The Sly Syl
Senior member
- Jun 3, 2005
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Originally posted by: myocardia
Originally posted by: Skacer
Phew, for a second there I thought I was the only one who realized most games pre-dualcore did this.
Actually, any game designer that claims their game to be dualcore or quadcore enabled, that doesn't do this, is simply lying through their teeth. If they had actually been designed from the outset to use x amount of cores, they would actually use x amount of cores at 100% usage.
Yeah; I was wondering why this was any sort of a problem at all. I have really old windows 98 era games that still use 100% of one of my cores. They use every single bit possible to shoot the framerates into the thousands. (But, at the time ~ it was simply a playable framerate)
I mean, oddly enough, even something as old as X-com attemps to try and use 100% CPU usage.
