Originally posted by: Modelworks
It reminds me a lot of world war 2 online.
The maps are large but that can be both a good and bad thing.
I think for really large maps the fps genre is going to have to come up with games that can handle much larger numbers of players on one map.
Otherwise it can be boring to run from point to point, get killed, reform and repeat.
I was talking with one of the designers of world in conflict about map size and he said that they wanted to keep the maps a reasonable size, not because the engine couldn't handle it , but because they wanted to keep the action fast paced.
I would like to see some smaller maps in crysis that are more focused for 16 players.