Crysis 2: A thorough, no-BS review

OptimumSlinky

Senior member
Nov 3, 2009
345
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Crysis 2 has stirred up a lot of controversy about "consolitis" and graphics prowess, but no one seems to be talking about the actual game itself much.

Let me preface by saying I am a FPS junkie. Been one since long before FPS games became the dominant genre. I've played a lot of them, going back to more obscure titles like Bungie's pre-Halo masterpiece, Marathon, to classics like Half-Life, and lesser known ones like No One Lives Forever and Project IGI. I've sank countless hours into Quake III: Arena, Unreal Tournament, and Counter-Strike Beta (5.2-6.1). I'm not saying all of this to try and sound "cool," but more to convey that I'm not a ADHD fourteen-year-old spaz with COD fever. I'm also not a fanboy in any shape or form; I call it as I see it. I have two Xbox 360s, a PS3, and the PC listed below in my signature, which was built last April with the sole purpose of playing the original Crysis and Warhead, so I'm not new to the Nanosuit or any of the characters.

So let's get to it. I just finished the SP campaign on the Veteran difficulty level (which is third out of the four difficulties; Super Soldier is the hardest). It took me approximately 7 hours and 30 minutes, which was me moving at a moderate pace (not rushing, not inspecting every nook and cranny). I played it on the Xbox 360 as I'm no home in Germany with my PC right now, but had been anticipating this game for a while, and didn't feel like waiting another eight months.

Honestly, you can't ignore the graphics. As much as I tried, this game is freaking gorgeous. CryTek can pat themselves on the back, because the politics of "console port" and Direct X 9 vs DX11 aside, the game is flat out breathtaking. Even on 19" Panasonic Viera LCD TV with my Audio Technica noise-cancelling headphones, I was sucked into the world they created. Sure, the resolution on the 360 is clearly up-scaled (like most games), and the frame rate does drop during intense firefights. But it's never unplayable, and it's easily the most visually impressive title on the 360. The things that's most jaw-dropping about it is unlike a game like, say, KillZone 2, which is graphically impressive but is very dark, linear and almost a corridor shooter at times, or Halo: Reach, which is very open but features simple, spartan environments, Crysis 2 features these open, complex vistas, with gorgeous lighting and environmental effects. I remember being very impressed with the Frostbite engine in Bad Company 2 on the 360, but Crysis 2 outdoes even that.

Anyone that says Crysis 2 sold out and went Call of Duty hasn't played the campaign. I can't comment on MP because my internet isn't fast enough for me to get on XBL. But the SP is FAR from the heavily-scripted, narrow-path stuff of Black Ops or Modern Warfare. Honestly, I enjoyed the SP tremendously, and would even go so far as to rank it one of my favorite campaigns in recent memory.

Those nostalgic of the first will complain about the city in place of the tropical island, and how the island was more sandbox-like. This isn't really true, however. The island in the first game is more open, yes, but a lot of that is just empty terrain. The reality is that Crysis 1 always guided you towards an objective. The fact that you can't just run off a few kilometers in a random direction now is kind of a trivial loss because it didn't really add anything to the first game. If your objective was to take out a radar tower, regardless of how far you ran off on the beach, you still had to come back to that tower. And once you're in the tower base, all that empty space on the beach doesn't really matter. Are the levels in Crysis 2 smaller? Yes, but they're still HUGE by modern standards. Are they linear? NO. You can still approach every combat situation with your own style, and the urban design even adds verticality to the equation (a worthy addition I can't stress enough). Crysis was never meant to be a free roam, huge open world like Fallout or Oblivion. It's an action-shooter. With Crysis 2, they've simply cut some of the dead space between battlegrounds. The battlegrounds themselves are fantastic. The level design is truly top-notch, and unlike other games which ask you to replay them to hunt trophies or whatever (though this game has those two), the battlegrounds in Crysis 2 really make you want to replay each section and go, "Okay, so I snuck through the sewer that time. What if I had tried jumping the scaffolding instead?"

