I just finished the game. Some additional thoughts:
The Good:
1. It ended up being a blast. I had quite a lot of fun. Lots of varied enemies (which solved my premature complaint), CRAPTONS of weapons, vehicles, and good boss fights. I was thoroughly impressed when they had a suit-less moment which allowed for more in-depth game.
2. I also take back about 'Room A to B' complaint. The levels are varied enough. Some have quite an open area with few ways/orders to clear them. I didn't feel so claustrophobic like I did at first 5-10 hours of the game.
3. Did I mention the game is beautiful? Absolutely amazing. This is the top-of-the-line graphics of gaming today, boys.
The Bad: (spoilers ahead)
1. What the fvck? I thought the suit-less moment was about half way into the game... I figured he would get his power back, disable one worm hole, then go around to shut down others (2-3 more) throughout the world as they indicated. Then fight the big boss. Nope, the suit-less moment was the END of the game. Total game play was like 17-23 hours? What the hell man.
2. The suit upgrade gave an impression that game would be MUCH longer. I imagined you would unlock most modules, and appropriately switch suit configurations often to battle really hard enemies later on. NOPE. So you started in NYC, disabled their power supply, destroyed the dam, then awoke the Alpha Celph, fought 1 mentionable mini-boss, then end up underground, killed Alpha Celph already? wtf? I don't mind shorter games... but this is SO short.
The Ugly:
When I killed the mini boss, bunch of debris fell on me and I was underground... but then suddenly I'm in the space? How the hell does that work? Also the suit is marginally strong enough to withstand heavy artillery. You also lose about a half of energy if you fall from 100 ft. The same suit suddenly can withstand being in space and take a motherfvcking freefall from stratosphere back to Earth?
What. the. hell?
Oh, the orbital strike can be operated from space via their on-board interface? wtf.
They could've added a plot device about the suit having a temporary super power to survive the space, rather than giving it an unrealistic ability that's inconsistent with the entire gameplay & plot. Just because it's a mainstream game, that doesn't give you the excuse to provide a straight-up stupid ending.
Overall, the game is fun. But it could've been so so so much more. So much more quite easily too since all the groundwork was laid by the game (suit upgrades, weapons, etc). I wonder if the game was rushed?
I got this game with lots of skepticism. I was pleasantly surprised.
Pros:
- Probably the most visually beautiful game on the market now. I nearly orgasmed when they showcased the NYC for the first time.
- The engine seems to be incredibly well optimized. I thought it was gonna crawl on my $500 budget system (i3-2120, HD6870), but it runs very well at 30-40 FPS on everything Medium at 1920x1080. I'm just shocked how a game can look this good on my system. Even on everything low settings, the game looks great, WTF? I can't even tell the difference between High and Very High.
- Great presentation on cut scenes, interface, acting, and level briefing. I guess that's expected on a triple-A title.
- The game is engaging enough with lots of different weapons, powersuit mechanics, and a splash of RPG element with suit upgrades that can't be reversed.
Cons:
- The game really felt like glorified Smash TV. Clear Room A, then clear Room B. One check point to another. This kept me from playing long sessions at a time, as I grew tired of it quickly. It would've been nice if they threw in some Crysis 1 elements in.
- Prophet's voice acting is cringe worthy. It's too typical and groan inducing. That gruffy grunty voice got old right after the intro. Is everyone suffering from Master Chief syndrome?
- No quick save. This REALLY worsens the 'Room A-to-B' feel. If you die before clearing B, then start all over from end of A.
- I wished the game would vary some of its play mechanics. I really miss fighting various types of enemies like Doom. You get hoards of weak ones, fast and deadly ones, and fat one that take lots of punishment. A real varied enemies make using weapons more fun too. So far, 90% of enemies are plain human troopers, 10% stalkers. Perhaps I'm judging it too fast, but I'm in the middle of mission 2 and I'm still fighting the same enemies. It's becoming a drag.
- Tagging enemies were cool at first but became a necessary cumbersome mechanic.
Verdict:
I have more negatives to say about repetitiveness, but I only played about 10-15%. Do things suddenly get drastically better and more fun? I'm not holding breath for this mainstream CoD clone. If someone made a perfect game that captures the action of Doom and the innovation/story of Half Life together, that would be perfect.
All that being said. The game is indeed fun. I guess I'm being too harsh on the game because it's a run-n-gun mainstream triple-A title. It's solid all around as a casual game. 4/5 stars.