Originally posted by: JAG87
Originally posted by: cmdrdredd
Originally posted by: JAG87
Originally posted by: nitromullet
Originally posted by: JAG87
wow, and there is no 2560x1600. how pimp is that. not like id use that anyways, 1920x1200 with 4x AA is barely playable on my system, but I have a feeling SLI isn't really being used since my fps is pretty much that of a single GTX.
anything EA touches turns to shit, what else is new.
Wow, that's not really good news even for next gen cards... I assume that you're running DX10 set to very high at 1920x1200 with 4xAA...? I can run a single GTX at 1920x1080 with 4xAA, but only under DX9 set to high. Switching to DX10, I can run high settings, but with no AA decently.
edit... whoops, just noticed that you're running XP, so obviously not DX10... Your results kind of surprise me then... Do you notice a difference between running SLI and not?
actually, Im running directx 9 on very high settings, yes very high settings and it looks exactly the same as directx10 on very high settings.
this is how you do it
http://blogs.nofrag.com/Scrapy/#article32013
just goes to show that directx10 is bullshit for now. games are built in directx 9 from the ground up, and then they just lock certain features to directx 10 so that microsoft has some incentive to sell vista. There are no directx 10 ONLY games, and there wont be any for the next year too, because people arent just going to ditch directx 9 all of a sudden. So until you see the first directx 10 ONLY game, there is absolutely no reason to use vista.
back on topic, I am fairly sure SLI is running because the visual indicators show up, but the driver is definitely not optimized for SLI. I get a fantastic 20 fps on very high in directx 9 at 1920x1200 with 4x AA. sad... will stick to COD4
You're still not getting the same effects. Just setting very high in DX9 does not magically make DX10 ONLY effects work in DX9...
Not to mention that DX10 runs perfectly fine (same as DX9 for me) if you turn shadows and post processing to medium and everything else on very high. I run at 1280x1024 anyway, but seruiously. I'd say that 90% of the ppl who complain about the game running slow in DX10 just throw everything on very high with 4x aa and go cry on forums.
Actually the game looks almost exactly like directx 10. There are no "native directx 10" features in crysis. It's nothing more than added stuff which could be easily replicated in directx 9 and with less performance hit too. But MS says no.
The major differences are the color gamut (I love this, the game looks cartoonish without it), the soft shadows, the sunrays, and the better shader effects which make the textures look more real, all of which can be used in directx 9 through the tweaking of the configs.
The effects that cannot be present in the tweaked directx9 version are the day and night cycle, the volumetric clouds, the weather effects, the better smoke and water through the use of soft particles, and the clear doubling of the vegetation around you. These are strictly enabled by the engine when a directx 10 path is found, but by no means are they not doable in directx9!! they are purposefully disabled.