The Nanosuit also helps with this. It's been streamlined now, so you can pair certain abilities, like sprinting while cloaked, or leaping great distances while cloaked, or using armor to absorb fall damage. The Strength and Speed modes have been combined into a single Power, which has become kind of passive. Press A, and you jump. Hold it down, and you draw energy and do a Power jump. It makes the whole superhuman soldier thing much more fluid, and makes you capable of doing some badass combat parkour with ease. The first game, you were kind of limited in that you could cloak, run, super jump, or be armored. Now you can sprint, slide, power jump up a scaffolding, and armor yourself in half the time of the first game, and it makes you that much more lethal, capable, and the game entertaining. My only nitpick on the controls is I noticed some input lag like that found in KillZone 2. It's not nearly as bad as KZ2, but it's not as slick and fast as MW2. It only gets you into trouble during seriously outrageous firefights when it couples with the frame rate dropping.

The art and character design is also terrific. The New York terrain feels like a real city, even though you can't go everywhere. It's far more convincing a cityscape than the environment in Prototype, for example. The I Am Legend, post-destruction vistas are chilling and detailed. The human enemies, the CELL mercenaries, are pretty typical. The alien invaders, however, the Ceph, are freaking awesome this time. Last game, they were just weak floating ghost things or lame War of the Worlds style tripods. This time, there are a variety, but most are vicious looking bipedal exoskeletons that look and sound like demonic little brethren to the Decepticons in the live-action Transformers movies. They also share the same kinds of capabilities as your suit, so they can leap from building to building, kick over cars, and so forth. Combat against them can make you long for a mouse when they hop around you.

The story felt like a lot of stuff hit the cutting room floor (origins/purpose of the alien virus, for example, are implied but never stated), but Richard K. Morgan has done some cool stuff here. The Nanosuit, just a toy or tool in the first game, is almost a character in itself this time around, and linked intrinsically to the plot. Morgan deals a lot with post/trans-humanism in his novels, and you can see those themes come out here. Still, I would have liked more screen time for characters from the first game, and for more to show up at all (Psycho and Nomad are completely MIA). Overall, however, the plot makes a LOT more sense and is a lot less insulting than some more recent games (even there's a lot of stereotypical wannabe military dialogue).

Now, my gripes. First, the freaking AI. Just like in Crysis, if you're not cloaked, you apparently have a giant freaking arrow over your head because enemies see you instantly and without fail and at extreme distances. There were times I jumped behind cover cloaked, de-cloaked unseen, only to hear, "There he is!" and have gunfire kicked at me. There's another time where you knock out the power and the entire room is pitch black, yet apparently every single human has night vision because even though you can't see a damn thing, they can see you. It's exceedingly frustrating, and forces you to rely on the stealth aspects of the Nanosuit more than I like. Along that same note, you can take down a foe using a silenced weapon or the knife halfway across the map, and even though his comrades don't have eyes on, they suddenly know they have a man down and sound the alarm. It forces you to basically either go all stealth, or dig in a prepare for a serious firefight.

Also, there are numerous pathfinding bugs in the AI (they get stuck rather often). The combat AI isn't bad, and some of the enemies will put up MEAN fights. That said, it's not as ridiculous as Reach on Legendary, where you can pump three headshots into an Elite and he'll just turn around and slam you down with a single melee. Enemies in Crysis 2 still retain their respective weaknesses even on the higher difficulties, and a rocket is still a rocket (of the regular units you face, only the big, Hunter-like commander Ceph can take more than one direct hit and live to talk about it).

The sound effect and musical score are outstanding as well, but I noticed a lot of sound glitches and hiccups with regards to to stereo placement of NPC voices and conversations.

The checkpoint system is all right, though sometimes I wish they were more common. Also, the way each level ends/fades out is kind of abrupt and sometime buggy.

I know this has transformed into a total wall of text, but I wanted to dispel some serious rumors/fanboy BS and give the game an honest review. I enjoyed the hell out of the campaign. In a lot of ways, it reminded me of a brawny, jock sibling of Half-Life; not nearly as cerebral or respected, but with similar qualities and standout characteristics. The world of Crysis 2 just felt real, and more importantly, it still felt like Crysis. Weapon customization, new armor upgrades, and open-form combat are all back, just faster this time. Sneak and stealth your way through or rip the .50-cal off the jeep and gun them down... It's all up to you. This isn't a Dragon Age II, or even as chopped down as Mass Effect 2. It's still Crysis, the graphics are still impressive, and most importantly, as a game, it's damn well designed and proof that CryTek's designers are capable of more than just pretty engines.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Detailed review, thanks for sharing! Also, thanks for serving!

