Lonbjerg
Diamond Member
You don't have to buy a company....you just have to 'bribe' them....errrrr 'help them' with the game.
I hope you have evidence of this bribe and have taken steps to report it.
Otherwise you post holds no value.
You don't have to buy a company....you just have to 'bribe' them....errrrr 'help them' with the game.
I hope you have evidence of this bribe and have taken steps to report it.
Otherwise you post holds no value.
Errrrr...I was speaking generally.... but hey if falls in your green garden.I hope you have evidence of this bribe and have taken steps to report it.
Otherwise you post holds no value.
If it walks like a duck, quacks like a duck.... it most likely is a duck.
Read the artical on the first page, about the implimentation of tessellation in this game.
Quite simply Nvidia are up to no good. Was there a actual bribe? hell if I know, can it be proven? most likely not.
That doesnt mean that TWIMTBP in Crysis2 implimentation isnt dubious.
It "seem"s like its added only to give nvidia a edge in benchmarks, this goes back to the duck argument, and the in-depth artical on the implimentation of tessellation on page1.
@Keys
its not about the amount of tessellation in the game, and how that might favor nvidia, to use insane amounts. That parts all fair play.
Its when you have invisible ocean mesh with tessaltion in area's without a sea (cant argue for better visual quality when its not seen, and thus taxing the gpu with tessellation for no reason).
Stuff like that "seem" like its there for no other reason than to make nvidia look better in benchmarks.
So tell me from a common sense point of view...Is there a technical reason to tesselate an unseen ocean?Yes, it "seems" like it could be, but really only to AMD users. Nvidia users don't mind so much because their cards can usually handle that level of tesselation. AMD cards not so much. But there is a bright side for AMD users in that that most games out there that use tesselation, have an option to turn it off, or down? At least I don't know of any that do not have that option. I could be wrong though. Not to go OT here, but the same thing applies to PhysX in games. Turn it off. Pretty soon, AMD users may have to turn every new feature off in order to play. Of course this statement is an exaggeration, but that is the general direction AMD users are headed. Maybe the 7 series will not suffer from this and have superior tesselation performance to Nvidia's offering. You never know. Or, some other feature that Nvidia doesn't do so well in. Fair is fair. If your hardware can't cut it, get different hardware.
Yes, it "seems" like it could be, but really only to AMD users. Nvidia users don't mind so much because their cards can usually handle that level of tesselation.
Well i am an Nvidia user, and i think its idiotic to slow down my card and give me fewer fps, when there is no benefit. Please explain to me, how that is an advantage for me as a consumer?
So tell me from a common sense point of view...Is there a technical reason to tesselate an unseen ocean?
Has anyone yet asked the developer why this was done? Whoever cares to should ask them. But, I must add that if you're expecting nothing but a lie as an answer, (predetermined that this is all a conspiracy) then don't bother. Somebody neutral should ask. IMHO.
I don't think nvidia normally pays companies to do much of anything with their games.
Rather they donate developers to help add code and features to the game. These developers are pricey with limited time, so they are probably going to take the easiest route to achieve their goals.
The big sea of tessellated water is probably more so laziness (perhaps due to a decision crytek made before nvidia's assistance to include water everywhere) than maliciousness.
Has anyone yet asked the developer why this was done? Whoever cares to should ask them. But, I must add that if you're expecting nothing but a lie as an answer, (predetermined that this is all a conspiracy) then don't bother. Somebody neutral should ask. IMHO.
I would of thought that people would of already asked crytek to give a straight answer because only they know why it was done like that.
Useless tesselation? If you have been paying attention, Thilan, it is being argued that even tesselation of a concrete K-rail is useless. What's next? Pretty soon Tesselation will be "altogether" a useless feature.
The 'ol slippery slope approach instead of arguing the merits of his claims.
There is certainly reason to think tesselation of an unseen ocean under the map is a waste of resources. How you can disagree with that I simply don't know. There are already parts of every scene in Crysis 2 that are NOT tesselated, while other parts are. The question becomes, where should you tesselate to maximize IQ?
As far as asking Crytek why they made some of the tesselation decisions they did, I too would be eager to hear their response. However, TWIMTBP does oftentimes involve Nvidia directly writing code for games (my brother is in the industry and they have done this on games he has worked on, he always uses Nvidia cards as a result) so Crytek may be unwilling or unable to answer that question.
AFAIR Crysis also had this "feature"...the ocean covered the entire maps, even if most of it were below the ground and never visually rendered.
AFAIR Crysis also had this "feature"...the ocean covered the entire maps, even if most of it were below the ground and never visually rendered.
So the original Crysis, if it had tesselation implemented, would probably show this invisible ocean mesh as well? So it is a design of the engine not really ever noticed UNTIL tesselation was implemented? Anyone doubt this?
There is certainly reason to think tesselation of an unseen ocean under the map is a waste of resources. How you can disagree with that I simply don't know.
The reason Keysplayer can disagree that tessellating an entire invisible ocean is a waste of resources is abundantly obvious from his signature. He is understandably incapable of being neutral or objective because he is a member of Nvidia focus group. Its his 'job' to support Nvidia and argue in favour of such indefensible actions. Its the same reason that arms manufacturers and oil companies are in favour of invading small oil rich countries.
To be honest if I was given free graphics cards from one manufacturer I'd probably argue that black is white just as he and the rest of the Nvidians are doing.
So tell me from a common sense point of view...Is there a technical reason to tesselate an unseen ocean?
To be honest if I was given free graphics cards from one manufacturer I'd probably argue that black is white just as he and the rest of the Nvidians are doing.
Yes, it "seems" like it could be, but really only to AMD users. Nvidia users don't mind so much because their cards can usually handle that level of tesselation.