Of course they're going to deny it. But if employees aren't being paid, thats pretty telling.
Very astute post, sir. From what's happening, looks like the Crytek bunch is not too sharp on smart business practices either.Realistically, it seems their terms for the CryEngine are a bit unrealistic to promote growth. Doesn't Unreal give away their license to indie devs under a "if you sell less than 50,000 units, it is free" or something to that effect? That really helps not only promote indie devs to use a decent engine, but it also ensures if they do hit it big, the next game they make will use what they are familiar with (the Unreal engine).
I can't say I am too shocked to hear about Crytek being in trouble though. The devs seem very good at technical ability, but lacking on making good games. They are like John Carmack, without Romero. While, I hope they (or someone with as much interest and ability) can continue to develop the engine, their model of "release mediocre shooter using amazing engine" isn't going to pan out. Especially, when mediocre shooter market is dominated by a game with an old engine and tons of curb appeal.
Realistically, it seems their terms for the CryEngine are a bit unrealistic to promote growth. Doesn't Unreal give away their license to indie devs under a "if you sell less than 50,000 units, it is free" or something to that effect? That really helps not only promote indie devs to use a decent engine, but it also ensures if they do hit it big, the next game they make will use what they are familiar with (the Unreal engine).
I believe it is $20/mo or something to get access to the UE4 assets for development and if you don't sell over a certain amount you don't owe royalties. So you get it really cheap and there's no restrictions to the developer.
I'd have to look it up but I'm not able to find exactly where I read this.
It's not a about being leaner, or more focused, or being better managed.All that proves is that there were numerous mismanaged and/or badly thought out projects that contributed to the fall of Crytek. In spite of that, they would have made enough to keep the lights on had they been leaner and focused. I digress though. You are likely right about the downfall.
Hopefully Cryengine and the Crysis IP get purchased. They've got value in them. Probably EA picks over the carcass and takes what is worth salvaging.
Hopefully Cryengine and the Crysis IP get purchased. They've got value in them. Probably EA picks over the carcass and takes what is worth salvaging.
I believe it is $20/mo or something to get access to the UE4 assets for development and if you don't sell over a certain amount you don't owe royalties. So you get it really cheap and there's no restrictions to the developer.
I'd have to look it up but I'm not able to find exactly where I read this.
That really puts things in perspective.It's not a about being leaner, or more focused, or being better managed.
EA has about 9.3K in employees. 8K of them work for EA sports. That means for the half a dozen titles that EA releases per year that are not sports they do it with 1.3k people. Crytek is like MGM they are major studio with little labels under them but not a full blown distributor. They aren't the little company that could like id or even Valve. They aren't like Blizzard before the merger a company that even though they were making Billions a year in subscriptions still wasn't as big as them. So compared to the 1.3k their 800 is smaller but they haven't even sold one of their 7 games in 10 years for as much as even one of EA's disappointment. Think of the worst EA launch in 10 years. Nothing Crytech has done has equaled that.
Quite frankly I am baffled on how they maintained it for this long. They probably drowning in some serious debt.
I think UE4 is a fine engine, but I don't think there is anything good about it not having any other real competition.
There is nothing wrong with creating game engines. The problem arises when you have 800 game developers and staff not producing any games and letting existing IPs decay.I disagree. The world needs less engines and more people spending time making good games instead of good game engines.
There is nothing wrong with creating game engines. The problem arises when you have 800 game developers and staff not producing any games and letting existing IPs decay.
Crytek employees told me that the company was reluctant to lay people off, so their solution was to delay paychecks until they could find another solution..
Bloat and Greed are what destroy companies. .