I'm sold (and already was) on Crysis 2, I just have enough games occupying my time for now. I'll grab it later, when it's cheaper ;)
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I don't know man, I hate the online, and the SP just seems generic. Everyfight plays out the same, use an armor ability to take out the 5-10 roaming enemies. Sure you can go about it different ways, but I am getting a serious deja vu moment every time I go into a fight.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I don't know man, I hate the online, and the SP just seems generic. Everyfight plays out the same, use an armor ability to take out the 5-10 roaming enemies. Sure you can go about it different ways, but I am getting a serious deja vu moment every time I go into a fight.

Crysis and Crysis 2 (and Far Cry actually) are what you make them. How is using the armor ability (if you so choose) every time any different than any other FPS where it's all about hiding behind chest high walls and shooting guys in a corridor? I don't understand people that complain about that, especially the ones that are bitching about how you can stealth through the whole game. A bunch of lazy asses who always look for the easy way out and then complain about it.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
I don't know man, I hate the online, and the SP just seems generic. Everyfight plays out the same, use an armor ability to take out the 5-10 roaming enemies. Sure you can go about it different ways, but I am getting a serious deja vu moment every time I go into a fight.

Crysis and Crysis 2 (and Far Cry actually) are what you make them. How is using the armor ability (if you so choose) every time any different than any other FPS where it's all about hiding behind chest high walls and shooting guys in a corridor? I don't understand people that complain about that, especially the ones that are bitching about how you can stealth through the whole game. A bunch of lazy asses who always look for the easy way out and then complain about it.
I agree with this sentiment (though not as harshly! :awe: ). Few FPS games these days have any significant variations in combat style or game progression. Crysis 2 may involve the same mechanics throughout, but at least those mechanics are different than the average shooter.

That's what I liked about Dark Sector. Sure the game mechanics were the same throughout, but the player abilities and throwable weapon were a lot of fun.

What was the last truly unique game that involved a satisfying number of different mechanics? Half Life 2?
 

FeathersMcGraw

Diamond Member
Oct 17, 2001
4,041
1
0
What was the last truly unique game that involved a satisfying number of different mechanics? Half Life 2?

Not to derail the thread, but my money's on Bioshock.

Crysis 2 wasn't really on the radar for me, but I may give it a look now. Thanks for the detailed review.
 

OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
I don't know man, I hate the online, and the SP just seems generic. Everyfight plays out the same, use an armor ability to take out the 5-10 roaming enemies. Sure you can go about it different ways, but I am getting a serious deja vu moment every time I go into a fight.

Like I said, I can't play the MP right now, so I can't comment on that. But I really enjoyed the SP. I mean, yes, I see what you mean in that you can go Armor and engage every enemy you see. But the game also lets you go invisible and not fight at all. Or crush them by kicking a taxi cab. I guess if you play it as a straight run-and-gun shooter, it's probably about average. But if you mess around a little, it gets ridiculously fun. With games these days being so heavily scripted around spectacle (I'm looking at you Black Ops) or mind-numbingly linear (Bulletstorm), I guess I was pleased to see Crytek hadn't lost their touch.

Another thing I forgot to mention about the stupid AI: When you fight the Pinger in the train station, even when you're cloaked, that stupid f@ck3r tracks you. IT won't shoot, but it will just track you back and forth so you can't get around to its rear, even though supposedly it can't see you. And I'm not talking about its "pings" dropping your energy (that makes sense).
 

Aristotelian

Golden Member
Jan 30, 2010
1,246
11
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Regarding killing a unit (while stealthed) and setting off the other units, when I kill a unit in stealth, I have to be really careful that units in any other direction don't see me decloak briefly to do it. I'm playing through on the hardest difficulty and will stay in 'white' detection mode if I'm careful about stealthing and line of sight issues.

The game is pretty much impossible (I find) jumping into the fray. I think the point of the game is to ensure that you sometimes use armor (against the calamari) and sometimes use stealth (against the soldiers) and sometimes stealth and nanovision (against the soldiers).

This way on your first playthrough you don't simply tech to stealth and easily make it through. The way the units are deployed (and that they obtain reinforcements once you take some out) ensures that you'll have to make use of every feature of the nanosuit. I also use 'grab' to provide myself with a quick meat shield when armour is low.

