Ajay
Lifer
- Jan 8, 2001
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Then you should know that there's no "finish" in a ray tracing bench like there's no "finish" in a ray tracing render.
Think about it.
Sigh Yes, but that is not even remotely close to approaching a photo-realistic rendering. What "finished" is has been evolving since the late 1960s and excellent results can be produced on CPU & GPUs on a decent enthusiast computer/workstation. It is possible to define "finished" as a ray which no longer has sufficient luminescence to be visible. In a highly reflective/refractive environment, this would mean the tracing of a larger number of "bounces" that would not be able to be done in realtime (without a CPU or GPU farm).
I realize that this is just a benchmark, but since they used a relatively small number of rays, the image is very noisy or lacking in detail if you prefer.
That entire screenshot is crazy-noisy, including stuff that's not part of the picture. It's a 256 colour picture. You can see dithering everywhere, not just the ray-traced portion.
Very good point, hadn't noticed that first look. Thanks!