Crytek hints at Crysis 1 style Exp. for Crysis 3

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TechBoyJK

Lifer
Oct 17, 2002
16,699
60
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Sucks. I never play online :(

I'd love to see a remake of Crysis with the CryEngine 3..

I think they're moving on, in regards to IP. They have some interesting things in the works. WarFace looks amazing, and apparently they have a handful of other projects on their way.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Sucks. I never play online :(

I'd love to see a remake of Crysis with the CryEngine 3..


The only way I would go for this is if they returned to the old movement mechanics, including lean and prone.

I hate the new "controller friendly" movement with it's awful jump lag, fake speed mode and overall sloppy feel. The worst part is no lean, though.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
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I would be in love!

Indeed I'd like that as well.

I'd like to see many games out there being re-made with CryEngine 3. I still remember when some guy made the Cyrodiil map from Oblivion (or perhaps it was part of Cyrodiil anyway) and also recreated the imperial city under the original CryEngine (from Crysis 1) and I couldn't believe at how smooth and seamless it was when the camera was moving around the city (no loading screens of separate environmental "cells" as it is in the GameBryo version that we all know of), not to mention that some of the city's architecture seemed to have a significantly higher polygon count as well (columns, archways and such).

There were no NPCs around, just a "test" of re-making the map(s) basically and it worked (not sure if the creator(s) ever intended to re-make the whole thing in some unvelievably difficult project but at the time it was impressive nonetheless even if they did that for the heck of it just to see if it could be done properly, and heck yeah it was possible). The original FarCry was great and I'm pretty sure that lots of people whom never played it to this day would like it if it was remade under a more recent engine, be it CryEngine 3 or Duna (FarCry 2 and 3) or maybe even UE3 or the upcoming UE4.

I mean, sure, some games out there truly are timeless gems that really don't need any sort of "retake" or remakes under newer engines (especially if it would mean transitioning from 2D to 3D), but some others I think would benefit from that, when otherwise they're almost dead and never really made it into the "transcending gaming generations and aged well" bandwagon. At its time FarCry was very popular and to some even to this day it's still great, but I myself tried to re-play it about a year ago and frankly it "lost its touch" mostly due to the visuals on the characters and the somewhat awkward animations (and some other elements here and there that I just couldn't recall being that "cheesy").

And, ultimately, I'm still waiting for my real CryEngine 3-powered Turok reboot (that's of course completely subjective and self-satisfying but just imagine such a game in the veins of Dinosaur Hunter mixed in with the best elements of Seeds of Evil and even Shadow of Oblivion with CryEngine 3's capabilities). But I guess that's because I'm a fan of Turok (the old games that is, and don't get me started on that 2008 "reboot" travesty). Ah... and, another game I'd like to see under CryEngine is Fallout 3 (specifically Fallout 3, or Vegas, because I think the original and Fallout 2 are alright where they are and shouldn't be touched).
 
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aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,120
3,647
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People have stated 'why redo Crysis 1, it looks fine' and at first I agreed, but looking at some vanilla comparison pics, I can see why it might be rather nice to have Lingshan redone with their current tech.

it only looks good when its stationary.
the old game engines are limited in how many things they can render vs the newer engines.

So on crytek1 engine.. u had like 1000 things... crytek2 they increased it to 2500... and crytek3 like 5000.... (totally random numbers to get my point across)

So the newer engines are required to have crytek1's stationary looks rendered in real time across everything thats displayed.
Ie.. instead of a pasted grass field... u got one which each grass hair is considered a render.