I agree wholeheartedly with most of your review (except the AI peeve re: noticing you, I do agree that the AI glitches at times (enemy characters getting stuck on a stair or something)). Including the bit about story being left on the cutting room floor. I'm not going to get into bang for the buck issues but what is it about games being so short (the single player campaigns)? I think they could have been a bit more patient and drawn the story out a bit more, adding more levels (anyone who has played it should know what I'm referring to - you accomplish X and then Y and Z follow in non-playable scenes).
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Crysis and Crysis 2 (and Far Cry actually) are what you make them. How is using the armor ability (if you so choose) every time any different than any other FPS where it's all about hiding behind chest high walls and shooting guys in a corridor? I don't understand people that complain about that, especially the ones that are bitching about how you can stealth through the whole game. A bunch of lazy asses who always look for the easy way out and then complain about it.
Well, I didn't mention any other shooters. I was just stating that while they are wide open battles, almost every battle can be played out the same way. It's not a horrible game, it's just not the best thing I have ever played.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Well, I didn't mention any other shooters. I was just stating that while they are wide open battles, almost every battle can be played out the same way. It's not a horrible game, it's just not the best thing I have ever played.

Sorry, I didn't mean to direct my post to you, it was more of a generalization to the "you can stealth through the whole game" complainers :)
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Yeah, what's the point of spending $60 on a shooter and not shooting anyone. I will say it is interesting to decide which path you want to take in each fight, but it just hasn't grabbed me. I try not to trade in games, so it's not like I will not play it. But I know that none of my friends enjoy the online, so after I beat the story I am not sure how much I will play it.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I agree with this sentiment (though not as harshly! :awe: ). Few FPS games these days have any significant variations in combat style or game progression. Crysis 2 may involve the same mechanics throughout, but at least those mechanics are different than the average shooter.

Crysis 2 multiplay didn't feel that different at all for me. Sure the Nanosuit might add a slight variation but it's too much like CoD to really be different. If you like CoD then you'll like Crysis 2 multiplay. I got sick of CoD gameplay after CoD4.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Those nostalgic of the first will complain about the city in place of the tropical island, and how the island was more sandbox-like. This isn't really true, however. The island in the first game is more open, yes, but a lot of that is just empty terrain. The reality is that Crysis 1 always guided you towards an objective. The fact that you can't just run off a few kilometers in a random direction now is kind of a trivial loss because it didn't really add anything to the first game. If your objective was to take out a radar tower, regardless of how far you ran off on the beach, you still had to come back to that tower. And once you're in the tower base, all that empty space on the beach doesn't really matter. Are the levels in Crysis 2 smaller? Yes, but they're still HUGE by modern standards. Are they linear? NO. You can still approach every combat situation with your own style, and the urban design even adds verticality to the equation (a worthy addition I can't stress enough). Crysis was never meant to be a free roam, huge open world like Fallout or Oblivion. It's an action-shooter. With Crysis 2, they've simply cut some of the dead space between battlegrounds. The battlegrounds themselves are fantastic. The level design is truly top-notch, and unlike other games which ask you to replay them to hunt trophies or whatever (though this game has those two), the battlegrounds in Crysis 2 really make you want to replay each section and go, "Okay, so I snuck through the sewer that time. What if I had tried jumping the scaffolding instead?"

Got to say I disagree with this. I realize Crysis has been out awhile. But anyone stating this clearly does not remember how Crysis 1 played, whether you were sneaking in from the forest, coming down in a VTOL, stealing a boat, or driving an entire truck smashing through 3 houses, you had a lot more variation in your attacks. Now, you can say there is variation in Crysis 2, like whether to go left around the hedges or right through the front gate, certainly something must be said for the level of variety and how it impacts gameplay. This aspect of your review is the only area where I felt you weren't being entirely honest either intentionally or with yourself.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
Got to say I disagree with this. I realize Crysis has been out awhile. But anyone stating this clearly does not remember how Crysis 1 played, whether you were sneaking in from the forest, coming down in a VTOL, stealing a boat, or driving an entire truck smashing through 3 houses, you had a lot more variation in your attacks. Now, you can say there is variation in Crysis 2, like whether to go left around the hedges or right through the front gate, certainly something must be said for the level of variety and how it impacts gameplay. This aspect of your review is the only area where I felt you weren't being entirely honest either intentionally or with yourself.

