the whole class because a few rowdy kids were making trouble.

The fact is, though, piracy is a problem for PC games.

No, you know why? 1 Pirated Game != 1 less sale. The fact is, for most pirates, just because they can't prate something does not mean they'll buy it.

Ergo, piracy causes almost 0 net loss.

grade A baloney.

mind elaborating?

I was first commenting on the fact that your logic is severely flawed... "just because they can't prate something does not mean they'll buy it" does not support the claim that piracy causes almost zero net loss.

If the pool of free, easily accessible cracked games dried up... pirate gamers would have either stop playing video games or spend some money to buy a few games.

Piracy is not a 1:1 loss, true... but every 2-4 pirated copies of good game is probably a loss of a sale. i.e. Sales on many quality titles would be doubled or trippled in the absence of pirated copies.

And there several immensely popular and successful games which, more or less, cannot be pirated: TF2, WoW, LOTRO, EVE, etc.

People will pay for quality games... when they have to.

lol, I know people who pirate games, 95% don't have the cash to even get a computer that ca run half those games, much less buy them. You overestimate how many games a pirate would actually buy.

I am not over esitmating anything... I am simply relating what dev's know about piracy.

You think devs are stupid and are pulling piracy numbers out of their ass? Do you know that most major PC titles that have an automated patching system that phones home, right? And a lot of games that don't actively use an automated patching system still have patching system code or other code which phones home with serial numbers and DX configs, etc.... they have good data on install base and how much of their install base is pirated.

One of my good friends is a PC game dev / studio owner and I have a few other 'sort-of' friends who are game devs at major dev. studios for console and PC.

Piracy is a major problem... it is not limited to cheapo teenie boppers who can't afford a pack of gum... many people who have $3000 gaming rigs and $80 per month uber FIOS internet connections pirate games because they can get away with it.
 

miniMUNCH

Diamond Member
Nov 16, 2000
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Also... at end of the day...

Crytek is porting CryEngine2 to PS3 not just because of piracy and lack-luster PC sales of Crysis (Crytek is not in the red on Crysis and the CryEngine2 development) but because the PS3 has serious horsepower and needs a killer engine that runs like butter on it. There is big money to be had for Crytek in licensing a solid CryEngine2 to PS3 devs so it makes sense. What better way to work on your Engine and work out the engine operation and dev workflow kinks than to port your own game to the platform.

I have know one guy who devs on PS3 and he says the PS3 is a pain to dev for but the results are 'oh so pretty'. He has dev'ed for PS2 and xbox/xbox360 as well. He told me in terms of what the PS3 is capable of... PS3 >>> xbox360 every which way from sunday... but xbox360 dev tools and available engines are much better than those on PS3. So Crytek can fill a real need here.
 

Canai

Diamond Member
Oct 4, 2006
8,016
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Originally posted by: miniMUNCH
Also... at end of the day...

Crytek is porting CryEngine2 to PS3 not just because of piracy and lack-luster PC sales of Crysis (Crytek is not in the red on Crysis and the CryEngine2 development) but because the PS3 has serious horsepower and needs a killer engine that runs like butter on it. There is big money to be had for Crytek in licensing a solid CryEngine2 to PS3 devs so it makes sense. What better way to work on your Engine and work out the engine operation and dev workflow kinks than to port your own game to the platform.

I have know one guy who devs on PS3 and he says the PS3 is a pain to dev for but the results are 'oh so pretty'. He has dev'ed for PS2 and xbox/xbox360 as well. He told me in terms of what the PS3 is capable of... PS3 >>> xbox360 every which way from sunday... but xbox360 dev tools and available engines are much better than those on PS3. So Crytek can fill a real need here.

Yes I think that Crytek realized there's a whole separate market for them to exploit. Either that, or EA pressured them into expanding. Regardless, I just hope it doesn't negatively impact their future games, but I have a feeling it will.

The thing about PS3 are the asymmetrical cores that need to be specifically implemented in the design. We'll have to wait and see if Crytek devs for the consoles primarily and ports to PC, or if it'll be the other way around.
 

Maleficus

Diamond Member
May 2, 2001
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I can see how this is an isolated incident with only 5 or 6 thousand other videos showing the problem.
 

Quiksilver

Diamond Member
Jul 3, 2005
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More Like...

"Due to our inability to optimize the Crytek game engine to achieve greater than 60FPS we are moving to a more suitable platform, console gaming."
 

Canai

Diamond Member
Oct 4, 2006
8,016
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Originally posted by: Maleficus
I can see how this is an isolated incident with only 5 or 6 thousand other videos showing the problem.

I dunno, but I never ran into any problems like those. The only AI trouble I had was the wallhacking helo.
 

Chosonman

Golden Member
Jan 24, 2005
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I own a library of PC games. All legitimate bought and paid for by me. I also have owned just about every console know to man (except the xbox360 because it's basically a stripped down PC).

Here's my take:
1) I will only purchase a game I know will have significant replay value. (I probably won't buy a play once and throw away game)
2) Since most games are non returnable I will not make a purchase without researching the game first.
3) Console games can be resold as used, PC games can't. (Blame DRM for this one)
4) PC games aren't standardized and many newer games can't run older systems without a pricey upgrade.
5) Game developers like EA games screw up the PC implementation of console games making them suck!
6) "Games for Windows" is a good step in creating a standardized gaming platform work PC based games but more needs to be done.
7) Those that pirate games on PC's are the same people who mod their consoles.
8) Crying piracy is a scapegoat for a crappy marketing strategy. Blame your business team not the customers.