And see, I'm of the opinion that YOU must not remember Crysis correctly ;). I played Crysis 1 for a couple weeks before the 2nd one came out and I feel it was very artificial in it's openness. Things FELT open, but there were only a few routes in the end so it didn't matter. I also felt all I could do was stealth in the first or else I'd get destroyed. Despite having armor, it didn't seem effective as I got torn to pieces. OTOH I can approach the 2nd one in several ways and still succeed.

I think the point here is that both games offer some decent options, but maybe each has a different playstyle. I felt the 1st was more limited, and you felt the 2nd, so it sounds like they both can have their merits depending on how you play them.
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
CryTek is going to make a killing with this title no doubt about it.
 

OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
Got to say I disagree with this. I realize Crysis has been out awhile. But anyone stating this clearly does not remember how Crysis 1 played, whether you were sneaking in from the forest, coming down in a VTOL, stealing a boat, or driving an entire truck smashing through 3 houses, you had a lot more variation in your attacks. Now, you can say there is variation in Crysis 2, like whether to go left around the hedges or right through the front gate, certainly something must be said for the level of variety and how it impacts gameplay. This aspect of your review is the only area where I felt you weren't being entirely honest either intentionally or with yourself.

I'll agree that Crysis 1 was more interactive in the sense of destructible environments and vehicles, but honestly, I never used the vehicles in Crysis 1 unless the game forced me to (VTOL level, I hate you), so I generally found that while you had all this crazy open space, there were only so many ways into each objective. I feel like Crysis 2 just loses some of the open space while still retaining the freedom make your own battle plan. You're right in that you can't steal a jeep and crash it threw a row of shacks. But in my personal opinion, the vehicle controls and mechanics in the first game weren't really that great, and I consider their loss acceptable given the refinement Crytek has given the actual Nanosuit combat and the awesome, multilayered level design. And you can still do crazy stuff like attach C4 to a car, then kick it at your opponents and detonate the $h!t out of it.

I also agree with Gorcorps that the Armor mode in Crysis 1 wasn't strong enough to allow you to really stand and fight a lot; I found myself completely reliant on the stealth style just to get through C1.

Not knocking the original at all, because I loved it and played the hell out of it and Warhead, bugs and all. But reports of the death of the Crysis-style gameplay in Crysis 2 have been greatly exaggerated. I won't deny that some concessions have been made to get the game to run on the 360 and PS3. And PC gamers can take offense with that on principle should they wish (I for one am disappointed that Crytek neutered the console and options on PC, and won't be picking up the PC version until DX11 and those features are restored). But the game itself is still gorgeous, and I actually enjoyed the New York City storyline and mechanics more than I enjoyed the Lingshan Islands.

And compared to its competition on consoles, Crysis 2 is a technical killer. I haven't played Killzone 3, but Killzone 2 drove me crazy with all the sudden pauses and micro-loading throughout the levels (I felt like it did it every three minutes, but that's probably exaggeration), plus the long load times between levels. And KZ2 is pretty linear. The levels in Crysis 2 are larger, more complex, with more freedom, yet it has none of those pauses and the load times between levels, while not short by any stretch, are faster. I loved Reach, but level design seems so basic and bland now. The art design and overall gameplay is still top notch (and the Long Night of Solace level with the Saber jets was just AWESOME), but it really makes you wonder why Bungie can't keep the frame rate up when the visuals aren't nearly as detailed or complex as C2's yet the frame rate is about equivalent.
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
I am enjoying this game right now. Mostly a PC gamer here, and FPS junkie. I'm about 3 hours in and I think it's great. Only thing that's troubling, is I think I'm jaded w/ my PC graphics. I'm on a 55" 720p Plasma. Colors are great and the experience is cool, but I'm not too happy about the pixelation. I have other FPS on 360 (FEAR 2, Bioschock 2, BC 2) and I don't notice. But this game kind of bothers me that I can't enjoy the game the way it's meant to be seen or "open it up." Anyone else notice this with Crysis 2 in particular?
 

OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
I am enjoying this game right now. Mostly a PC gamer here, and FPS junkie. I'm about 3 hours in and I think it's great. Only thing that's troubling, is I think I'm jaded w/ my PC graphics. I'm on a 55" 720p Plasma. Colors are great and the experience is cool, but I'm not too happy about the pixelation. I have other FPS on 360 (FEAR 2, Bioschock 2, BC 2) and I don't notice. But this game kind of bothers me that I can't enjoy the game the way it's meant to be seen or "open it up." Anyone else notice this with Crysis 2 in particular?

Resolution is not one of C2's strong points. They clearly dropped with WAY down to get a playable frame rate (I'm no expert but I'd say the console versions are running close to 1152x720), then use AA and upsampling to try and smooth it out. I still think the game's gorgeous, but it definitely took a serious resolution hit to make it run on consoles.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
Almost done with it on the 360.

I've played both IGIs, crysis 1 and far cry. This is right up there. I hope they release crysis 1 and the expansion pack for the 360 as I would love to play them with the new engine.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
Almost done with it on the 360.

I've played both IGIs, crysis 1 and far cry. This is right up there. I hope they release crysis 1 and the expansion pack for the 360 as I would love to play them with the new engine.

I don't think it's possible, and Crytek seems to believe it isn't so don't get your hopes up. The way Crysis 1 was built just couldn't run properly on consoles today. It's not split up into stages like Crysis 2 so there's a lot more that has to be loaded at all times.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I'll agree that Crysis 1 was more interactive in the sense of destructible environments and vehicles, but honestly, I never used the vehicles in Crysis 1 unless the game forced me to (VTOL level, I hate you)...

Why do you hate the VTOL level? I'm guessing it was a performance issue? If your computer could run it properly, the VTOL level was a ton of fun. I know because I personally had to tweak my settings to get it to run smoother.

When you guys say the Armor mode takes more hits in Crysis 2, all I think of is "Easy Mode". I personally used the Armor mode plenty in Crysis, but I didn't use it to make myself an impenetrable wall of destruction, I mainly used it to make sure I could get my shot off. Although I enjoyed stealth (and felt it required more strategy in C1), I never relied on it 100%. I also don't feel the vehicles were difficult to drive.

And see, I'm of the opinion that YOU must not remember Crysis correctly ;). I played Crysis 1 for a couple weeks before the 2nd one came out and I feel it was very artificial in it's openness. Things FELT open, but there were only a few routes in the end so it didn't matter. I also felt all I could do was stealth in the first or else I'd get destroyed...

Your stealth issue seems to be a player skill issue. You personally could only approach a base in stealth or you'd die? Certainly wasn't the case for me, although there were times when stealth was a preference. It seems like because Crysis 2 is easier you feel you have more options.

As for openness... Crysis 1 was more open then STALKER. Crysis 2 is not. I'm not sure how you can argue that. This isn't a subjective kind of thing. I'm not talking about how open you "feel" the game is. I'm talking about how open the game technically actually is. As in where you can go and how you can get there.
 
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OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
Why do you hate the VTOL level? I'm guessing it was a performance issue? If your computer could run it properly, the VTOL level was a ton of fun. I know because I personally had to tweak my settings to get it to run smoother.

When you guys say the Armor mode takes more hits in Crysis 2, all I think of is "Easy Mode". I personally used the Armor mode plenty in Crysis, but I didn't use it to make myself an impenetrable wall of destruction, I mainly used it to make sure I could get my shot off. Although I enjoyed stealth (and felt it required more strategy in C1), I never relied on it 100%. I also don't feel the vehicles were difficult to drive.

I felt like in Armor mode in C1, I'd still get cut down by a .50-cal within 3-5 seconds. In C2, that time has been pushed to about 5-7 seconds. It means you can actually stand toe-to-toe for a short period of time, which I never felt like I could in C1. Could just be I sucked at C1 though...:D

As for the VTOL, I hated it because I hated the controls, hated the structure of the level. I took me so many tries to beat it and at least one full restart of the level because I took so much damage that I couldn't survive or run away from the final enemies. In general, I dislike vehicle levels in games. Very rarely do I feel like they add anything or control well enough to be fine (the two exceptions being Bad Company 2 and Reach, because I LOVED me the Saber starfighter action).

Performance wasn't the issue; I played it @ 1920x1080 on Medium, with an i7 and a HD 5850, so I averaged around 60fps.